Player Matchup

Cernunnos
Cernunnos
CHILLAXEN4RL
Cernunnos
Level 127
God Stats
2W - 2L
1,332 SR
Queue Stats
264W - 256L
1,413 Elo+
Solo
Hun Batz
Hun Batz
LilBigs252
Hun Batz
Level 80
God Stats
2W - 2L
1,321 SR
Queue Stats
241W - 255L
1,364 Elo+
Solo
King Arthur
King Arthur
Zenitsu10
King Arthur
Level 147
God Stats
1W - 3L
1,480 SR
Queue Stats
118W - 138L
1,410 Elo+
Solo
Zhong Kui
Zhong Kui
beni--san
Zhong Kui
Level 69
God Stats
2W - 1L
1,425 SR
Queue Stats
165W - 169L
1,394 Elo+
Solo
Ymir
Ymir
martinezpablo956
Ymir
Level 146
God Stats
3W - 6L
1,354 SR
Queue Stats
293W - 309L
1,394 Elo+
Solo
Team Averages
Level 114
1,382 SR
1,395 Elo+

VS

Team Averages
Level 95
1,533 SR
1,394 Elo+
Nu Wa
Nu Wa
MadamePitsou
Nu Wa
Level 67
God Stats
0W - 2L
1,599 SR
Queue Stats
18W - 24L
1,368 Elo+
Solo
Zeus
Zeus
SiberToxic
Zeus
Level 107
God Stats
4W - 1L
1,675 SR
Queue Stats
75W - 86L
1,435 Elo+
Solo
Horus
Horus
andre_calejan
Horus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 236L
1,430 Elo+
Solo
Arachne
Arachne
hermesHerald
Arachne
Level 106
God Stats
1W - 4L
1,432 SR
Queue Stats
30W - 31L
1,330 Elo+
Solo
Bellona
Bellona
iSlayTooMuch_4
Bellona
Level 89
God Stats
4W - 5L
1,457 SR
Queue Stats
129W - 133L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CHILLAXEN4RL
Cernunnos
13
5 / 0 / 1
8,454
497
11,354
7,573
3,020
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
LilBigs252
Hun Batz
15
5 / 3 / 1
8,754
515
8,892
16,301
7,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
Zenitsu10
King Arthur
14
1 / 0 / 3
8,457
497
9,407
15,624
12,457
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
beni--san
Zhong Kui
15
2 / 1 / 1
8,475
499
7,204
11,201
9,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 1 / 5
8,126
478
4,636
12,310
9,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,975
469
8,480
7,847
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 5 / 0
7,227
425
8,905
11,393
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 1 / 3
7,396
435
3,541
14,441
11,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
hermesHerald
Arachne
9
0 / 5 / 2
6,261
368
4,288
15,449
5,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 0
8,851
521
10,695
16,845
17,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
14
Kills
5
5
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
CHILLAXEN4RL
Cernunnos
5
0
1
5.5
W
Hun Batz
LilBigs252
Hun Batz
5
3
1
1.83
L
0
1
0
0
L
3
5
0
0.6
W
King Arthur
Zenitsu10
King Arthur
1
0
3
2.5
L
0
1
3
1.5
W
Zhong Kui
beni--san
Zhong Kui
2
1
1
2.5
L
Arachne
hermesHerald
Arachne
0
5
2
0.2
L
2
2
0
1
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,493
Damage
35,909
63,009
Taken
65,975
41,674
Mitigated
40,901
24,535
Healing
20,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
CHILLAXEN4RL
Cernunnos
11,354
4,914
526
3,707
7,573
3,020
1,385
2,796
4,777
0
73,145
W
Hun Batz
LilBigs252
Hun Batz
8,892
2,620
0
7,170
16,301
7,172
0
2,438
13,863
0
82,824
L
8,480
2,438
0
1,250
7,847
2,791
0
3,663
4,184
68,860
0
L
8,905
2,512
0
3,261
11,393
2,671
0
2,884
8,509
43,609
0
W
King Arthur
Zenitsu10
King Arthur
9,407
1,704
0
5,626
15,624
12,457
108
639
14,985
0
58,406
L
3,541
1,669
1,450
5,151
14,441
11,936
0
3,202
11,239
0
21,571
W
Zhong Kui
beni--san
Zhong Kui
7,204
645
0
3,530
11,201
9,090
619
4,627
6,574
82,045
0
L
Arachne
hermesHerald
Arachne
4,288
3,480
0
3,196
15,449
5,568
0
2,039
13,410
0
35,169
L
10,695
3,931
0
6,648
16,845
17,935
0
0
16,845
0
67,961
W
4,636
872
0
3,976
12,310
9,935
140
6,885
5,425
29,631
282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,266
Gold Earned
37,710
518
Minions Killed
417
0
Camps Cleared
0
1,486,471
Distance Traveled
1,558,814
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,454
497
117
7
0
314,986
10
W
Hun Batz
8,754
515
129
8
0
323,689
2
L
Nu Wa
7,975
469
132
8
0
307,666
3
L
Zeus
7,227
425
60
4
0
284,566
1
W
King Arthur
8,457
497
94
6
0
300,657
5
L
Horus
7,396
435
31
2
0
339,648
2
W
Zhong Kui
8,475
499
142
8
0
287,429
0
L
Arachne
6,261
368
53
3
0
320,300
1
L
Bellona
8,851
521
141
8
0
306,634
3
W
Ymir
8,126
478
36
2
0
259,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role