Player Matchup

Cerberus
Cerberus
Dark Menace2125
Cerberus
Level 160
God Stats
6W - 4L
1,540 SR
Queue Stats
244W - 255L
1,523 Elo+
Solo
Artemis
Artemis
L1tR187
Artemis
Level 160
God Stats
10W - 7L
1,474 SR
Queue Stats
442W - 450L
1,480 Elo+
Solo
Medusa
Medusa
Mungosandybanks
Medusa
Level 103
God Stats
4W - 2L
1,613 SR
Queue Stats
259W - 258L
1,576 Elo+
Solo
Sobek
Sobek
Vuzaba
Sobek
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 209L
1,546 Elo+
Solo
Thoth
Thoth
YyAsesino27yY
Thoth
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 36L
1,567 Elo+
Solo
Team Averages
Level 137
1,525 SR
1,538 Elo+

VS

Team Averages
Level 81
1,500 SR
1,543 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
HeySys
Hera
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,625 Elo+
Solo
Thanatos
Thanatos
LickThyLollipop
Thanatos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,575 Elo+
Solo
Agni
Agni
lostshadow91
Agni
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 138L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
6 / 3 / 15
9,489
949
7,059
16,536
16,222
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
L1tR187
Artemis
16
6 / 1 / 18
9,496
950
12,670
9,352
5,355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
9 / 0 / 14
9,717
972
8,993
9,726
5,518
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Vuzaba
Sobek
14
2 / 2 / 19
8,383
838
3,820
15,452
17,221
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 3 / 12
8,696
870
12,067
7,100
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 3 / 3
7,582
758
10,966
7,007
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
 
Thor
11
0 / 7 / 8
6,524
652
6,310
11,411
4,257
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hera
HeySys
Hera
11
0 / 8 / 5
6,754
675
6,023
9,836
3,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thanatos
13
3 / 5 / 4
7,361
736
7,360
10,781
8,193
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

15
4 / 5 / 4
8,184
818
9,402
8,822
3,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
33
28
Kills
9
9
Deaths
28
78
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
3
1.17
L
Thor
 
Thor
0
7
8
0.57
W
Cerberus
6
3
15
4.5
L
Hera
HeySys
Hera
0
8
5
0.31
W
Artemis
L1tR187
Artemis
6
1
18
15
L
Thanatos
3
5
4
1
W
9
0
14
16
W
Sobek
Vuzaba
Sobek
2
2
19
5.75
W
5
3
12
3.67
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,609
Damage
40,061
58,166
Taken
47,857
47,968
Mitigated
22,414
22,020
Healing
11,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,966
486
282
957
7,007
2,836
255
3,039
3,968
22,786
0
L
Thor
 
Thor
6,310
699
781
264
11,411
4,257
0
6,269
5,142
0
9,344
W
Cerberus
7,059
395
988
2,927
16,536
16,222
52
5,143
11,393
11,071
0
L
Hera
HeySys
Hera
6,023
1,132
356
514
9,836
3,511
114
3,682
6,154
13,771
0
W
Artemis
L1tR187
Artemis
12,670
5,070
1,125
3,314
9,352
5,355
4,884
4,330
5,022
0
25,302
L
Thanatos
7,360
1,018
905
5,199
10,781
8,193
0
4,605
6,176
0
8,948
W
8,993
3,134
1,712
3,233
9,726
5,518
1,876
6,222
3,504
0
28,530
W
Sobek
Vuzaba
Sobek
3,820
325
2,353
4,497
15,452
17,221
369
6,014
9,438
7,854
0
W
12,067
730
1,270
601
7,100
3,652
893
4,682
2,418
21,213
0
L
9,402
735
1,205
1,251
8,822
3,617
0
5,351
3,471
22,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,781
Gold Earned
36,405
114
Minions Killed
92
0
Camps Cleared
0
967,352
Distance Traveled
817,123
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,582
758
41
4
0
185,260
0
L
Thor
6,524
652
5
1
0
144,490
1
W
Cerberus
9,489
949
6
1
0
187,982
0
L
Hera
6,754
675
19
2
0
157,666
5
W
Artemis
9,496
950
33
3
0
185,252
2
L
Thanatos
7,361
736
8
1
0
158,410
2
W
Medusa
9,717
972
40
4
0
213,676
2
W
Sobek
8,383
838
14
1
0
192,566
3
W
Thoth
8,696
870
21
2
0
187,876
0
L
Agni
8,184
818
19
2
0
171,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role