Player Matchup

Freya
Freya
Blacktor90SBD
Freya
Level 104
God Stats
2W - 1L
1,726 SR
Queue Stats
7W - 15L
1,399 Elo+
Party 1
Discordia
Discordia
Húmdron
Discordia
Level 158
God Stats
9W - 13L
1,440 SR
Queue Stats
122W - 112L
1,450 Elo+
Party 1
Guan Yu
Guan Yu
S0lrack
Guan Yu
Level 157
God Stats
1W - 0L
1,487 SR
Queue Stats
26W - 42L
1,400 Elo+
Party 1
Kuzenbo
Kuzenbo
WelshDezz
Kuzenbo
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,712 Elo+
Solo
Neith
Neith
alzanista
Neith
Level 62
God Stats
5W - 4L
1,414 SR
Queue Stats
58W - 57L
1,432 Elo+
Solo
Team Averages
Level 113
1,513 SR
1,479 Elo+

VS

Team Averages
Level 116
1,547 SR
1,461 Elo+
Ra
Ra
A-Nachev
Ra
Level 100
God Stats
1W - 2L
1,754 SR
Queue Stats
21W - 54L
1,335 Elo+
Party 2
Sun Wukong
Sun Wukong
Bill4theKill
Sun Wukong
Level 76
God Stats
2W - 3L
1,644 SR
Queue Stats
37W - 45L
1,519 Elo+
Solo
Merlin
Merlin
Kix0401
Merlin
Level 137
God Stats
0W - 1L
1,290 SR
Queue Stats
80W - 71L
1,610 Elo+
Solo
Fenrir
Fenrir
SP33D13PICO92
Fenrir
Level 159
God Stats
8W - 13L
1,530 SR
Queue Stats
173W - 186L
1,465 Elo+
Solo
Pele
Pele
krum4o_lubo
Pele
Level 106
God Stats
4W - 7L
1,520 SR
Queue Stats
22W - 53L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 5
12,197
762
24,168
17,924
9,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
Húmdron
Discordia
19
9 / 0 / 5
12,387
774
18,436
9,921
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
S0lrack
Guan Yu
18
2 / 3 / 8
11,221
701
8,068
20,399
23,320
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
WelshDezz
Kuzenbo
19
1 / 1 / 12
11,587
724
9,613
14,883
22,941
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
alzanista
Neith
19
2 / 1 / 12
11,822
739
16,238
13,073
8,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 2
10,340
646
9,092
13,458
6,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Bill4theKill
Sun Wukong
18
1 / 5 / 5
10,822
676
9,780
22,227
12,354
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
Kix0401
Merlin
18
0 / 3 / 3
10,962
685
12,714
12,267
5,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 1 / 3
11,350
709
12,106
23,422
28,040
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
0 / 8 / 5
10,159
635
8,791
21,679
9,763
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
27
22
Kills
9
9
Deaths
22
42
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Sun Wukong
Bill4theKill
Sun Wukong
1
5
5
0.7
W
8
4
5
2.63
W
Discordia
Húmdron
Discordia
9
0
5
11.5
L
Merlin
Kix0401
Merlin
0
3
3
0.5
W
Guan Yu
S0lrack
Guan Yu
2
3
8
2
L
5
1
3
6.5
W
Kuzenbo
WelshDezz
Kuzenbo
1
1
12
7
W
Neith
alzanista
Neith
2
1
12
8
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,523
Damage
52,483
76,200
Taken
93,053
67,879
Mitigated
62,138
30,266
Healing
16,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,092
650
988
2,229
13,458
6,155
23
9,189
3,857
29,864
0
L
Sun Wukong
Bill4theKill
Sun Wukong
9,780
2,135
978
6,072
22,227
12,354
0
12,950
8,929
39
37,575
W
24,168
7,592
0
6,542
17,924
9,095
381
4,382
13,232
52,898
0
W
Discordia
Húmdron
Discordia
18,436
1,984
117
2,296
9,921
4,233
490
3,841
5,896
44,171
0
L
Merlin
Kix0401
Merlin
12,714
932
0
1,179
12,267
5,826
160
5,843
6,206
61,989
0
W
Guan Yu
S0lrack
Guan Yu
8,068
1,302
3,680
8,809
20,399
23,320
195
5,889
14,134
0
40,386
L
12,106
2,092
0
2,494
23,422
28,040
0
11,338
11,465
184
19,007
W
Kuzenbo
WelshDezz
Kuzenbo
9,613
2,582
559
1,984
14,883
22,941
0
4,836
9,812
26,803
0
W
Neith
alzanista
Neith
16,238
5,838
0
6,279
13,073
8,290
1,742
1,892
11,097
0
69,049
L
8,791
1,308
0
3,014
21,679
9,763
2,058
11,078
10,179
0
39,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,214
Gold Earned
53,633
325
Minions Killed
296
0
Camps Cleared
0
1,571,293
Distance Traveled
1,570,717
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,340
646
59
4
0
302,138
0
L
Sun Wukong
10,822
676
74
5
0
309,830
0
W
Freya
12,197
762
68
4
0
317,267
3
W
Discordia
12,387
774
62
4
0
245,414
1
L
Merlin
10,962
685
99
6
0
300,865
4
W
Guan Yu
11,221
701
55
3
0
323,494
0
L
Fenrir
11,350
709
11
1
0
344,044
0
W
Kuzenbo
11,587
724
33
2
0
373,508
6
W
Neith
11,822
739
107
7
0
311,610
1
L
Pele
10,159
635
53
3
0
313,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role