Player Matchup

Da Ji
Da Ji
ArcherEyez
Da Ji
Level 106
God Stats
1W - 1L
1,755 SR
Queue Stats
231W - 224L
1,405 Elo+
Party 2
Tyr
Tyr
Desavori
Tyr
Level 139
God Stats
6W - 9L
1,416 SR
Queue Stats
434W - 404L
1,399 Elo+
Party 2
Pele
Pele
Nerolia
Pele
Level 146
God Stats
3W - 2L
1,449 SR
Queue Stats
115W - 122L
1,517 Elo+
Party 2
Bellona
Bellona
TheHazeBunny
Bellona
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,084 Elo+
Party 2
Geb
Geb
xxxjchasxxx
Geb
Level 120
God Stats
0W - 2L
1,136 SR
Queue Stats
105W - 85L
1,445 Elo+
Solo
Team Averages
Level 110
1,451 SR
1,370 Elo+

VS

Team Averages
Level 81
1,330 SR
1,505 Elo+
Cabrakan
Cabrakan
JKrampusJKrampus
Cabrakan
Level 79
God Stats
1W - 0L
1,203 SR
Queue Stats
45W - 49L
1,401 Elo+
Party 3
Hades
Hades
JUMALAmies91
Hades
Level 125
God Stats
5W - 6L
1,250 SR
Queue Stats
527W - 566L
1,412 Elo+
Solo
Jormungandr
Jormungandr
Lukasios
Jormungandr
Level 26
God Stats
1W - 0L
1,197 SR
Queue Stats
4W - 1L
1,641 Elo+
Party 1
Ne Zha
Ne Zha
Miranion
Ne Zha
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,675 Elo+
Party 1
Athena
Athena
Zapatos-Pablosky
Athena
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 45L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
1 / 10 / 5
8,373
644
10,521
16,476
8,965
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
4 / 7 / 2
9,672
744
10,739
20,844
22,240
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
Nerolia
Pele
16
1 / 9 / 6
9,254
712
14,356
25,503
15,821
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
TheHazeBunny
Bellona
14
2 / 8 / 5
8,768
674
9,044
17,477
11,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 6 / 6
10,523
809
9,297
18,852
21,305
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 21
11,049
850
11,562
19,042
23,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
10 / 2 / 22
11,464
882
23,433
15,449
15,923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jormungandr
Lukasios
Jormungandr
18
8 / 3 / 24
11,376
875
21,465
17,080
23,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
Miranion
Ne Zha
17
14 / 4 / 16
11,609
893
24,385
19,020
11,793
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
2 / 1 / 29
11,415
878
8,072
19,472
22,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
152
12
Kills
40
40
Deaths
13
24
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
10
5
0.35
L
4
7
2
0.71
W
6
3
21
5.5
W
10
2
22
10.5
W
Jormungandr
Lukasios
Jormungandr
8
3
24
6.67
W
Ne Zha
Miranion
Ne Zha
14
4
16
5.5
L
Pele
Nerolia
Pele
1
9
6
0.44
L
Bellona
TheHazeBunny
Bellona
2
8
5
0.56
W
2
1
29
16.5
L
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,957
Damage
88,917
99,152
Taken
90,063
80,014
Mitigated
97,538
12,340
Healing
39,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
10,521
1,519
200
514
16,476
8,965
0
11,312
5,164
0
16,266
L
10,739
709
1,152
2,278
20,844
22,240
0
14,932
5,912
0
17,728
W
11,562
848
1,823
4,333
19,042
23,727
732
1,976
15,658
20,714
0
W
23,433
2,306
6,593
7,725
15,449
15,923
1,051
2,391
13,058
47,009
0
W
Jormungandr
Lukasios
Jormungandr
21,465
3,836
2,900
2,050
17,080
23,635
751
1,148
15,419
37,993
0
W
Ne Zha
Miranion
Ne Zha
24,385
9,991
1,417
6,212
19,020
11,793
4,002
1,872
16,416
0
34,899
L
Pele
Nerolia
Pele
14,356
2,590
1,013
3,763
25,503
15,821
0
16,007
9,496
62
34,394
L
Bellona
TheHazeBunny
Bellona
9,044
1,529
351
795
17,477
11,683
0
11,776
5,701
45
16,097
W
8,072
1,552
1,530
5,264
19,472
22,460
1,232
2,017
16,495
18,839
0
L
9,297
968
361
1,913
18,852
21,305
0
10,505
8,347
20,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,590
Gold Earned
56,913
99
Minions Killed
131
0
Camps Cleared
0
893,836
Distance Traveled
1,216,755
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,373
644
17
1
0
165,798
0
L
Tyr
9,672
744
6
0
0
167,265
0
W
Cabrakan
11,049
850
8
1
0
226,926
0
W
Hades
11,464
882
50
4
0
230,920
0
W
Jormungandr
11,376
875
38
3
0
238,250
1
W
Ne Zha
11,609
893
11
1
0
237,105
0
L
Pele
9,254
712
48
4
0
184,676
1
L
Bellona
8,768
674
12
1
0
199,803
0
W
Athena
11,415
878
24
2
0
283,554
0
L
Geb
10,523
809
16
1
0
176,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role