Player Matchup

King Arthur
King Arthur
Bahamuth4045
King Arthur
Level 112
God Stats
29W - 22L
1,240 SR
Queue Stats
129W - 130L
1,472 Elo+
Party 1
Kali
Kali
JAC Anxious
Kali
Level 121
God Stats
4W - 4L
1,417 SR
Queue Stats
54W - 51L
1,443 Elo+
Party 1
Ishtar
Ishtar
SnorkFungus46
Ishtar
Level 142
God Stats
9W - 11L
1,603 SR
Queue Stats
150W - 131L
1,561 Elo+
Solo
Khepri
Khepri
Victorinox17
Khepri
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 12L
1,391 Elo+
Party 1
Anubis
Anubis
iwnljafi
Anubis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 41L
1,523 Elo+
Party 1
Team Averages
Level 122
1,452 SR
1,478 Elo+

VS

Team Averages
Level 115
1,686 SR
1,374 Elo+
Awilix
Awilix
BigDaddyEli
Awilix
Level 156
God Stats
1W - 1L
1,836 SR
Queue Stats
335W - 362L
1,436 Elo+
Party 3
Nemesis
Nemesis
DaddySimp21
Nemesis
Level 89
God Stats
2W - 2L
1,670 SR
Queue Stats
25W - 30L
1,417 Elo+
Party 2
Geb
Geb
FTB SaikO
Geb
Level 25
God Stats
0W - 1L
1,805 SR
Queue Stats
0W - 4L
1,131 Elo+
Party 2
Rama
Rama
Moistt Dolphin
Rama
Level 146
God Stats
4W - 4L
1,611 SR
Queue Stats
211W - 224L
1,513 Elo+
Party 3
Olorun
Olorun
PocketSmurf45
Olorun
Level 158
God Stats
3W - 4L
1,510 SR
Queue Stats
182W - 219L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bahamuth4045
King Arthur
14
6 / 1 / 6
8,821
551
12,959
18,858
13,976
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 3 / 4
8,373
523
8,339
15,272
8,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 2 / 8
7,521
470
13,857
13,855
5,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
11
0 / 2 / 10
7,552
472
5,970
15,594
15,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
iwnljafi
Anubis
14
6 / 2 / 8
8,826
552
15,221
14,386
8,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
3 / 3 / 3
8,497
531
14,638
17,022
7,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
DaddySimp21
Nemesis
13
1 / 4 / 4
7,363
460
4,760
14,962
5,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 6
7,037
440
5,829
15,908
12,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
4 / 4 / 2
7,399
462
13,463
15,575
5,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 4 / 2
7,845
490
9,496
13,283
5,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
18
Kills
10
10
Deaths
18
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bahamuth4045
King Arthur
6
1
6
9
L
Awilix
3
3
3
1.5
L
Nemesis
DaddySimp21
Nemesis
1
4
4
0.75
L
0
3
6
1
W
5
3
4
2.33
L
4
4
2
1.25
L
2
4
2
0.75
W
1
2
8
2.5
W
Khepri
0
2
10
2.5
W
Anubis
iwnljafi
Anubis
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,346
Damage
48,186
77,965
Taken
76,750
52,243
Mitigated
37,557
31,710
Healing
19,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bahamuth4045
King Arthur
12,959
1,593
0
5,799
18,858
13,976
312
2,384
16,474
6,286
50,145
L
Awilix
14,638
4,441
0
578
17,022
7,878
0
4,755
12,267
0
54,815
L
Nemesis
DaddySimp21
Nemesis
4,760
2,473
0
4,427
14,962
5,563
0
2,177
12,785
41
49,196
L
5,829
1,165
189
3,233
15,908
12,600
0
3,925
11,983
20,489
0
W
8,339
3,424
0
4,957
15,272
8,022
0
3,012
12,260
0
53,213
L
13,463
11,473
0
5,330
15,575
5,613
0
4,723
10,852
0
57,986
L
9,496
3,655
1,233
4,535
13,283
5,903
1,543
7,011
6,272
50,880
5,450
W
13,857
7,180
0
6,029
13,855
5,933
0
2,426
11,429
0
59,358
W
Khepri
5,970
1,369
516
4,528
15,594
15,755
140
2,396
13,198
23,831
0
W
Anubis
iwnljafi
Anubis
15,221
814
0
9,881
14,386
8,557
1,212
4,112
10,274
65,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,093
Gold Earned
38,141
385
Minions Killed
365
0
Camps Cleared
0
1,580,001
Distance Traveled
1,496,481
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,821
551
92
6
0
358,178
6
L
Awilix
8,497
531
81
5
0
306,113
1
L
Nemesis
7,363
460
92
6
0
343,033
0
L
Geb
7,037
440
19
1
0
307,697
1
W
Kali
8,373
523
73
5
0
344,059
3
L
Rama
7,399
462
80
5
0
273,691
3
L
Olorun
7,845
490
93
6
0
265,947
4
W
Ishtar
7,521
470
103
6
0
280,906
6
W
Khepri
7,552
472
19
1
0
315,358
0
W
Anubis
8,826
552
98
6
0
281,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role