Player Matchup

King Arthur
King Arthur
FatChede689
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 2
Skadi
Skadi
LeIrishMan
Skadi
Level 47
God Stats
1W - 1L
1,253 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
SwitchRiser2
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 2
Team Averages
Level 26
1,418 SR
1,500 Elo+

VS

Team Averages
Level 92
1,530 SR
1,432 Elo+
Fenrir
Fenrir
BerSerKerShade
Fenrir
Level 135
God Stats
57W - 45L
1,596 SR
Queue Stats
221W - 231L
1,512 Elo+
Party 1
Skadi
Skadi
Borowcia
Skadi
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,319 Elo+
Solo
Baron Samedi
Baron Samedi
MoMaamon
Baron Samedi
Level 99
God Stats
75W - 71L
1,494 SR
Queue Stats
416W - 501L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FatChede689
King Arthur
12
2 / 10 / 3
8,587
613
14,316
23,324
20,691
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
12
1 / 5 / 3
8,283
592
6,855
13,098
5,746
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
SwitchRiser2
Jormungandr
12
2 / 4 / 2
8,755
625
8,719
15,958
19,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 7
12,178
870
20,829
17,875
18,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
Borowcia
Skadi
14
1 / 3 / 17
9,678
691
7,726
13,740
6,466
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
MoMaamon
Baron Samedi
17
6 / 0 / 10
10,282
734
16,314
11,174
6,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
19
19
Deaths
5
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
12
2
7
7.75
W
Skadi
Borowcia
Skadi
1
3
17
3.17
L
King Arthur
FatChede689
King Arthur
2
10
3
0.35
L
Skadi
1
5
3
0.5
W
Baron Samedi
MoMaamon
Baron Samedi
6
0
10
11
L
Jormungandr
SwitchRiser2
Jormungandr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,890
Damage
44,869
52,380
Taken
42,789
45,767
Mitigated
31,374
3,746
Healing
19,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,829
7,105
0
5,415
17,875
18,092
543
4,488
13,387
0
32,952
W
Skadi
Borowcia
Skadi
7,726
2,013
155
3,304
13,740
6,466
1,188
2,158
11,582
0
28,298
L
King Arthur
FatChede689
King Arthur
14,316
2,320
0
1,995
23,324
20,691
0
6,904
15,999
0
25,810
L
Skadi
6,855
2,554
0
960
13,098
5,746
20
2,649
10,235
0
21,267
W
Baron Samedi
MoMaamon
Baron Samedi
16,314
1,221
3,980
6,914
11,174
6,816
947
2,774
8,400
56,502
0
L
Jormungandr
SwitchRiser2
Jormungandr
8,719
3,099
0
791
15,958
19,330
88
5,752
9,832
23,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,625
Gold Earned
32,138
89
Minions Killed
144
3
Camps Cleared
8
624,350
Distance Traveled
772,443
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,178
870
25
2
1
280,038
2
W
Skadi
9,678
691
40
3
2
232,099
2
L
King Arthur
8,587
613
19
1
2
217,550
2
L
Skadi
8,283
592
41
3
1
210,313
1
W
Baron Samedi
10,282
734
79
6
5
260,306
2
L
Jormungandr
8,755
625
29
2
0
196,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role