Player Matchup

Pele
Pele
BlueWolf0
Pele
Level 126
God Stats
64W - 39L
1,700 SR
Queue Stats
247W - 203L
1,615 Elo+
Party 4
Ra
Ra
Chadowz
Ra
Level 155
God Stats
13W - 9L
1,471 SR
Queue Stats
964W - 878L
1,571 Elo+
Party 1
Zhong Kui
Zhong Kui
Fabsrica
Zhong Kui
Level 149
God Stats
4W - 5L
1,528 SR
Queue Stats
596W - 551L
1,538 Elo+
Party 1
Xbalanque
Xbalanque
Scooberino
Xbalanque
Level 89
God Stats
6W - 5L
1,619 SR
Queue Stats
225W - 191L
1,619 Elo+
Party 4
Sobek
Sobek
Zaveline
Sobek
Level 143
God Stats
6W - 5L
1,583 SR
Queue Stats
400W - 361L
1,609 Elo+
Party 1
Team Averages
Level 132
1,580 SR
1,590 Elo+

VS

Team Averages
Level 70
1,592 SR
1,511 Elo+
Bakasura
Bakasura
Alcolo69
Bakasura
Level 120
God Stats
3W - 2L
1,609 SR
Queue Stats
378W - 338L
1,517 Elo+
Party 3
Hel
Hel
Aromede
Hel
Level 137
God Stats
6W - 7L
1,597 SR
Queue Stats
149W - 129L
1,527 Elo+
Party 3
Sylvanus
Sylvanus
GamingWizard01
Sylvanus
Level 67
God Stats
5W - 8L
1,597 SR
Queue Stats
125W - 137L
1,518 Elo+
Party 2
Bacchus
Bacchus
MadZock
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Bellona
Bellona
subject_069
Bellona
Level 23
God Stats
2W - 2L
1,658 SR
Queue Stats
19W - 29L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
11 / 2 / 12
14,512
580
28,846
28,101
28,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 0 / 15
14,134
565
17,552
14,414
7,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Fabsrica
Zhong Kui
20
6 / 3 / 13
13,824
553
22,998
24,064
18,586
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Xbalanque
Scooberino
Xbalanque
19
10 / 3 / 8
13,905
556
16,509
18,671
8,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Zaveline
Sobek
19
4 / 2 / 24
13,920
557
13,923
28,205
34,708
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alcolo69
Bakasura
19
6 / 6 / 1
12,238
490
16,157
27,542
12,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
17
0 / 9 / 3
10,627
425
13,797
26,665
13,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
15
2 / 4 / 3
10,361
414
8,094
22,937
32,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
MadZock
Bacchus
14
0 / 9 / 2
9,585
383
7,264
18,576
13,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
subject_069
Bellona
16
2 / 8 / 2
11,238
450
12,609
33,125
33,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
21
36
Kills
10
10
Deaths
36
72
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Alcolo69
Bakasura
6
6
1
1.08
L
Hel
0
9
3
0.17
W
Pele
11
2
12
8.5
W
5
0
15
12.5
W
Zhong Kui
Fabsrica
Zhong Kui
6
3
13
4.17
L
Sylvanus
2
4
3
0.88
L
Bacchus
MadZock
Bacchus
0
9
2
0.11
W
Xbalanque
Scooberino
Xbalanque
10
3
8
4.67
W
Sobek
Zaveline
Sobek
4
2
24
8
L
Bellona
subject_069
Bellona
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,828
Damage
57,921
113,455
Taken
128,845
97,355
Mitigated
105,581
58,639
Healing
35,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Alcolo69
Bakasura
16,157
10,746
0
4,788
27,542
12,726
0
15,415
12,127
0
113,368
L
Hel
13,797
268
4,378
8,098
26,665
13,136
0
14,355
12,310
96,307
0
W
Pele
28,846
7,044
0
12,645
28,101
28,906
701
7,457
20,248
126
117,676
W
17,552
1,661
4,007
8,334
14,414
7,145
641
3,441
10,602
144,351
0
W
Zhong Kui
Fabsrica
Zhong Kui
22,998
3,457
0
13,525
24,064
18,586
982
7,890
14,294
115,385
0
L
Sylvanus
8,094
1,670
2,901
6,078
22,937
32,820
0
9,024
13,553
36,740
0
L
Bacchus
MadZock
Bacchus
7,264
1,010
0
1,428
18,576
13,577
0
7,797
10,779
37,595
415
W
Xbalanque
Scooberino
Xbalanque
16,509
10,839
0
7,182
18,671
8,010
7,736
5,413
12,386
0
130,755
W
Sobek
Zaveline
Sobek
13,923
732
0
12,946
28,205
34,708
430
10,447
17,433
56,025
11,233
L
Bellona
subject_069
Bellona
12,609
5,642
0
7,523
33,125
33,322
187
6,493
26,006
0
83,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,295
Gold Earned
54,049
730
Minions Killed
615
0
Camps Cleared
0
2,345,892
Distance Traveled
2,161,475
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,238
490
190
8
0
504,132
4
L
Hel
10,627
425
168
7
0
452,903
5
W
Pele
14,512
580
170
7
0
511,568
2
W
Ra
14,134
565
179
7
0
520,246
8
W
Zhong Kui
13,824
553
165
7
0
432,443
4
L
Sylvanus
10,361
414
47
2
0
416,821
5
L
Bacchus
9,585
383
67
3
0
387,086
0
W
Xbalanque
13,905
556
148
6
0
396,728
4
W
Sobek
13,920
557
68
3
0
484,907
4
L
Bellona
11,238
450
143
6
0
400,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role