Player Matchup

Hun Batz
Hun Batz
AoKueka
Hun Batz
Level 126
God Stats
25W - 25L
1,623 SR
Queue Stats
378W - 443L
1,494 Elo+
Solo
Cernunnos
Cernunnos
JlKl-_-
Cernunnos
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,294 Elo+
Solo
Janus
Janus
JokerDelta
Janus
Level 89
God Stats
5W - 12L
1,272 SR
Queue Stats
175W - 240L
1,422 Elo+
Solo
Team Averages
Level 96
1,465 SR
1,403 Elo+

VS

Team Averages
Level 90
1,542 SR
1,475 Elo+
Baron Samedi
Baron Samedi
Atlas-_-98
Baron Samedi
Level 83
God Stats
22W - 18L
1,590 SR
Queue Stats
58W - 64L
1,476 Elo+
Party 1
Set
Set
MF_DOOM95x
Set
Level 127
God Stats
3W - 1L
1,708 SR
Queue Stats
17W - 21L
1,471 Elo+
Solo
Amaterasu
Amaterasu
damo_1998
Amaterasu
Level 59
God Stats
2W - 6L
1,328 SR
Queue Stats
60W - 56L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AoKueka
Hun Batz
10
1 / 4 / 3
6,954
632
6,530
10,499
4,365
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
JlKl-_-
Cernunnos
11
2 / 3 / 0
7,102
646
5,395
7,010
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
11
1 / 6 / 3
7,155
650
10,523
9,205
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Atlas-_-98
Baron Samedi
13
1 / 1 / 9
8,130
739
7,635
7,330
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
8 / 2 / 3
9,003
818
9,686
14,600
8,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
damo_1998
Amaterasu
13
4 / 1 / 6
8,334
758
6,174
11,500
9,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
13
13
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AoKueka
Hun Batz
1
4
3
0.63
W
Baron Samedi
Atlas-_-98
Baron Samedi
1
1
9
5.5
L
Cernunnos
JlKl-_-
Cernunnos
2
3
0
0.67
L
Janus
1
6
3
0.42
W
8
2
3
4.75
W
Amaterasu
damo_1998
Amaterasu
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,448
Damage
23,495
26,714
Taken
33,430
11,547
Mitigated
21,559
3,144
Healing
10,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AoKueka
Hun Batz
6,530
910
0
1,910
10,499
4,365
0
2,545
7,663
0
14,256
W
Baron Samedi
Atlas-_-98
Baron Samedi
7,635
696
1,351
2,197
7,330
3,232
589
3,076
4,082
41,827
0
L
Cernunnos
JlKl-_-
Cernunnos
5,395
1,688
0
744
7,010
3,263
120
2,228
4,589
0
12,743
L
Janus
10,523
391
133
357
9,205
3,919
84
3,051
6,070
27,867
0
W
9,686
4,098
0
3,836
14,600
8,384
319
3,884
10,329
0
29,748
W
Amaterasu
damo_1998
Amaterasu
6,174
2,388
0
3,412
11,500
9,943
1,016
4,107
7,161
0
17,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,211
Gold Earned
25,467
96
Minions Killed
132
3
Camps Cleared
7
517,880
Distance Traveled
622,989
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,954
632
19
2
1
187,590
1
W
Baron Samedi
8,130
739
71
6
3
201,571
1
L
Cernunnos
7,102
646
22
2
0
150,093
1
L
Janus
7,155
650
55
5
2
180,197
3
W
Set
9,003
818
33
3
4
203,387
1
W
Amaterasu
8,334
758
28
3
0
218,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role