Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Creekersquad33
Hachiman
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,344 Elo+
Party 1
Geb
Geb
ManRay8057
Geb
Level 61
God Stats
5W - 1L
1,737 SR
Queue Stats
113W - 96L
1,397 Elo+
Party 1
Tyr
Tyr
TemporaryHippo
Tyr
Level 136
God Stats
1W - 0L
1,635 SR
Queue Stats
10W - 6L
1,524 Elo+
Party 1
Set
Set
mat01022001
Set
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 40L
1,384 Elo+
Solo
Team Averages
Level 95
1,574 SR
1,430 Elo+

VS

Team Averages
Level 107
1,520 SR
1,457 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
FatherNast
Mulan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
OIGINALSTONER
Hercules
Level 139
God Stats
6W - 4L
1,624 SR
Queue Stats
521W - 573L
1,394 Elo+
Solo
Zhong Kui
Zhong Kui
PARTYDIZZY
Zhong Kui
Level 126
God Stats
3W - 2L
1,607 SR
Queue Stats
218W - 257L
1,430 Elo+
Solo
Loki
Loki
UROBOROS_U8
Loki
Level 107
God Stats
2W - 5L
1,368 SR
Queue Stats
187W - 169L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
5 / 1 / 7
13,048
816
17,529
12,938
6,455
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
19
3 / 6 / 6
12,085
755
8,733
15,847
5,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
0 / 7 / 9
10,643
665
13,127
25,251
20,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
5 / 7 / 6
11,605
725
6,958
28,171
20,975
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
3 / 3 / 6
12,458
779
8,352
19,835
17,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
15 / 6 / 4
13,498
844
34,867
28,469
17,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
5
0 / 1 / 1
7,399
462
0
1,181
299
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
OIGINALSTONER
Hercules
5
0 / 1 / 1
7,399
462
0
1,511
382
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Zhong Kui
PARTYDIZZY
Zhong Kui
20
4 / 4 / 8
11,465
717
15,666
17,129
14,191
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 4 / 15
11,836
740
13,432
13,195
7,028
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
53
16
Kills
24
24
Deaths
16
34
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
7
8.5
L
Ne Zha
 
Ne Zha
15
6
4
2.83
W
Hachiman
3
6
6
1
L
Mulan
0
1
1
0.5
W
0
7
9
0.64
L
Hercules
OIGINALSTONER
Hercules
0
1
1
0.5
L
Zhong Kui
PARTYDIZZY
Zhong Kui
4
4
8
2
W
5
7
6
1.14
L
5
4
15
3.13
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,699
Damage
63,965
102,042
Taken
61,485
70,340
Mitigated
39,828
33,536
Healing
26,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,529
832
2,492
5,570
12,938
6,455
878
1,455
11,483
49,588
0
L
Ne Zha
 
Ne Zha
34,867
6,302
1,428
12,553
28,469
17,928
833
12,467
16,002
0
64,374
W
Hachiman
8,733
5,793
1,153
3,880
15,847
5,592
4,063
1,273
14,574
0
22,094
L
Mulan
0
0
0
0
1,181
299
0
1,181
0
0
0
W
13,127
2,156
475
4,591
25,251
20,139
170
4,474
20,777
28,292
0
L
Hercules
OIGINALSTONER
Hercules
0
0
0
0
1,511
382
0
1,511
0
0
0
L
Zhong Kui
PARTYDIZZY
Zhong Kui
15,666
3,281
1,576
6,642
17,129
14,191
393
8,690
8,439
29,698
0
W
6,958
1,345
1,183
5,804
28,171
20,975
750
5,036
21,953
0
10,366
L
13,432
2,547
2,090
1,750
13,195
7,028
875
6,807
6,388
0
30,252
W
8,352
3,503
3,893
4,495
19,835
17,179
2,732
3,428
16,407
0
24,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,839
Gold Earned
51,597
161
Minions Killed
127
0
Camps Cleared
0
1,389,943
Distance Traveled
807,812
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,048
816
84
5
0
285,522
1
L
Ne Zha
13,498
844
52
3
0
276,573
5
W
Hachiman
12,085
755
20
1
0
275,808
1
L
Mulan
7,399
462
0
0
0
0
0
W
Geb
10,643
665
17
1
0
232,650
0
L
Hercules
7,399
462
0
0
0
63
0
L
Zhong Kui
11,465
717
36
2
0
249,704
0
W
Tyr
11,605
725
5
0
0
287,341
0
L
Loki
11,836
740
39
2
0
281,472
3
W
Set
12,458
779
35
2
0
308,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role