Player Matchup

Baron Samedi
Baron Samedi
Amadioha7402
Baron Samedi
Level 133
God Stats
1W - 3L
1,414 SR
Queue Stats
100W - 113L
1,486 Elo+
Party 2
Artemis
Artemis
MITTELFALL 2
Artemis
Level 146
God Stats
4W - 15L
1,476 SR
Queue Stats
105W - 123L
1,486 Elo+
Party 2
Da Ji
Da Ji
dolar0617
Da Ji
Level 124
God Stats
1W - 2L
1,628 SR
Queue Stats
128W - 188L
1,312 Elo+
Solo
Team Averages
Level 134
1,506 SR
1,428 Elo+

VS

Team Averages
Level 64
1,527 SR
1,576 Elo+
Agni
Agni
Bainbridge
Agni
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,607 Elo+
Party 1
Xing Tian
Xing Tian
Deathdrops
Xing Tian
Level 37
God Stats
1W - 1L
1,582 SR
Queue Stats
11W - 7L
1,611 Elo+
Party 1
Bakasura
Bakasura
TernaryDread3
Bakasura
Level 107
God Stats
9W - 3L
1,500 SR
Queue Stats
187W - 207L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Amadioha7402
Baron Samedi
17
4 / 3 / 3
12,076
671
14,709
13,588
8,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
MITTELFALL 2
Artemis
17
3 / 3 / 4
11,975
665
25,300
14,650
6,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
dolar0617
Da Ji
13
1 / 9 / 4
10,265
570
8,490
16,066
8,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 5
12,551
697
14,499
13,746
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
Deathdrops
Xing Tian
16
2 / 1 / 12
12,706
706
9,997
22,258
31,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
TernaryDread3
Bakasura
18
7 / 4 / 4
12,548
697
12,338
20,406
11,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
8
Kills
15
15
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Amadioha7402
Baron Samedi
4
3
3
1.83
W
6
3
5
2.83
W
Xing Tian
Deathdrops
Xing Tian
2
1
12
8
L
Artemis
MITTELFALL 2
Artemis
3
3
4
1.67
W
Bakasura
TernaryDread3
Bakasura
7
4
4
2.25
L
Da Ji
dolar0617
Da Ji
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,499
Damage
36,834
44,304
Taken
56,410
23,270
Mitigated
48,625
9,761
Healing
7,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Amadioha7402
Baron Samedi
14,709
707
1,781
4,843
13,588
8,893
270
6,320
6,410
67,939
0
W
14,499
160
0
1,380
13,746
4,931
541
2,492
11,254
54,419
0
W
Xing Tian
Deathdrops
Xing Tian
9,997
648
0
1,890
22,258
31,706
261
6,363
15,895
21,627
0
L
Artemis
MITTELFALL 2
Artemis
25,300
8,891
0
1,112
14,650
6,199
385
7,452
6,952
0
64,371
W
Bakasura
TernaryDread3
Bakasura
12,338
7,315
0
4,052
20,406
11,988
2,107
6,037
14,369
0
34,295
L
Da Ji
dolar0617
Da Ji
8,490
1,652
557
1,468
16,066
8,178
0
11,398
4,155
0
21,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,316
Gold Earned
37,805
209
Minions Killed
177
8
Camps Cleared
8
890,658
Distance Traveled
1,024,669
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,076
671
124
7
4
309,118
1
W
Agni
12,551
697
99
6
3
328,205
3
W
Xing Tian
12,706
706
13
1
0
338,290
3
L
Artemis
11,975
665
63
4
2
304,715
6
W
Bakasura
12,548
697
65
4
5
358,174
1
L
Da Ji
10,265
570
22
1
2
276,825
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role