Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
AkuaElia
Tiamat
Level 102
God Stats
18W - 13L
1,633 SR
Queue Stats
334W - 327L
1,542 Elo+
Party 1
Thor
Thor
akuakolomona
Thor
Level 111
God Stats
5W - 8L
1,385 SR
Queue Stats
204W - 213L
1,541 Elo+
Party 1
Team Averages
Level 116
1,506 SR
1,528 Elo+

VS

Team Averages
Level 21
1,193 SR
1,153 Elo+
Fenrir
Fenrir
KINGZOCE
Fenrir
Level 14
God Stats
3W - 13L
1,205 SR
Queue Stats
3W - 21L
1,147 Elo+
Party 2
Sun Wukong
Sun Wukong
TastyNuggets1
Sun Wukong
Level 37
God Stats
2W - 6L
1,039 SR
Queue Stats
9W - 35L
1,163 Elo+
Party 2
Kukulkan
Kukulkan
scrumpyscrew345
Kukulkan
Level 11
God Stats
2W - 3L
1,337 SR
Queue Stats
5W - 17L
1,148 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
4 / 0 / 7
9,236
710
9,172
9,505
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tiamat
AkuaElia
Tiamat
15
3 / 0 / 9
9,556
735
10,331
7,026
4,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 0 / 6
9,945
765
7,560
7,186
3,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KINGZOCE
Fenrir
10
0 / 6 / 0
6,965
536
3,933
13,759
5,703
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
TastyNuggets1
Sun Wukong
12
0 / 3 / 0
7,288
561
3,796
9,484
5,445
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
12
0 / 5 / 0
7,534
580
3,814
8,348
3,830
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
14
Kills
0
0
Deaths
14
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
7
7.5
W
Tiamat
AkuaElia
Tiamat
3
0
9
7.5
L
Fenrir
KINGZOCE
Fenrir
0
6
0
0
L
Sun Wukong
TastyNuggets1
Sun Wukong
0
3
0
0
W
7
0
6
10
L
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,063
Damage
11,543
23,717
Taken
31,591
16,172
Mitigated
14,978
8,531
Healing
3,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,172
1,642
0
4,478
9,505
7,343
413
1,464
8,041
0
26,277
W
Tiamat
AkuaElia
Tiamat
10,331
1,228
87
2,860
7,026
4,982
1,100
1,810
5,216
41,731
0
L
Fenrir
KINGZOCE
Fenrir
3,933
663
0
1,770
13,759
5,703
0
4,032
9,029
0
9,374
L
Sun Wukong
TastyNuggets1
Sun Wukong
3,796
777
0
1,349
9,484
5,445
0
3,352
5,797
0
25,150
W
7,560
1,719
0
1,106
7,186
3,847
86
973
6,213
0
29,540
L
Kukulkan
3,814
481
0
0
8,348
3,830
0
3,320
4,696
23,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,737
Gold Earned
21,787
160
Minions Killed
117
9
Camps Cleared
3
778,834
Distance Traveled
684,891
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,236
710
26
2
1
262,884
3
W
Tiamat
9,556
735
93
7
6
252,108
4
L
Fenrir
6,965
536
15
1
0
235,121
3
L
Sun Wukong
7,288
561
46
4
1
245,297
4
W
Thor
9,945
765
41
3
2
263,842
0
L
Kukulkan
7,534
580
56
4
2
204,473
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role