Player Matchup

Atlas
Atlas
AzarathNinja
Atlas
Level 15
God Stats
12W - 5L
1,637 SR
Queue Stats
22W - 12L
1,581 Elo+
Party 2
Hera
Hera
EasterBunnysBaby
Hera
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
565W - 328L
1,690 Elo+
Party 2
King Arthur
King Arthur
ElTylerrr
King Arthur
Level 123
God Stats
63W - 27L
1,730 SR
Queue Stats
141W - 76L
1,651 Elo+
Party 2
Pele
Pele
Katolisx
Pele
Level 156
God Stats
20W - 11L
1,631 SR
Queue Stats
520W - 353L
1,588 Elo+
Party 2
Anhur
Anhur
RealCanadianEh
Anhur
Level 103
God Stats
3W - 1L
1,677 SR
Queue Stats
24W - 17L
1,601 Elo+
Party 2
Team Averages
Level 109
1,635 SR
1,622 Elo+

VS

Team Averages
Level 83
1,349 SR
1,456 Elo+
Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Bogusgamer89
Skadi
Level 16
God Stats
0W - 1L
1,128 SR
Queue Stats
1W - 3L
1,298 Elo+
Party 1
Camazotz
Camazotz
CoralQuill96955
Camazotz
Level 146
God Stats
20W - 17L
1,603 SR
Queue Stats
529W - 462L
1,578 Elo+
Party 1
Cthulhu
Cthulhu
OGiBoSsUS
Cthulhu
Level 84
God Stats
0W - 2L
1,216 SR
Queue Stats
84W - 75L
1,486 Elo+
Party 1
Ao Kuang
Ao Kuang
lSplitsl
Ao Kuang
Level 48
God Stats
10W - 9L
1,300 SR
Queue Stats
225W - 265L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 10
6,943
534
4,304
8,578
6,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 1 / 3
8,468
651
8,396
4,293
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
ElTylerrr
King Arthur
13
1 / 0 / 1
8,047
619
5,321
8,717
5,885
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pele
14
5 / 1 / 1
8,198
631
6,543
10,648
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
12 / 0 / 4
9,028
694
12,560
8,527
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 7 / 0
5,820
448
3,670
9,023
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 7 / 0
4,362
336
1,100
8,428
834
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Camazotz
9
1 / 2 / 0
5,908
454
4,314
10,383
4,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
OGiBoSsUS
Cthulhu
7
0 / 6 / 0
4,796
369
2,871
8,383
4,458
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
lSplitsl
Ao Kuang
9
0 / 2 / 0
5,603
431
4,467
13,335
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
24
Kills
3
3
Deaths
24
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
7
0
0.29
W
1
1
10
6
L
0
7
0
0
L
Camazotz
1
2
0
0.5
W
5
1
3
6.5
W
King Arthur
ElTylerrr
King Arthur
1
0
1
1.5
W
Pele
5
1
1
5.5
L
Cthulhu
OGiBoSsUS
Cthulhu
0
6
0
0
W
12
0
4
14
L
Ao Kuang
lSplitsl
Ao Kuang
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,124
Damage
16,422
40,763
Taken
49,552
21,091
Mitigated
16,674
14,927
Healing
9,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,670
88
0
480
9,023
3,093
0
5,995
3,028
37,440
0
W
4,304
1,926
0
1,737
8,578
6,022
334
3,779
4,711
10,657
0
L
1,100
585
0
54
8,428
834
0
645
7,783
0
5,695
L
Camazotz
4,314
1,389
0
3,973
10,383
4,207
0
865
9,518
0
32,537
W
8,396
2,051
0
1,145
4,293
1,816
1,446
1,731
2,562
64,488
0
W
King Arthur
ElTylerrr
King Arthur
5,321
1,136
0
2,518
8,717
5,885
0
2,209
6,089
0
62,989
W
Pele
6,543
1,599
0
5,460
10,648
4,087
0
2,057
8,507
0
68,657
L
Cthulhu
OGiBoSsUS
Cthulhu
2,871
995
90
36
8,383
4,458
130
2,573
5,810
16,987
0
W
12,560
7,901
0
4,067
8,527
3,281
176
1,631
6,852
0
62,310
L
Ao Kuang
lSplitsl
Ao Kuang
4,467
1,429
0
4,743
13,335
4,082
0
2,622
10,713
31,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,684
Gold Earned
26,489
448
Minions Killed
202
0
Camps Cleared
0
1,336,601
Distance Traveled
1,065,993
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,820
448
52
4
0
225,100
4
W
Atlas
6,943
534
4
0
0
273,861
3
L
Skadi
4,362
336
9
1
0
169,356
0
L
Camazotz
5,908
454
58
4
0
175,108
3
W
Hera
8,468
651
119
9
0
241,939
2
W
King Arthur
8,047
619
122
9
0
259,429
4
W
Pele
8,198
631
111
9
0
303,791
1
L
Cthulhu
4,796
369
19
1
0
234,743
0
W
Anhur
9,028
694
92
7
0
257,581
4
L
Ao Kuang
5,603
431
64
5
0
261,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role