Player Matchup

Freya
Freya
Bercouli SSL
Freya
Level 62
God Stats
1W - 3L
1,741 SR
Queue Stats
16W - 32L
1,328 Elo+
Party 2
Zhong Kui
Zhong Kui
MagikTeuteu
Zhong Kui
Level 66
God Stats
1W - 4L
1,243 SR
Queue Stats
66W - 96L
1,299 Elo+
Party 2
Nemesis
Nemesis
Rewop RasTa MaN
Nemesis
Level 80
God Stats
1W - 3L
1,372 SR
Queue Stats
48W - 68L
1,323 Elo+
Party 2
Cthulhu
Cthulhu
WILLY SSL
Cthulhu
Level 64
God Stats
3W - 6L
1,536 SR
Queue Stats
19W - 47L
1,275 Elo+
Party 2
Eset
Eset
sweety9743
Eset
Level 108
God Stats
3W - 4L
1,421 SR
Queue Stats
139W - 156L
1,298 Elo+
Party 2
Team Averages
Level 76
1,463 SR
1,305 Elo+

VS

Team Averages
Level 119
1,504 SR
1,478 Elo+
Nu Wa
Nu Wa
Baderghanem86
Nu Wa
Level 50
God Stats
7W - 9L
1,543 SR
Queue Stats
234W - 254L
1,472 Elo+
Party 1
Horus
Horus
Gurran04
Horus
Level 123
God Stats
2W - 0L
1,440 SR
Queue Stats
118W - 89L
1,561 Elo+
Solo
Danzaburou
Danzaburou
TheHammering
Danzaburou
Level 155
God Stats
21W - 32L
1,473 SR
Queue Stats
125W - 115L
1,459 Elo+
Solo
Ymir
Ymir
W-A-D-A-H-jor
Ymir
Level 160
God Stats
6W - 9L
1,566 SR
Queue Stats
186W - 195L
1,458 Elo+
Party 1
Thanatos
Thanatos
wuetender_Ninja1
Thanatos
Level 106
God Stats
15W - 10L
1,500 SR
Queue Stats
158W - 159L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
6,482
381
2,183
14,943
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
MagikTeuteu
Zhong Kui
11
0 / 6 / 0
6,843
403
7,780
15,089
8,648
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 4 / 0
7,699
453
5,898
15,266
5,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
WILLY SSL
Cthulhu
11
0 / 2 / 1
6,706
394
5,616
12,330
10,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 8 / 0
6,321
372
5,463
12,259
4,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 8
9,241
544
8,321
6,282
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Gurran04
Horus
16
10 / 0 / 1
10,700
629
14,510
14,621
10,128
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TheHammering
Danzaburou
16
10 / 1 / 3
10,800
635
15,782
8,261
3,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 0 / 10
8,795
517
4,963
13,517
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
4 / 0 / 4
9,275
546
8,379
14,487
7,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
2
Kills
28
28
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
0
8
1
0.06
W
Horus
Gurran04
Horus
10
0
1
10.5
L
Zhong Kui
MagikTeuteu
Zhong Kui
0
6
0
0
L
2
4
0
0.5
W
Danzaburou
TheHammering
Danzaburou
10
1
3
11.5
W
1
0
10
6
L
Cthulhu
WILLY SSL
Cthulhu
0
2
1
0.25
L
0
8
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,940
Damage
51,955
69,887
Taken
57,168
34,807
Mitigated
34,849
17,984
Healing
26,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,321
2,830
0
2,388
6,282
2,404
639
3,532
2,750
61,423
0
L
2,183
744
0
4,254
14,943
5,889
0
1,325
13,618
32,014
0
W
Horus
Gurran04
Horus
14,510
6,281
113
3,850
14,621
10,128
1,380
5,387
9,234
0
65,592
L
Zhong Kui
MagikTeuteu
Zhong Kui
7,780
1,513
0
4,328
15,089
8,648
0
4,827
10,262
50,988
0
L
5,898
2,228
0
5,071
15,266
5,515
0
2,307
12,959
0
61,801
W
Danzaburou
TheHammering
Danzaburou
15,782
8,048
0
4,375
8,261
3,878
650
2,534
5,727
0
92,054
W
4,963
873
0
3,095
13,517
11,309
168
6,112
7,405
34,357
2,133
L
Cthulhu
WILLY SSL
Cthulhu
5,616
412
424
2,516
12,330
10,036
0
3,942
8,388
31,661
0
L
5,463
806
141
1,250
12,259
4,719
0
289
11,970
31,375
0
W
8,379
3,459
0
12,241
14,487
7,130
923
4,059
10,428
0
84,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,051
Gold Earned
48,811
349
Minions Killed
490
0
Camps Cleared
0
1,488,829
Distance Traveled
1,536,988
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,241
544
90
5
0
273,669
6
L
Freya
6,482
381
64
4
0
302,180
4
W
Horus
10,700
629
101
6
0
299,689
2
L
Zhong Kui
6,843
403
89
5
0
263,188
5
L
Nemesis
7,699
453
104
6
0
353,433
1
W
Danzaburou
10,800
635
134
8
0
315,284
6
W
Ymir
8,795
517
46
3
0
298,467
6
L
Cthulhu
6,706
394
38
2
0
324,101
2
L
Eset
6,321
372
54
3
0
245,927
3
W
Thanatos
9,275
546
119
7
0
349,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role