Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold I
 
Ravana
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
BigHauk
Nemesis
Gold II
Level 86
God Stats
24W - 17L
1,534 SR
Queue Stats
120W - 119L
1,604 MMR
Solo
Achilles
Achilles
Gold II
UnLucKyG
Achilles
Gold II
Level 103
God Stats
3W - 5L
1,568 SR
Queue Stats
237W - 222L
1,616 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 112
1,520 SR
1,544 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,508 SR
1,566 MMR
Yu Huang
Yu Huang
Gold III
 
Yu Huang
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum V
 
Hou Yi
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond V
Bentinal
King Arthur
Diamond V
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 53L
1,750 MMR
Party 1
Thanatos
Thanatos
Gold II
xZeroKSx
Thanatos
Gold II
Level 160
God Stats
4W - 7L
1,538 SR
Queue Stats
124W - 120L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 2 / 0
5,655
566
2,764
3,331
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
10
0 / 1 / 0
5,523
552
1,986
5,387
1,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
 
Ravana
7
0 / 2 / 0
4,525
453
3,764
6,664
2,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Nemesis
BigHauk
Nemesis
9
0 / 1 / 0
4,864
486
2,726
6,232
2,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
UnLucKyG
Achilles
10
0 / 1 / 0
5,400
540
4,220
9,324
5,261
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AtlasHadesAh Muzen CabLancelot

VS

Bans
MercuryKaliAthenaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
2 / 0 / 2
5,935
594
2,918
3,318
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
 
Hou Yi
10
2 / 0 / 1
5,497
550
5,109
4,731
1,540
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
 
Sylvanus
8
0 / 0 / 3
5,137
514
2,871
5,867
3,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Bentinal
King Arthur
11
0 / 0 / 1
6,206
621
6,098
8,265
7,283
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
xZeroKSx
Thanatos
9
3 / 0 / 1
5,677
568
2,175
6,964
2,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
7
7
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
0
0
L
Medusa
 
Medusa
0
1
0
0
L
Ravana
 
Ravana
0
2
0
0
W
Yu Huang
 
Yu Huang
2
0
2
3
W
Hou Yi
 
Hou Yi
2
0
1
2.5
W
Sylvanus
 
Sylvanus
0
0
3
1.5
W
King Arthur
Bentinal
King Arthur
0
0
1
0.5
L
Nemesis
BigHauk
Nemesis
0
1
0
0
L
Achilles
UnLucKyG
Achilles
0
1
0
0
W
Thanatos
xZeroKSx
Thanatos
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,460
Damage
19,171
30,938
Taken
29,145
12,744
Mitigated
16,331
8,506
Healing
13,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,764
278
0
500
3,331
1,094
0
1,409
1,922
41,015
0
L
Medusa
 
Medusa
1,986
1,316
0
2,087
5,387
1,769
0
760
4,627
0
42,114
L
Ravana
 
Ravana
3,764
960
0
2,292
6,664
2,583
0
2,216
4,448
0
15,090
W
Yu Huang
 
Yu Huang
2,918
272
0
950
3,318
1,331
0
672
2,584
42,475
0
W
Hou Yi
 
Hou Yi
5,109
3,102
0
1,622
4,731
1,540
0
252
4,399
0
36,558
W
Sylvanus
 
Sylvanus
2,871
908
872
2,138
5,867
3,824
0
1,107
4,642
13,422
3,586
W
King Arthur
Bentinal
King Arthur
6,098
882
0
2,480
8,265
7,283
0
0
8,265
0
48,537
L
Nemesis
BigHauk
Nemesis
2,726
1,429
0
707
6,232
2,037
0
997
5,235
0
34,849
L
Achilles
UnLucKyG
Achilles
4,220
1,588
0
2,920
9,324
5,261
0
0
9,324
0
36,994
W
Thanatos
xZeroKSx
Thanatos
2,175
386
0
5,724
6,964
2,353
0
413
6,491
0
32,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,967
Gold Earned
28,452
351
Minions Killed
337
0
Camps Cleared
0
1,006,142
Distance Traveled
1,010,637
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,655
566
88
9
0
182,683
1
L
Medusa
5,523
552
86
9
0
192,677
3
L
Ravana
4,525
453
29
3
0
218,869
5
W
Yu Huang
5,935
594
92
9
0
203,147
4
W
Hou Yi
5,497
550
68
7
0
178,999
4
W
Sylvanus
5,137
514
21
2
0
197,622
1
W
King Arthur
6,206
621
94
9
0
204,268
3
L
Nemesis
4,864
486
76
8
0
219,778
4
L
Achilles
5,400
540
72
7
0
192,135
5
W
Thanatos
5,677
568
62
6
0
226,601
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role