Player Matchup

Set
Set
 
Set
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
RahThaGod01
Merlin
Level 100
God Stats
3W - 1L
1,838 SR
Queue Stats
107W - 93L
1,430 Elo+
Solo
Horus
Horus
TheRuneBear
Horus
Level 82
God Stats
4W - 1L
1,674 SR
Queue Stats
286W - 271L
1,392 Elo+
Solo
Hades
Hades
jskins73
Hades
Level 126
God Stats
5W - 1L
1,702 SR
Queue Stats
252W - 227L
1,446 Elo+
Solo
Eset
Eset
latsyrc13
Eset
Level 125
God Stats
7W - 3L
1,602 SR
Queue Stats
150W - 156L
1,386 Elo+
Solo
Team Averages
Level 118
1,663 SR
1,431 Elo+

VS

Team Averages
Level 44
1,601 SR
1,388 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
PuffinPacifist
Lancelot
Level 46
God Stats
1W - 1L
1,758 SR
Queue Stats
66W - 68L
1,403 Elo+
Party 2
Guan Yu
Guan Yu
Taribug
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,299 Elo+
Party 1
Ishtar
Ishtar
prophet2341
Ishtar
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
85W - 86L
1,421 Elo+
Party 2
Bakasura
Bakasura
xanth
Bakasura
Level 42
God Stats
0W - 1L
1,746 SR
Queue Stats
14W - 21L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
19
3 / 5 / 18
11,878
742
13,011
24,299
20,303
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
20
6 / 3 / 19
12,767
798
22,589
15,053
7,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
10 / 2 / 20
13,806
863
21,466
31,165
45,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
jskins73
Hades
18
3 / 6 / 21
11,502
719
17,132
21,700
13,252
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eset
20
10 / 4 / 15
12,757
797
36,431
22,310
10,970
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
19
5 / 4 / 13
10,601
663
14,899
28,515
45,069
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
16
0 / 7 / 15
9,453
591
15,605
24,034
14,221
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Taribug
Guan Yu
16
1 / 7 / 16
9,425
589
12,719
29,158
45,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ishtar
17
3 / 8 / 13
9,914
620
21,584
22,067
12,306
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
xanth
Bakasura
20
11 / 6 / 7
12,039
752
26,988
20,575
15,636
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
84
32
Kills
20
20
Deaths
32
93
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
5
18
2.4
L
Kuzenbo
 
Kuzenbo
5
4
13
2.88
L
Lancelot
0
7
15
1.07
W
Merlin
6
3
19
5.17
L
Guan Yu
Taribug
Guan Yu
1
7
16
1.29
W
10
2
20
10
W
Hades
jskins73
Hades
3
6
21
2.25
W
Eset
10
4
15
4.38
L
Ishtar
3
8
13
1.19
L
Bakasura
xanth
Bakasura
11
6
7
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,629
Damage
91,795
114,527
Taken
124,349
97,379
Mitigated
132,678
58,576
Healing
47,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
13,011
5,619
210
4,076
24,299
20,303
692
1,913
21,483
0
34,904
L
Kuzenbo
 
Kuzenbo
14,899
4,888
1,948
7,158
28,515
45,069
112
15,822
12,341
25,714
0
L
Lancelot
15,605
3,142
1,762
4,330
24,034
14,221
0
15,367
8,453
0
29,060
W
Merlin
22,589
3,588
2,198
2,463
15,053
7,632
2,211
2,488
10,926
45,197
0
L
Guan Yu
Taribug
Guan Yu
12,719
1,424
9,318
9,575
29,158
45,446
0
16,444
12,127
0
25,533
W
21,466
10,441
15,221
16,929
31,165
45,222
790
4,477
24,796
0
33,157
W
Hades
jskins73
Hades
17,132
1,402
4,151
5,398
21,700
13,252
1,116
1,945
19,032
32,369
0
W
Eset
36,431
2,780
4,123
3,807
22,310
10,970
2,108
4,076
17,111
72,019
0
L
Ishtar
21,584
13,731
2,156
3,764
22,067
12,306
54
14,237
7,534
0
39,335
L
Bakasura
xanth
Bakasura
26,988
16,684
2,354
4,879
20,575
15,636
325
12,587
7,742
0
27,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,710
Gold Earned
51,432
210
Minions Killed
119
0
Camps Cleared
0
1,417,963
Distance Traveled
1,470,321
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,878
742
37
2
0
231,021
0
L
Kuzenbo
10,601
663
17
1
0
312,087
3
L
Lancelot
9,453
591
26
2
0
318,067
1
W
Merlin
12,767
798
51
3
0
275,069
0
L
Guan Yu
9,425
589
17
1
0
306,108
2
W
Horus
13,806
863
17
1
0
343,172
2
W
Hades
11,502
719
41
3
0
273,723
1
W
Eset
12,757
797
64
4
0
294,978
0
L
Ishtar
9,914
620
33
2
0
247,380
0
L
Bakasura
12,039
752
26
2
0
286,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role