Player Matchup

Nu Wa
Nu Wa
Eggy33
Nu Wa
Level 49
God Stats
11W - 8L
1,654 SR
Queue Stats
170W - 179L
1,446 Elo+
Party 3
Thanatos
Thanatos
FrankGarcia5
Thanatos
Level 46
God Stats
13W - 9L
1,546 SR
Queue Stats
58W - 67L
1,439 Elo+
Solo
Ganesha
Ganesha
Ironmike1232
Ganesha
Level 65
God Stats
16W - 19L
1,305 SR
Queue Stats
200W - 211L
1,465 Elo+
Party 3
Lancelot
Lancelot
NuWaMain420
Lancelot
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 74L
1,464 Elo+
Solo
Medusa
Medusa
Zombievictim181
Medusa
Level 90
God Stats
5W - 1L
1,848 SR
Queue Stats
332W - 354L
1,451 Elo+
Solo
Team Averages
Level 63
1,571 SR
1,453 Elo+

VS

Team Averages
Level 49
1,569 SR
1,515 Elo+
Pele
Pele
 
Pele
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Brodingandr
Chaac
Level 58
God Stats
5W - 10L
1,663 SR
Queue Stats
139W - 146L
1,700 Elo+
Party 1
Tiamat
Tiamat
HypedTakiaa
Tiamat
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 151L
1,356 Elo+
Solo
Bacchus
Bacchus
NinjaCartel
Bacchus
Level 28
God Stats
1W - 1L
1,433 SR
Queue Stats
14W - 25L
1,500 Elo+
Party 1
Ishtar
Ishtar
Tafan10
Ishtar
Level 12
God Stats
2W - 1L
1,749 SR
Queue Stats
10W - 7L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Eggy33
Nu Wa
20
8 / 1 / 7
15,758
584
38,160
16,127
8,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thanatos
FrankGarcia5
Thanatos
16
7 / 2 / 2
13,528
501
10,644
16,818
8,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ganesha
Ironmike1232
Ganesha
19
0 / 2 / 16
14,225
527
10,622
29,350
41,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
NuWaMain420
Lancelot
20
3 / 1 / 8
15,978
592
33,703
34,435
39,175
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 5 / 3
14,573
540
13,906
20,971
10,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
6 / 6 / 3
13,754
509
17,787
32,281
15,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 5 / 1
12,345
457
23,547
37,187
46,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
10
0 / 2 / 0
8,702
322
2,423
8,966
3,130
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
NinjaCartel
Bacchus
16
0 / 5 / 5
11,046
409
10,127
26,470
40,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ishtar
Tafan10
Ishtar
18
4 / 4 / 2
11,820
438
12,228
27,378
11,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
22
Kills
11
11
Deaths
22
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
6
3
1.25
L
1
5
1
0.3
W
Nu Wa
Eggy33
Nu Wa
8
1
7
11.5
W
Thanatos
FrankGarcia5
Thanatos
7
2
2
4
L
Tiamat
0
2
0
0
W
Ganesha
Ironmike1232
Ganesha
0
2
16
4
L
Bacchus
NinjaCartel
Bacchus
0
5
5
0.5
W
Lancelot
NuWaMain420
Lancelot
3
1
8
7
L
Ishtar
Tafan10
Ishtar
4
4
2
1.25
W
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,035
Damage
66,112
117,701
Taken
132,282
108,074
Mitigated
116,681
51,158
Healing
35,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
17,787
3,808
0
9,290
32,281
15,351
1,046
9,562
22,719
0
157,806
L
23,547
3,203
0
16,317
37,187
46,208
0
11,420
25,767
0
123,681
W
Nu Wa
Eggy33
Nu Wa
38,160
7,207
460
5,695
16,127
8,361
7,342
3,257
12,505
146,834
0
W
Thanatos
FrankGarcia5
Thanatos
10,644
2,343
0
12,834
16,818
8,739
1,133
1,216
15,602
0
66,545
L
Tiamat
2,423
38
0
979
8,966
3,130
0
6,311
2,655
36,967
0
W
Ganesha
Ironmike1232
Ganesha
10,622
1,149
793
8,915
29,350
41,306
995
4,799
24,282
36,496
1,742
L
Bacchus
NinjaCartel
Bacchus
10,127
1,364
0
3,906
26,470
40,347
256
11,161
15,309
36,233
0
W
Lancelot
NuWaMain420
Lancelot
33,703
9,430
0
17,679
34,435
39,175
1,358
2,024
32,411
0
145,248
L
Ishtar
Tafan10
Ishtar
12,228
8,780
0
5,260
27,378
11,645
1,110
10,022
17,356
0
95,392
W
13,906
6,060
0
4,782
20,971
10,493
9,009
3,494
17,477
0
154,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,062
Gold Earned
57,667
679
Minions Killed
636
0
Camps Cleared
0
2,362,335
Distance Traveled
2,185,759
28
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
13,754
509
200
7
0
548,236
0
L
Chaac
12,345
457
185
7
0
488,738
4
W
Nu Wa
15,758
584
181
7
0
478,710
5
W
Thanatos
13,528
501
91
3
0
360,662
5
L
Tiamat
8,702
322
64
2
0
187,300
2
W
Ganesha
14,225
527
11
0
0
478,076
3
L
Bacchus
11,046
409
45
2
0
497,383
2
W
Lancelot
15,978
592
196
7
0
580,051
13
L
Ishtar
11,820
438
142
5
0
464,102
0
W
Medusa
14,573
540
200
7
0
464,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role