Player Matchup

Kuzenbo
Kuzenbo
dinotauro123
Kuzenbo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,469 Elo+
Party 1
Pele
Pele
lvcianito_king
Pele
Level 87
God Stats
1W - 6L
1,500 SR
Queue Stats
32W - 50L
1,367 Elo+
Solo
Poseidon
Poseidon
manuel251044
Poseidon
Level 95
God Stats
2W - 1L
1,419 SR
Queue Stats
163W - 166L
1,403 Elo+
Party 1
Cupid
Cupid
soldado223300
Cupid
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,295 Elo+
Party 1
Cliodhna
Cliodhna
xXVinicciusXx
Cliodhna
Level 57
God Stats
7W - 11L
1,602 SR
Queue Stats
36W - 42L
1,422 Elo+
Solo
Team Averages
Level 95
1,504 SR
1,391 Elo+

VS

Team Averages
Level 118
1,448 SR
1,369 Elo+
Yemoja
Yemoja
DEMIOVER
Yemoja
Level 129
God Stats
6W - 3L
1,422 SR
Queue Stats
309W - 390L
1,346 Elo+
Party 3
Bellona
Bellona
FOLLKERS
Bellona
Level 127
God Stats
3W - 3L
1,390 SR
Queue Stats
212W - 236L
1,421 Elo+
Party 2
Danzaburou
Danzaburou
Galdds
Danzaburou
Level 145
God Stats
3W - 4L
1,396 SR
Queue Stats
394W - 449L
1,440 Elo+
Party 2
Baron Samedi
Baron Samedi
Sir-Apoliom
Baron Samedi
Level 125
God Stats
4W - 4L
1,534 SR
Queue Stats
281W - 278L
1,426 Elo+
Solo
Fenrir
Fenrir
XuruzinhoBr
Fenrir
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 47L
1,212 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
dinotauro123
Kuzenbo
10
0 / 6 / 4
7,159
421
5,049
17,265
17,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 2 / 3
9,860
580
16,834
21,057
19,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
manuel251044
Poseidon
14
1 / 5 / 1
8,152
480
4,669
8,438
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 7 / 0
7,377
434
5,786
11,895
3,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
xXVinicciusXx
Cliodhna
16
6 / 1 / 1
9,684
570
6,987
12,261
4,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DEMIOVER
Yemoja
11
0 / 2 / 7
7,970
469
3,128
11,170
9,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
FOLLKERS
Bellona
15
0 / 2 / 1
8,610
506
10,864
18,867
18,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Galdds
Danzaburou
15
7 / 1 / 2
9,940
585
14,041
10,951
5,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Sir-Apoliom
Baron Samedi
14
5 / 2 / 1
8,706
512
8,053
8,444
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
15
9 / 5 / 1
9,660
568
12,257
17,882
8,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
11
Kills
21
21
Deaths
12
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
DEMIOVER
Yemoja
0
2
7
1.75
W
Bellona
FOLLKERS
Bellona
0
2
1
0.25
W
Danzaburou
Galdds
Danzaburou
7
1
2
8
W
Baron Samedi
Sir-Apoliom
Baron Samedi
5
2
1
2.75
W
Fenrir
9
5
1
1.9
L
Kuzenbo
dinotauro123
Kuzenbo
0
6
4
0.33
L
2
2
3
1.75
L
Poseidon
manuel251044
Poseidon
1
5
1
0.3
L
2
7
0
0.29
L
Cliodhna
xXVinicciusXx
Cliodhna
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,325
Damage
48,343
70,916
Taken
67,314
48,060
Mitigated
45,556
23,471
Healing
27,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
DEMIOVER
Yemoja
3,128
1,128
3,275
3,247
11,170
9,131
110
2,475
8,695
25,779
0
W
Bellona
FOLLKERS
Bellona
10,864
3,245
0
6,882
18,867
18,504
0
0
18,867
0
70,611
W
Danzaburou
Galdds
Danzaburou
14,041
6,979
0
5,525
10,951
5,529
964
2,183
8,768
0
81,201
W
Baron Samedi
Sir-Apoliom
Baron Samedi
8,053
505
66
1,783
8,444
3,875
864
2,583
5,861
60,897
0
W
Fenrir
12,257
4,646
0
6,385
17,882
8,517
0
2,579
15,303
0
64,978
L
Kuzenbo
dinotauro123
Kuzenbo
5,049
2,135
100
2,724
17,265
17,938
55
1,562
15,703
24,627
0
L
16,834
5,165
0
10,410
21,057
19,257
30
465
20,592
102
92,512
L
Poseidon
manuel251044
Poseidon
4,669
726
0
250
8,438
2,737
172
4,958
3,480
57,650
0
L
5,786
3,637
739
2,589
11,895
3,131
713
2,661
9,234
0
47,890
L
Cliodhna
xXVinicciusXx
Cliodhna
6,987
175
0
6,659
12,261
4,997
0
1,535
10,726
0
81,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,232
Gold Earned
44,886
495
Minions Killed
484
0
Camps Cleared
0
1,593,253
Distance Traveled
1,478,947
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,970
469
30
2
0
262,904
1
W
Bellona
8,610
506
124
7
0
306,071
5
W
Danzaburou
9,940
585
132
8
0
273,368
4
W
Baron Samedi
8,706
512
88
5
0
304,269
3
W
Fenrir
9,660
568
110
6
0
332,335
0
L
Kuzenbo
7,159
421
27
2
0
286,558
0
L
Pele
9,860
580
159
9
0
323,486
4
L
Poseidon
8,152
480
94
6
0
307,615
1
L
Cupid
7,377
434
92
5
0
279,018
2
L
Cliodhna
9,684
570
123
7
0
396,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role