Player Matchup

Danzaburou
Danzaburou
AKBears907
Danzaburou
Level 31
God Stats
13W - 4L
1,683 SR
Queue Stats
70W - 56L
1,457 Elo+
Party 1
Sylvanus
Sylvanus
Hazey Deagle
Sylvanus
Level 126
God Stats
6W - 2L
1,826 SR
Queue Stats
136W - 107L
1,455 Elo+
Party 1
Hades
Hades
IAMCORLEONE_
Hades
Level 79
God Stats
6W - 4L
1,461 SR
Queue Stats
28W - 33L
1,400 Elo+
Solo
Team Averages
Level 79
1,656 SR
1,438 Elo+

VS

Team Averages
Level 79
1,596 SR
1,302 Elo+
Arachne
Arachne
Aikio G
Arachne
Level 56
God Stats
12W - 19L
1,379 SR
Queue Stats
71W - 118L
1,317 Elo+
Solo
Hades
Hades
DaChurro
Hades
Level 85
God Stats
0W - 1L
1,936 SR
Queue Stats
2W - 5L
1,260 Elo+
Solo
Hercules
Hercules
GWhitefly
Hercules
Level 96
God Stats
2W - 5L
1,474 SR
Queue Stats
13W - 34L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AKBears907
Danzaburou
12
6 / 0 / 9
8,280
920
9,756
4,662
2,267
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Hazey Deagle
Sylvanus
12
4 / 0 / 11
8,588
954
5,258
9,131
6,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
5 / 0 / 10
8,037
893
9,186
6,853
4,228
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aikio G
Arachne
8
0 / 4 / 0
5,420
602
1,041
6,329
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hades
DaChurro
Hades
10
0 / 5 / 0
5,766
641
2,630
10,698
9,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hercules
GWhitefly
Hercules
9
0 / 6 / 0
5,651
628
4,166
12,919
5,520
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
15
Kills
0
0
Deaths
15
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AKBears907
Danzaburou
6
0
9
10.5
L
Arachne
Aikio G
Arachne
0
4
0
0
L
Hades
DaChurro
Hades
0
5
0
0
L
Hercules
GWhitefly
Hercules
0
6
0
0
W
Sylvanus
Hazey Deagle
Sylvanus
4
0
11
9.5
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,200
Damage
7,837
20,646
Taken
29,946
13,284
Mitigated
18,118
11,830
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AKBears907
Danzaburou
9,756
4,607
0
1,844
4,662
2,267
1,445
931
3,731
0
34,211
L
Arachne
Aikio G
Arachne
1,041
614
0
133
6,329
3,286
0
3,080
3,249
0
4,171
L
Hades
DaChurro
Hades
2,630
496
178
1,899
10,698
9,312
0
5,193
5,505
14,910
0
L
Hercules
GWhitefly
Hercules
4,166
1,047
0
1,087
12,919
5,520
0
6,303
6,616
0
14,966
W
Sylvanus
Hazey Deagle
Sylvanus
5,258
1,328
3,566
3,408
9,131
6,789
427
1,643
7,488
13,538
0
W
9,186
1,272
377
2,635
6,853
4,228
400
1,330
5,523
28,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,905
Gold Earned
16,837
115
Minions Killed
66
6
Camps Cleared
0
483,669
Distance Traveled
372,847
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,280
920
55
6
1
163,078
1
L
Arachne
5,420
602
15
2
0
102,941
0
L
Hades
5,766
641
23
3
0
132,199
0
L
Hercules
5,651
628
28
3
0
137,707
3
W
Sylvanus
8,588
954
17
2
2
150,945
0
W
Hades
8,037
893
43
5
3
169,646
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role