Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
ChillyGBR
He Bo
Level 120
God Stats
3W - 1L
1,823 SR
Queue Stats
155W - 143L
1,556 Elo+
Party 3
Horus
Horus
IeuanBru98
Horus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 38L
1,493 Elo+
Party 3
Awilix
Awilix
Ripuritari
Awilix
Level 160
God Stats
2W - 1L
1,531 SR
Queue Stats
173W - 148L
1,575 Elo+
Party 2
Atlas
Atlas
jake1josh1
Atlas
Level 149
God Stats
7W - 2L
1,799 SR
Queue Stats
57W - 65L
1,549 Elo+
Party 3
Team Averages
Level 143
1,631 SR
1,535 Elo+

VS

Team Averages
Level 131
1,561 SR
1,614 Elo+
Sun Wukong
Sun Wukong
Chadowz
Sun Wukong
Level 155
God Stats
4W - 7L
1,506 SR
Queue Stats
964W - 878L
1,580 Elo+
Party 1
Neith
Neith
IronF1f
Neith
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,670 Elo+
Solo
Cabrakan
Cabrakan
TooManyBarrels
Cabrakan
Level 123
God Stats
1W - 4L
1,470 SR
Queue Stats
190W - 155L
1,591 Elo+
Solo
Fenrir
Fenrir
Zaveline
Fenrir
Level 143
God Stats
2W - 4L
1,739 SR
Queue Stats
400W - 361L
1,616 Elo+
Party 1
Yu Huang
Yu Huang
patced16
Yu Huang
Level 115
God Stats
13W - 17L
1,592 SR
Queue Stats
447W - 320L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
2 / 1 / 2
8,914
557
11,599
9,446
3,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

He Bo
ChillyGBR
He Bo
14
2 / 1 / 1
8,284
518
6,168
6,870
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
11
1 / 0 / 2
7,410
463
4,098
8,785
6,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Ripuritari
Awilix
14
3 / 1 / 3
8,365
523
8,237
9,545
4,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
15
1 / 0 / 1
8,606
538
6,702
12,306
8,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chadowz
Sun Wukong
12
2 / 1 / 0
7,666
479
3,513
11,088
5,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
IronF1f
Neith
12
0 / 4 / 2
6,712
420
4,780
10,425
4,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
14
0 / 2 / 0
8,500
531
7,830
11,038
8,151
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Zaveline
Fenrir
11
0 / 1 / 1
6,915
432
2,091
13,267
9,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Yu Huang
patced16
Yu Huang
14
1 / 1 / 1
7,886
493
6,154
7,514
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
3
3
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
1
2
3
L
Sun Wukong
Chadowz
Sun Wukong
2
1
0
2
W
He Bo
ChillyGBR
He Bo
2
1
1
2.5
W
Horus
1
0
2
2
L
Neith
IronF1f
Neith
0
4
2
0.25
W
Awilix
Ripuritari
Awilix
3
1
3
4.5
L
Cabrakan
0
2
0
0
L
Fenrir
Zaveline
Fenrir
0
1
1
0.5
W
Atlas
1
0
1
1.5
L
Yu Huang
patced16
Yu Huang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,804
Damage
24,368
46,952
Taken
53,332
25,441
Mitigated
30,833
13,003
Healing
18,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
11,599
1,763
0
2,937
9,446
3,904
3,924
336
9,110
0
84,508
L
Sun Wukong
Chadowz
Sun Wukong
3,513
830
0
5,318
11,088
5,604
0
743
10,345
0
54,895
W
He Bo
ChillyGBR
He Bo
6,168
250
101
1,664
6,870
2,473
0
3,753
3,117
67,813
0
W
Horus
4,098
1,710
798
3,753
8,785
6,076
0
1,395
7,390
0
21,250
L
Neith
IronF1f
Neith
4,780
1,396
0
3,240
10,425
4,365
0
0
10,425
0
42,499
W
Awilix
Ripuritari
Awilix
8,237
3,235
0
530
9,545
4,047
0
776
8,769
0
81,910
L
Cabrakan
7,830
1,169
0
5,153
11,038
8,151
0
6,777
3,619
74,760
0
L
Fenrir
Zaveline
Fenrir
2,091
560
0
3,426
13,267
9,045
0
2,539
10,728
0
15,025
W
Atlas
6,702
2,363
0
3,220
12,306
8,941
0
7,724
4,582
58,156
0
L
Yu Huang
patced16
Yu Huang
6,154
533
0
1,318
7,514
3,668
0
2,169
5,345
82,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,579
Gold Earned
37,679
562
Minions Killed
493
0
Camps Cleared
0
1,604,454
Distance Traveled
1,505,638
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,914
557
144
9
0
304,879
6
L
Sun Wukong
7,666
479
102
6
0
351,044
10
W
He Bo
8,284
518
128
8
0
316,033
4
W
Horus
7,410
463
31
2
0
313,073
9
L
Neith
6,712
420
73
5
0
279,420
6
W
Awilix
8,365
523
128
8
0
396,121
4
L
Cabrakan
8,500
531
146
9
0
268,413
4
L
Fenrir
6,915
432
27
2
0
306,366
0
W
Atlas
8,606
538
131
8
0
274,348
6
L
Yu Huang
7,886
493
145
9
0
300,395
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role