Player Matchup

Freya
Freya
Helgraf95
Freya
Level 66
God Stats
25W - 19L
1,522 SR
Queue Stats
229W - 261L
1,447 Elo+
Party 1
Medusa
Medusa
MintMysticFox
Medusa
Level 84
God Stats
3W - 1L
1,571 SR
Queue Stats
73W - 67L
1,435 Elo+
Solo
Bacchus
Bacchus
RHYNO73
Bacchus
Level 48
God Stats
6W - 6L
1,473 SR
Queue Stats
98W - 139L
1,359 Elo+
Party 1
Susano
Susano
XIMIVApollo
Susano
Level 128
God Stats
1W - 0L
1,271 SR
Queue Stats
32W - 33L
1,425 Elo+
Solo
Hades
Hades
b10bighit
Hades
Level 127
God Stats
1W - 0L
1,755 SR
Queue Stats
19W - 23L
1,381 Elo+
Solo
Team Averages
Level 91
1,518 SR
1,409 Elo+

VS

Team Averages
Level 102
1,507 SR
1,435 Elo+
Sun Wukong
Sun Wukong
Cyanidi
Sun Wukong
Level 140
God Stats
1W - 3L
1,446 SR
Queue Stats
157W - 181L
1,334 Elo+
Solo
Cerberus
Cerberus
MEXpunkDAD
Cerberus
Level 102
God Stats
10W - 10L
1,583 SR
Queue Stats
226W - 237L
1,393 Elo+
Solo
Izanami
Izanami
OGChrispy
Izanami
Level 37
God Stats
0W - 1L
1,592 SR
Queue Stats
16W - 8L
1,683 Elo+
Solo
Hel
Hel
Shagg3r
Hel
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 198L
1,368 Elo+
Solo
Ravana
Ravana
The_Owl_Pacino
Ravana
Level 144
God Stats
6W - 17L
1,414 SR
Queue Stats
161W - 189L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Helgraf95
Freya
20
8 / 4 / 6
13,383
535
16,938
29,675
14,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
7 / 3 / 7
11,960
478
15,844
16,550
7,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Bacchus
RHYNO73
Bacchus
18
4 / 3 / 17
13,166
527
12,108
24,753
33,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
19
8 / 7 / 13
13,812
552
29,592
26,197
23,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
b10bighit
Hades
18
5 / 0 / 14
12,715
509
21,516
18,008
12,420
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cyanidi
Sun Wukong
15
4 / 9 / 3
11,009
440
14,995
29,369
29,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
MEXpunkDAD
Cerberus
13
1 / 11 / 5
9,595
384
8,648
32,246
17,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
OGChrispy
Izanami
20
3 / 3 / 6
12,944
518
17,592
17,819
9,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
17
2 / 5 / 3
10,985
439
15,096
20,935
9,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 4 / 1
11,644
466
20,990
16,271
10,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
35
32
Kills
17
17
Deaths
32
57
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Cyanidi
Sun Wukong
4
9
3
0.61
W
Freya
Helgraf95
Freya
8
4
6
2.75
L
Cerberus
MEXpunkDAD
Cerberus
1
11
5
0.32
W
7
3
7
3.5
L
Izanami
OGChrispy
Izanami
3
3
6
2
W
Bacchus
RHYNO73
Bacchus
4
3
17
4.17
L
Hel
2
5
3
0.7
L
7
4
1
1.88
W
Susano
8
7
13
2.07
W
Hades
b10bighit
Hades
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,998
Damage
77,321
115,183
Taken
116,640
91,215
Mitigated
77,281
32,724
Healing
27,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Cyanidi
Sun Wukong
14,995
1,842
0
6,636
29,369
29,696
0
9,527
19,842
0
54,762
W
Freya
Helgraf95
Freya
16,938
5,421
0
14,087
29,675
14,941
1,585
5,063
24,564
108,762
0
L
Cerberus
MEXpunkDAD
Cerberus
8,648
978
66
5,947
32,246
17,648
0
17,849
13,559
26,081
0
W
15,844
8,602
0
2,124
16,550
7,439
960
3,466
13,033
0
87,057
L
Izanami
OGChrispy
Izanami
17,592
11,177
0
3,024
17,819
9,022
0
4,084
13,735
0
140,327
W
Bacchus
RHYNO73
Bacchus
12,108
1,846
0
4,377
24,753
33,088
292
7,069
17,418
40,128
3,263
L
Hel
15,096
1,227
4,180
5,170
20,935
9,953
0
9,340
11,595
91,705
0
L
20,990
5,381
0
2,600
16,271
10,962
0
9,394
6,877
0
104,623
W
Susano
29,592
7,024
0
1,505
26,197
23,327
1,358
4,200
20,959
0
110,290
W
Hades
b10bighit
Hades
21,516
1,751
1,452
9,179
18,008
12,420
2,443
6,328
11,631
95,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,036
Gold Earned
56,177
563
Minions Killed
637
0
Camps Cleared
0
2,376,814
Distance Traveled
2,175,171
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,009
440
95
4
0
434,682
3
W
Freya
13,383
535
135
5
0
488,625
7
L
Cerberus
9,595
384
55
2
0
429,035
5
W
Medusa
11,960
478
117
5
0
528,698
6
L
Izanami
12,944
518
191
8
0
447,378
3
W
Bacchus
13,166
527
44
2
0
490,699
2
L
Hel
10,985
439
143
6
0
413,177
1
L
Ravana
11,644
466
153
6
0
450,899
3
W
Susano
13,812
552
140
6
0
455,775
3
W
Hades
12,715
509
127
5
0
413,017
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role