Player Matchup

Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HairBear10o3o8
Ra
Level 155
God Stats
1W - 3L
1,325 SR
Queue Stats
11W - 15L
1,523 Elo+
Solo
Medusa
Medusa
Techn9cian66888
Medusa
Level 54
God Stats
1W - 5L
1,420 SR
Queue Stats
9W - 18L
1,341 Elo+
Solo
Team Averages
Level 112
1,415 SR
1,454 Elo+

VS

Team Averages
Level 125
1,538 SR
1,321 Elo+
Ishtar
Ishtar
JohnnyBend32
Ishtar
Level 124
God Stats
13W - 19L
1,515 SR
Queue Stats
121W - 227L
1,197 Elo+
Solo
Persephone
Persephone
Manstinitar
Persephone
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,165 Elo+
Solo
Lancelot
Lancelot
l CIII l
Lancelot
Level 145
God Stats
35W - 32L
1,600 SR
Queue Stats
642W - 495L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 0 / 2
8,124
739
10,154
12,099
12,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 4 / 1
7,144
649
5,742
9,384
3,889
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 3
7,039
640
4,358
8,236
3,545
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
4 / 2 / 5
7,963
724
7,246
9,018
3,869
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
Manstinitar
Persephone
12
1 / 2 / 4
7,340
667
4,506
8,378
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
l CIII l
Lancelot
14
4 / 0 / 4
8,879
807
11,106
8,821
7,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
9
9
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
0
2
3
L
1
4
1
0.38
W
Ishtar
4
2
5
3.25
W
Persephone
Manstinitar
Persephone
1
2
4
1.5
L
1
5
3
0.5
W
Lancelot
l CIII l
Lancelot
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,254
Damage
22,858
29,719
Taken
26,217
19,808
Mitigated
13,819
6,489
Healing
6,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,154
2,593
0
5,674
12,099
12,374
0
3,066
9,033
0
27,776
L
5,742
40
121
592
9,384
3,889
0
1,181
8,203
29,699
0
W
Ishtar
7,246
4,308
0
462
9,018
3,869
25
2,341
6,677
0
18,795
W
Persephone
Manstinitar
Persephone
4,506
721
0
928
8,378
2,933
0
2,540
5,836
20,592
0
L
4,358
1,857
0
102
8,236
3,545
39
1,139
7,097
0
13,222
W
Lancelot
l CIII l
Lancelot
11,106
1,776
473
4,719
8,821
7,017
0
1,380
7,441
106
34,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,307
Gold Earned
24,182
114
Minions Killed
113
6
Camps Cleared
4
580,823
Distance Traveled
635,563
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,124
739
37
3
4
220,613
1
L
Ra
7,144
649
50
5
0
183,032
1
W
Ishtar
7,963
724
30
3
1
199,929
5
W
Persephone
7,340
667
37
3
0
199,916
1
L
Medusa
7,039
640
27
2
2
177,178
4
W
Lancelot
8,879
807
46
4
3
235,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role