Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Cerberus7332
Ishtar
Level 149
God Stats
3W - 6L
1,351 SR
Queue Stats
66W - 70L
1,351 Elo+
Solo
Amaterasu
Amaterasu
Jellybonespaul
Amaterasu
Level 49
God Stats
3W - 2L
1,533 SR
Queue Stats
8W - 8L
1,358 Elo+
Solo
Yemoja
Yemoja
RK Renegax
Yemoja
Level 152
God Stats
17W - 21L
1,451 SR
Queue Stats
675W - 777L
1,272 Elo+
Party 1
Tiamat
Tiamat
TRIARII 77
Tiamat
Level 49
God Stats
11W - 10L
1,175 SR
Queue Stats
40W - 48L
1,149 Elo+
Solo
Team Averages
Level 111
1,402 SR
1,326 Elo+

VS

Team Averages
Level 71
1,384 SR
1,332 Elo+
Cthulhu
Cthulhu
ArozeBeat45
Cthulhu
Level 108
God Stats
4W - 9L
1,280 SR
Queue Stats
538W - 558L
1,384 Elo+
Party 2
Neith
Neith
FT_villagu
Neith
Level 61
God Stats
11W - 13L
1,444 SR
Queue Stats
252W - 264L
1,388 Elo+
Party 3
Shiva
Shiva
Final_Mugetsu19
Shiva
Level 27
God Stats
1W - 1L
1,291 SR
Queue Stats
31W - 57L
1,235 Elo+
Party 2
Lancelot
Lancelot
NBK_GRENDELL74
Lancelot
Level 37
God Stats
14W - 5L
1,509 SR
Queue Stats
47W - 60L
1,295 Elo+
Party 3
Sol
Sol
justthtgirll
Sol
Level 124
God Stats
3W - 4L
1,396 SR
Queue Stats
143W - 172L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
5 / 6 / 1
9,442
555
8,244
20,534
9,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
14
0 / 5 / 0
8,427
496
5,593
16,831
6,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Jellybonespaul
Amaterasu
15
1 / 2 / 0
9,807
577
10,668
19,069
17,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
RK Renegax
Yemoja
12
0 / 3 / 2
8,083
475
4,576
15,962
13,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
TRIARII 77
Tiamat
14
0 / 5 / 3
8,598
506
8,505
11,261
6,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArozeBeat45
Cthulhu
14
4 / 1 / 7
8,402
494
11,540
12,715
11,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
17
8 / 0 / 0
10,125
596
13,007
9,393
3,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
1 / 0 / 1
8,321
489
8,456
13,850
8,033
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
14
3 / 3 / 8
8,383
493
10,669
14,141
6,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 3 / 6
8,940
526
13,802
13,567
6,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
21
21
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
5
6
1
0.92
W
Cthulhu
ArozeBeat45
Cthulhu
4
1
7
7.5
L
Ishtar
0
5
0
0
W
Neith
8
0
0
8
W
1
0
1
1.5
L
Amaterasu
Jellybonespaul
Amaterasu
1
2
0
0.5
W
Lancelot
3
3
8
2.33
L
Yemoja
RK Renegax
Yemoja
0
3
2
0.33
L
Tiamat
TRIARII 77
Tiamat
0
5
3
0.3
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,586
Damage
57,474
83,657
Taken
63,666
54,161
Mitigated
36,091
29,026
Healing
23,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,244
4,213
0
3,826
20,534
9,718
180
5,193
15,181
0
69,977
W
Cthulhu
ArozeBeat45
Cthulhu
11,540
1,462
707
750
12,715
11,480
0
4,485
8,230
41,093
3,727
L
Ishtar
5,593
3,292
270
5,662
16,831
6,649
1,236
1,839
14,720
0
64,984
W
Neith
13,007
6,919
0
4,296
9,393
3,437
1,206
725
8,668
0
80,823
W
8,456
2,612
64
7,034
13,850
8,033
0
583
13,267
0
64,795
L
Amaterasu
Jellybonespaul
Amaterasu
10,668
4,308
0
10,525
19,069
17,694
1,764
3,459
15,533
0
87,758
W
Lancelot
10,669
3,019
0
5,964
14,141
6,745
0
2,128
12,013
0
60,271
L
Yemoja
RK Renegax
Yemoja
4,576
1,499
4,104
3,191
15,962
13,705
220
5,750
9,738
18,577
0
L
Tiamat
TRIARII 77
Tiamat
8,505
740
0
1,448
11,261
6,395
2,355
5,695
5,323
52,072
0
W
13,802
5,598
0
4,854
13,567
6,396
1,218
5,160
8,407
55,720
6,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,357
Gold Earned
44,171
487
Minions Killed
495
0
Camps Cleared
0
1,527,108
Distance Traveled
1,730,646
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,442
555
109
6
0
316,426
1
W
Cthulhu
8,402
494
70
4
0
338,529
3
L
Ishtar
8,427
496
108
6
0
241,952
3
W
Neith
10,125
596
145
9
0
354,617
2
W
Shiva
8,321
489
109
6
0
304,589
0
L
Amaterasu
9,807
577
161
9
0
354,754
0
W
Lancelot
8,383
493
85
5
0
421,328
3
L
Yemoja
8,083
475
17
1
0
300,834
1
L
Tiamat
8,598
506
92
5
0
313,142
4
W
Sol
8,940
526
86
5
0
311,583
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role