Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Ayes340
Scylla
Level 61
God Stats
5W - 5L
1,782 SR
Queue Stats
120W - 95L
1,520 Elo+
Party 1
Achilles
Achilles
Javirus_
Achilles
Level 108
God Stats
6W - 1L
1,810 SR
Queue Stats
111W - 99L
1,514 Elo+
Party 1
Set
Set
easybenny
Set
Level 58
God Stats
2W - 3L
1,835 SR
Queue Stats
7W - 11L
1,473 Elo+
Solo
Team Averages
Level 88
1,685 SR
1,501 Elo+

VS

Team Averages
Level 115
1,424 SR
1,498 Elo+
Bellona
Bellona
 
Bellona
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Adak12
Anubis
Level 154
God Stats
28W - 21L
1,617 SR
Queue Stats
181W - 168L
1,482 Elo+
Solo
Nemesis
Nemesis
Vanbyres
Nemesis
Level 100
God Stats
5W - 7L
1,047 SR
Queue Stats
168W - 162L
1,489 Elo+
Solo
Cernunnos
Cernunnos
llTAURUSl
Cernunnos
Level 149
God Stats
6W - 6L
1,458 SR
Queue Stats
592W - 615L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 5 / 4
7,777
556
8,495
14,487
5,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
 
Ishtar
14
2 / 3 / 1
7,709
551
9,260
8,513
3,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Ayes340
Scylla
12
3 / 2 / 0
7,248
518
7,169
8,924
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Javirus_
Achilles
10
2 / 2 / 3
7,051
504
4,537
11,490
10,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 3 / 1
6,857
490
4,483
10,809
4,616
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 2 / 1
8,551
611
8,966
10,240
9,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kuzenbo
 
Kuzenbo
11
2 / 0 / 5
7,601
543
3,798
9,232
9,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Adak12
Anubis
15
6 / 1 / 2
8,849
632
10,189
7,708
4,193
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Vanbyres
Nemesis
10
3 / 5 / 1
6,970
498
7,969
13,705
5,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cernunnos
llTAURUSl
Cernunnos
14
1 / 2 / 1
8,353
597
4,350
9,850
3,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
10
Kills
14
15
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
5
4
0.8
L
Ishtar
 
Ishtar
2
3
1
0.83
W
Bellona
 
Bellona
2
2
1
1.25
W
Kuzenbo
 
Kuzenbo
2
0
5
4.5
W
Anubis
Adak12
Anubis
6
1
2
7
L
Scylla
Ayes340
Scylla
3
2
0
1.5
L
Achilles
Javirus_
Achilles
2
2
3
1.75
W
Nemesis
Vanbyres
Nemesis
3
5
1
0.7
L
1
3
1
0.5
W
Cernunnos
llTAURUSl
Cernunnos
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,944
Damage
35,272
54,223
Taken
50,735
26,813
Mitigated
32,085
14,156
Healing
15,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
8,495
4,062
0
4,830
14,487
5,461
0
2,116
12,371
0
63,653
L
Ishtar
 
Ishtar
9,260
6,170
0
2,057
8,513
3,151
0
1,806
6,707
0
63,639
W
Bellona
 
Bellona
8,966
3,402
0
3,612
10,240
9,306
858
0
10,240
0
61,229
W
Kuzenbo
 
Kuzenbo
3,798
2,224
0
2,136
9,232
9,402
270
1,176
8,056
13,561
0
W
Anubis
Adak12
Anubis
10,189
600
0
3,052
7,708
4,193
219
3,786
3,922
67,478
0
L
Scylla
Ayes340
Scylla
7,169
477
0
432
8,924
2,684
0
6,225
2,699
41,247
0
L
Achilles
Javirus_
Achilles
4,537
706
201
3,273
11,490
10,901
0
3,840
7,650
0
17,258
W
Nemesis
Vanbyres
Nemesis
7,969
4,085
0
2,292
13,705
5,380
0
2,207
11,498
0
44,258
L
4,483
2,353
0
3,363
10,809
4,616
0
0
10,809
0
43,336
W
Cernunnos
llTAURUSl
Cernunnos
4,350
1,471
0
4,215
9,850
3,804
0
0
9,850
0
72,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,642
Gold Earned
40,324
385
Minions Killed
432
0
Camps Cleared
0
1,298,782
Distance Traveled
1,341,935
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,777
556
108
8
0
277,019
2
L
Ishtar
7,709
551
104
7
0
274,647
5
W
Bellona
8,551
611
110
8
0
256,074
0
W
Kuzenbo
7,601
543
14
1
0
293,977
5
W
Anubis
8,849
632
111
8
0
259,556
5
L
Scylla
7,248
518
58
4
0
269,281
4
L
Achilles
7,051
504
25
2
0
247,134
1
W
Nemesis
6,970
498
65
5
0
284,865
0
L
Set
6,857
490
90
6
0
230,701
4
W
Cernunnos
8,353
597
132
9
0
247,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role