Player Matchup

Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
DRJ_010
Arachne
Level 29
God Stats
1W - 5L
1,308 SR
Queue Stats
4W - 9L
1,300 Elo+
Party 4
Freya
Freya
Demise
Freya
Level 148
God Stats
0W - 2L
1,324 SR
Queue Stats
65W - 56L
1,514 Elo+
Party 1
Cerberus
Cerberus
DreamingFrisk
Cerberus
Level 125
God Stats
2W - 2L
1,600 SR
Queue Stats
79W - 49L
1,541 Elo+
Party 4
Chiron
Chiron
MessySplash9989
Chiron
Level 43
God Stats
20W - 7L
1,658 SR
Queue Stats
35W - 25L
1,515 Elo+
Party 1
Team Averages
Level 94
1,478 SR
1,474 Elo+

VS

Team Averages
Level 71
1,593 SR
1,522 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Farloom
Chaac
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 33L
1,340 Elo+
Party 3
Medusa
Medusa
RX_Nasobi
Medusa
Level 28
God Stats
3W - 0L
1,851 SR
Queue Stats
80W - 27L
1,770 Elo+
Party 2
Janus
Janus
TheSweetyViper
Janus
Level 36
God Stats
9W - 7L
1,434 SR
Queue Stats
167W - 72L
1,683 Elo+
Party 2
Mercury
Mercury
Yxng_Pangus
Mercury
Level 107
God Stats
6W - 2L
1,680 SR
Queue Stats
28W - 46L
1,317 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 0 / 0
6,142
614
6,210
6,629
5,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
DRJ_010
Arachne
8
1 / 7 / 1
4,848
485
2,361
10,107
3,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Freya
Demise
Freya
7
0 / 3 / 1
4,763
476
3,948
8,196
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
DreamingFrisk
Cerberus
8
1 / 1 / 0
5,125
513
3,598
11,092
5,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 4 / 0
4,391
439
3,012
8,483
2,436
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
3 / 0 / 6
5,229
523
5,967
5,902
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
Farloom
Chaac
9
0 / 1 / 0
4,742
474
1,514
8,422
4,002
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
RX_Nasobi
Medusa
11
4 / 0 / 3
6,396
640
7,873
7,360
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 0 / 6
6,198
620
7,300
4,824
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Yxng_Pangus
Mercury
9
4 / 2 / 4
5,627
563
5,128
7,542
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
14
15
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
0
0
1
W
Baron Samedi
 
Baron Samedi
3
0
6
6
L
Arachne
DRJ_010
Arachne
1
7
1
0.21
L
Freya
Demise
Freya
0
3
1
0.17
L
Cerberus
DreamingFrisk
Cerberus
1
1
0
1
W
Chaac
Farloom
Chaac
0
1
0
0
L
0
4
0
0
W
Medusa
RX_Nasobi
Medusa
4
0
3
5.5
W
3
0
6
6
W
Mercury
Yxng_Pangus
Mercury
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,129
Damage
27,782
44,507
Taken
34,050
20,070
Mitigated
13,678
14,938
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,210
1,898
0
5,013
6,629
5,499
0
0
6,629
0
44,622
W
Baron Samedi
 
Baron Samedi
5,967
692
837
1,541
5,902
2,533
0
2,491
3,357
20,795
0
L
Arachne
DRJ_010
Arachne
2,361
1,679
0
987
10,107
3,597
0
3,848
6,259
0
20,282
L
Freya
Demise
Freya
3,948
982
0
2,911
8,196
3,024
0
3,371
4,825
23,760
0
L
Cerberus
DreamingFrisk
Cerberus
3,598
146
900
3,636
11,092
5,514
0
5,059
6,033
24,660
0
W
Chaac
Farloom
Chaac
1,514
708
0
2,702
8,422
4,002
0
0
8,422
0
24,160
L
3,012
1,475
265
1,226
8,483
2,436
0
989
7,468
0
22,942
W
Medusa
RX_Nasobi
Medusa
7,873
3,133
0
3,654
7,360
2,574
59
785
6,575
0
54,374
W
7,300
629
0
1,269
4,824
1,712
0
2,222
2,336
50,052
0
W
Mercury
Yxng_Pangus
Mercury
5,128
2,227
0
978
7,542
2,857
0
1,534
5,814
0
34,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,269
Gold Earned
28,192
249
Minions Killed
301
0
Camps Cleared
0
928,774
Distance Traveled
1,048,146
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,142
614
79
8
0
187,416
5
W
Baron Samedi
5,229
523
32
3
0
200,542
5
L
Arachne
4,848
485
32
3
0
205,221
0
L
Freya
4,763
476
49
5
0
180,981
0
L
Cerberus
5,125
513
53
5
0
189,445
3
W
Chaac
4,742
474
40
4
0
207,722
0
L
Chiron
4,391
439
36
4
0
165,711
0
W
Medusa
6,396
640
89
9
0
193,573
3
W
Janus
6,198
620
78
8
0
215,578
3
W
Mercury
5,627
563
62
6
0
230,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role