Player Matchup

Cernunnos
Cernunnos
Gold II
A_DadToRemember
Cernunnos
Gold II
Level 155
God Stats
6W - 6L
1,511 SR
Queue Stats
331W - 383L
1,438 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum II
BeholdGodIAm234
Baron Samedi
Platinum II
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 59L
1,902 MMR
Party 2
Geb
Geb
Silver II
Red Wolf1888
Geb
Silver II
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 2L
1,629 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 88
1,504 SR
1,656 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,565 SR
1,599 MMR
Tiamat
Tiamat
Gold III
CosmicKody
Tiamat
Gold III
Level 127
God Stats
15W - 6L
1,610 SR
Queue Stats
46W - 50L
1,637 MMR
Solo
Cerberus
Cerberus
Gold II
Frank_NyCe
Cerberus
Gold II
Level 160
God Stats
3W - 3L
1,591 SR
Queue Stats
132W - 129L
1,295 MMR
Party 1
Horus
Horus
Platinum III
slickster88
Horus
Platinum III
Level 158
God Stats
22W - 34L
1,492 SR
Queue Stats
323W - 361L
1,865 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
A_DadToRemember
Cernunnos
18
2 / 2 / 4
12,970
649
29,440
18,103
6,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
BeholdGodIAm234
Baron Samedi
18
3 / 1 / 3
12,906
645
22,434
11,953
6,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
1 / 1 / 5
12,109
605
10,216
20,918
29,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
Baba YagaAh Muzen CabFenrirAchillesCabrakan

VS

Bans
AtlasMedusaNeithGilgameshMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CosmicKody
Tiamat
18
2 / 2 / 1
12,167
608
19,004
15,471
10,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
Frank_NyCe
Cerberus
17
2 / 1 / 2
12,910
646
8,708
26,786
33,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
0 / 3 / 4
12,249
612
8,979
28,169
34,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
6
Kills
4
4
Deaths
6
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
A_DadToRemember
Cernunnos
2
2
4
2
W
Baron Samedi
BeholdGodIAm234
Baron Samedi
3
1
3
4.5
L
Tiamat
CosmicKody
Tiamat
2
2
1
1.25
L
Cerberus
Frank_NyCe
Cerberus
2
1
2
3
W
1
1
5
3.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,090
Damage
36,691
50,974
Taken
70,426
43,363
Mitigated
78,581
16,265
Healing
23,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
A_DadToRemember
Cernunnos
29,440
17,184
0
4,276
18,103
6,941
1,792
11,682
6,421
0
99,567
W
Baron Samedi
BeholdGodIAm234
Baron Samedi
22,434
1,629
4,397
4,831
11,953
6,558
1,518
8,067
3,886
58,876
0
L
Tiamat
CosmicKody
Tiamat
19,004
561
0
1,708
15,471
10,294
33
9,161
6,310
78,988
0
L
Cerberus
Frank_NyCe
Cerberus
8,708
223
722
8,576
26,786
33,644
0
10,622
16,164
33,898
0
W
10,216
756
201
2,560
20,918
29,864
294
8,567
12,351
30,936
0
L
8,979
2,739
3,367
9,559
28,169
34,643
0
13,323
14,846
0
16,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,985
Gold Earned
37,326
266
Minions Killed
208
10
Camps Cleared
9
1,055,526
Distance Traveled
1,140,434
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,970
649
148
7
7
330,661
5
W
Baron Samedi
12,906
645
91
5
2
337,442
1
L
Tiamat
12,167
608
123
6
9
401,540
9
L
Cerberus
12,910
646
63
3
0
362,584
3
W
Geb
12,109
605
27
1
1
387,423
3
L
Horus
12,249
612
22
1
0
376,310
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role