Player Matchup

Cthulhu
Cthulhu
AllMightySuspec
Cthulhu
Level 83
God Stats
22W - 15L
1,552 SR
Queue Stats
111W - 146L
1,344 Elo+
Solo
Chaac
Chaac
Errour
Chaac
Level 155
God Stats
4W - 2L
1,557 SR
Queue Stats
541W - 526L
1,568 Elo+
Solo
Lancelot
Lancelot
MrNastyyTime
Lancelot
Level 149
God Stats
11W - 8L
1,741 SR
Queue Stats
39W - 41L
1,543 Elo+
Party 3
Heimdallr
Heimdallr
SmurphaY
Heimdallr
Level 160
God Stats
2W - 0L
1,601 SR
Queue Stats
7W - 10L
1,544 Elo+
Party 3
Anubis
Anubis
mbirdsong0811
Anubis
Level 104
God Stats
116W - 112L
1,556 SR
Queue Stats
141W - 142L
1,526 Elo+
Solo
Team Averages
Level 130
1,601 SR
1,505 Elo+

VS

Team Averages
Level 133
1,393 SR
1,483 Elo+
Yu Huang
Yu Huang
MoonCheebs
Yu Huang
Level 106
God Stats
6W - 11L
1,409 SR
Queue Stats
109W - 109L
1,520 Elo+
Solo
Bellona
Bellona
WasabiBuns
Bellona
Level 142
God Stats
1W - 4L
1,473 SR
Queue Stats
108W - 124L
1,502 Elo+
Party 1
Rama
Rama
XGod Ghidorah
Rama
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 44L
1,548 Elo+
Party 1
Nemesis
Nemesis
XxlSaltlxX
Nemesis
Level 160
God Stats
3W - 12L
1,115 SR
Queue Stats
255W - 288L
1,402 Elo+
Party 2
Tiamat
Tiamat
gangstarev
Tiamat
Level 129
God Stats
3W - 6L
1,471 SR
Queue Stats
223W - 257L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 7
11,567
723
4,839
17,199
20,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chaac
Errour
Chaac
20
5 / 1 / 6
12,558
785
18,011
25,822
24,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lancelot
MrNastyyTime
Lancelot
20
4 / 3 / 7
12,953
810
19,746
23,732
27,646
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
SmurphaY
Heimdallr
19
2 / 3 / 8
11,850
741
23,799
13,645
7,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 5 / 4
12,947
809
10,954
15,818
9,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
MoonCheebs
Yu Huang
12
0 / 1 / 1
7,260
454
0
3,946
1,675
Bellona
WasabiBuns
Bellona
18
3 / 5 / 2
11,353
710
16,580
27,412
23,040
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
8 / 5 / 2
12,117
757
13,620
20,426
10,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
XxlSaltlxX
Nemesis
19
1 / 2 / 6
11,008
688
12,980
24,627
23,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
gangstarev
Tiamat
19
2 / 4 / 5
11,352
710
13,056
15,916
9,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
17
Kills
14
14
Deaths
17
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
2
7
1.75
W
Chaac
Errour
Chaac
5
1
6
8
L
Yu Huang
MoonCheebs
Yu Huang
0
1
1
0.5
W
Lancelot
MrNastyyTime
Lancelot
4
3
7
2.5
W
Heimdallr
SmurphaY
Heimdallr
2
3
8
2
L
Bellona
WasabiBuns
Bellona
3
5
2
0.8
L
8
5
2
1.8
L
Nemesis
XxlSaltlxX
Nemesis
1
2
6
2
L
Tiamat
gangstarev
Tiamat
2
4
5
1.13
W
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,349
Damage
56,236
96,216
Taken
92,327
90,111
Mitigated
68,351
26,465
Healing
12,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,839
26
699
2,901
17,199
20,848
673
3,225
12,392
26,783
0
W
Chaac
Errour
Chaac
18,011
2,770
0
12,303
25,822
24,849
2,008
4,894
20,928
0
46,418
L
Yu Huang
MoonCheebs
Yu Huang
0
0
0
0
3,946
1,675
0
208
3,709
0
0
W
Lancelot
MrNastyyTime
Lancelot
19,746
3,573
0
4,797
23,732
27,646
978
1,583
22,149
1,166
54,657
W
Heimdallr
SmurphaY
Heimdallr
23,799
10,219
0
1,335
13,645
7,481
7,242
1,770
11,875
0
64,792
L
Bellona
WasabiBuns
Bellona
16,580
6,271
0
1,604
27,412
23,040
598
6,258
20,944
0
42,102
L
13,620
12,253
79
3,337
20,426
10,666
924
3,913
16,304
0
49,253
L
Nemesis
XxlSaltlxX
Nemesis
12,980
3,862
0
4,309
24,627
23,590
513
3,474
20,611
0
35,681
L
Tiamat
gangstarev
Tiamat
13,056
847
0
3,380
15,916
9,380
1,323
2,707
13,025
52,238
0
W
10,954
508
0
4,430
15,818
9,287
1,635
1,584
14,234
57,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,875
Gold Earned
53,090
334
Minions Killed
243
0
Camps Cleared
0
1,651,617
Distance Traveled
1,398,552
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,567
723
38
2
0
323,816
0
W
Chaac
12,558
785
71
4
0
340,091
1
L
Yu Huang
7,260
454
0
0
0
190
0
W
Lancelot
12,953
810
82
5
0
392,155
3
W
Heimdallr
11,850
741
75
5
0
302,961
0
L
Bellona
11,353
710
54
3
0
429,484
4
L
Rama
12,117
757
54
3
0
250,095
0
L
Nemesis
11,008
688
43
3
0
413,090
1
L
Tiamat
11,352
710
92
6
0
305,693
4
W
Anubis
12,947
809
68
4
0
292,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role