Player Matchup

Neith
Neith
 
Neith
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
CorruptedIrish32
Yemoja
Level 134
God Stats
6W - 9L
1,589 SR
Queue Stats
427W - 415L
1,492 Elo+
Party 3
Shiva
Shiva
Mytosiss
Shiva
Level 108
God Stats
10W - 9L
1,532 SR
Queue Stats
144W - 163L
1,413 Elo+
Solo
Freya
Freya
Wolf-_-XDK
Freya
Level 69
God Stats
3W - 4L
1,355 SR
Queue Stats
112W - 122L
1,492 Elo+
Solo
Skadi
Skadi
hinoko13
Skadi
Level 149
God Stats
9W - 6L
1,683 SR
Queue Stats
406W - 383L
1,546 Elo+
Party 3
Team Averages
Level 114
1,532 SR
1,489 Elo+

VS

Team Averages
Level 112
1,537 SR
1,432 Elo+
Kali
Kali
Chewiethedog
Kali
Level 95
God Stats
4W - 10L
1,400 SR
Queue Stats
147W - 170L
1,418 Elo+
Party 2
Cerberus
Cerberus
PlusUlta1995
Cerberus
Level 148
God Stats
0W - 2L
1,348 SR
Queue Stats
19W - 23L
1,467 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Solar17Devil
Cu Chulainn
Level 89
God Stats
9W - 15L
1,449 SR
Queue Stats
157W - 192L
1,416 Elo+
Party 2
Ishtar
Ishtar
Vrenr
Ishtar
Level 125
God Stats
12W - 7L
1,787 SR
Queue Stats
219W - 213L
1,531 Elo+
Solo
Ra
Ra
xToxic-Gambitx
Ra
Level 104
God Stats
0W - 1L
1,700 SR
Queue Stats
10W - 15L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
4 / 3 / 8
12,104
526
16,507
11,228
5,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 1 / 10
11,257
489
9,088
17,390
18,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
Mytosiss
Shiva
19
1 / 0 / 7
11,740
510
12,895
17,231
17,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
18
2 / 4 / 11
11,271
490
16,143
18,859
9,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Skadi
hinoko13
Skadi
20
14 / 0 / 7
13,933
606
21,789
13,524
5,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 4
9,888
430
4,802
23,990
11,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
PlusUlta1995
Cerberus
14
1 / 5 / 3
8,835
384
10,456
27,180
30,618
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
Solar17Devil
Cu Chulainn
17
0 / 4 / 0
10,918
475
11,146
19,815
15,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
Vrenr
Ishtar
17
3 / 3 / 1
11,055
481
11,402
22,188
9,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
3 / 6 / 0
10,477
456
9,890
19,264
10,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
23
Kills
8
8
Deaths
23
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
3
8
2.67
L
1
5
4
0.6
W
2
1
10
7
W
Shiva
Mytosiss
Shiva
1
0
7
4.5
L
Cerberus
PlusUlta1995
Cerberus
1
5
3
0.5
L
Cu Chulainn
Solar17Devil
Cu Chulainn
0
4
0
0
L
Ishtar
Vrenr
Ishtar
3
3
1
1.17
W
Freya
2
4
11
1.88
W
Skadi
hinoko13
Skadi
14
0
7
17.5
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,422
Damage
47,696
78,232
Taken
112,437
56,895
Mitigated
77,531
30,771
Healing
35,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,507
4,712
0
3,014
11,228
5,753
2,612
1,416
9,812
0
110,950
L
4,802
1,683
0
3,778
23,990
11,669
0
3,013
20,977
0
69,937
W
9,088
1,653
5,228
5,373
17,390
18,893
298
7,152
10,186
39,224
6,779
W
Shiva
Mytosiss
Shiva
12,895
902
1,710
4,867
17,231
17,057
412
1,738
14,163
0
88,720
L
Cerberus
PlusUlta1995
Cerberus
10,456
949
921
6,890
27,180
30,618
618
7,951
19,229
52,609
0
L
Cu Chulainn
Solar17Devil
Cu Chulainn
11,146
2,828
0
6,174
19,815
15,184
864
993
18,822
0
80,949
L
Ishtar
Vrenr
Ishtar
11,402
6,828
474
9,433
22,188
9,598
2,358
2,315
19,873
0
99,223
W
Freya
16,143
5,681
0
9,358
18,859
9,274
0
8,982
9,821
74,699
8,562
W
Skadi
hinoko13
Skadi
21,789
10,408
0
1,221
13,524
5,918
1,548
1,408
12,027
0
154,739
L
9,890
714
1,893
6,282
19,264
10,462
502
8,247
11,017
82,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,305
Gold Earned
51,173
684
Minions Killed
598
0
Camps Cleared
0
2,130,062
Distance Traveled
2,072,024
19
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,104
526
163
7
0
400,444
7
L
Kali
9,888
430
83
4
0
442,834
8
W
Yemoja
11,257
489
50
2
0
413,242
3
W
Shiva
11,740
510
161
7
0
422,625
2
L
Cerberus
8,835
384
73
3
0
420,105
14
L
Cu Chulainn
10,918
475
135
6
0
425,674
5
L
Ishtar
11,055
481
167
7
0
392,232
3
W
Freya
11,271
490
121
5
0
394,560
3
W
Skadi
13,933
606
189
8
0
499,191
4
L
Ra
10,477
456
140
6
0
391,179
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role