Player Matchup

Atlas
Atlas
Lss Jay
Atlas
Level 153
God Stats
2W - 3L
1,480 SR
Queue Stats
59W - 46L
1,609 Elo+
Party 1
Hercules
Hercules
Zico_King420
Hercules
Level 129
God Stats
0W - 5L
1,106 SR
Queue Stats
61W - 43L
1,590 Elo+
Party 1
Tiamat
Tiamat
Zinnath_Doryu
Tiamat
Level 160
God Stats
145W - 142L
1,609 SR
Queue Stats
277W - 276L
1,613 Elo+
Party 1
Team Averages
Level 147
1,398 SR
1,604 Elo+

VS

Team Averages
Level 119
1,329 SR
1,497 Elo+
Baron Samedi
Baron Samedi
Flap1471
Baron Samedi
Level 138
God Stats
4W - 4L
1,389 SR
Queue Stats
30W - 33L
1,520 Elo+
Solo
Danzaburou
Danzaburou
I_K1lL_U-90
Danzaburou
Level 104
God Stats
2W - 1L
1,230 SR
Queue Stats
234W - 224L
1,513 Elo+
Party 2
King Arthur
King Arthur
Mando-World
King Arthur
Level 114
God Stats
1W - 2L
1,369 SR
Queue Stats
248W - 258L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Lss Jay
Atlas
10
0 / 2 / 3
8,986
599
9,878
13,900
13,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hercules
Zico_King420
Hercules
15
1 / 0 / 2
9,372
625
5,689
16,192
20,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 2 / 1
10,182
679
10,943
7,908
7,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Flap1471
Baron Samedi
14
0 / 3 / 4
9,319
621
12,242
10,950
4,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
I_K1lL_U-90
Danzaburou
15
4 / 1 / 0
10,222
681
10,741
8,625
3,827
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Mando-World
King Arthur
14
0 / 0 / 4
8,923
595
8,632
13,270
10,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
4
Kills
4
4
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Flap1471
Baron Samedi
0
3
4
0.67
W
Danzaburou
I_K1lL_U-90
Danzaburou
4
1
0
4
L
Atlas
Lss Jay
Atlas
0
2
3
0.75
W
King Arthur
Mando-World
King Arthur
0
0
4
2
L
Hercules
Zico_King420
Hercules
1
0
2
2
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,510
Damage
31,615
38,000
Taken
32,845
41,669
Mitigated
19,658
12,635
Healing
13,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Flap1471
Baron Samedi
12,242
1,834
2,075
4,922
10,950
4,896
0
8,253
2,270
42,084
0
W
Danzaburou
I_K1lL_U-90
Danzaburou
10,741
5,096
0
2,817
8,625
3,827
0
4,661
3,549
0
47,002
L
Atlas
Lss Jay
Atlas
9,878
3,494
569
4,064
13,900
13,499
0
3,994
8,977
21,403
0
W
King Arthur
Mando-World
King Arthur
8,632
1,388
0
3,261
13,270
10,935
0
7,307
5,210
0
18,441
L
Hercules
Zico_King420
Hercules
5,689
1,662
0
6,232
16,192
20,563
0
5,456
9,633
0
11,067
L
10,943
491
99
1,671
7,908
7,607
0
2,104
5,446
47,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,540
Gold Earned
28,464
160
Minions Killed
182
5
Camps Cleared
8
782,608
Distance Traveled
806,518
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,319
621
83
6
4
274,235
6
W
Danzaburou
10,222
681
77
5
3
251,182
3
L
Atlas
8,986
599
23
2
0
201,954
3
W
King Arthur
8,923
595
22
1
1
281,101
1
L
Hercules
9,372
625
18
1
0
293,407
2
L
Tiamat
10,182
679
119
8
5
287,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role