Player Matchup

Bacchus
Bacchus
GREEN REEPER
Bacchus
Level 135
God Stats
1W - 0L
1,732 SR
Queue Stats
292W - 320L
1,458 Elo+
Party 1
Hachiman
Hachiman
Kev Hyena
Hachiman
Level 127
God Stats
3W - 0L
1,561 SR
Queue Stats
53W - 55L
1,564 Elo+
Solo
Shiva
Shiva
MOTD_Leader
Shiva
Level 129
God Stats
6W - 5L
1,588 SR
Queue Stats
82W - 89L
1,527 Elo+
Solo
Ao Kuang
Ao Kuang
XxlSaltlxX
Ao Kuang
Level 160
God Stats
6W - 7L
1,301 SR
Queue Stats
255W - 288L
1,411 Elo+
Party 1
Persephone
Persephone
gangstarev
Persephone
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
223W - 257L
1,456 Elo+
Party 1
Team Averages
Level 136
1,536 SR
1,483 Elo+

VS

Team Averages
Level 94
1,508 SR
1,470 Elo+
Skadi
Skadi
DookieCheese
Skadi
Level 121
God Stats
4W - 8L
1,385 SR
Queue Stats
268W - 264L
1,419 Elo+
Solo
Nemesis
Nemesis
Laetrx
Nemesis
Level 27
God Stats
0W - 1L
1,604 SR
Queue Stats
5W - 6L
1,451 Elo+
Solo
Geb
Geb
fuajilikimon
Geb
Level 137
God Stats
0W - 1L
1,382 SR
Queue Stats
67W - 76L
1,563 Elo+
Solo
Kukulkan
Kukulkan
rodmanslips
Kukulkan
Level 58
God Stats
58W - 60L
1,524 SR
Queue Stats
88W - 102L
1,451 Elo+
Solo
Odin
Odin
userryan12
Odin
Level 128
God Stats
5W - 9L
1,645 SR
Queue Stats
63W - 58L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GREEN REEPER
Bacchus
13
0 / 1 / 8
7,799
709
6,524
12,910
16,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Kev Hyena
Hachiman
15
2 / 0 / 8
8,233
748
8,578
8,188
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 3
9,121
829
10,377
11,052
11,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
XxlSaltlxX
Ao Kuang
15
5 / 0 / 4
8,392
763
9,203
10,565
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Persephone
gangstarev
Persephone
15
2 / 1 / 4
8,417
765
6,495
7,068
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
7,709
701
7,150
7,195
2,877
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Laetrx
Nemesis
13
1 / 4 / 1
7,358
669
7,126
13,497
6,213
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 4 / 1
7,351
668
6,158
15,307
12,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
rodmanslips
Kukulkan
14
0 / 2 / 1
7,560
687
10,331
5,724
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 1 / 2
7,181
653
4,949
8,243
5,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
13
Kills
2
2
Deaths
13
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Bacchus
GREEN REEPER
Bacchus
0
1
8
4
W
Hachiman
Kev Hyena
Hachiman
2
0
8
6
L
Nemesis
Laetrx
Nemesis
1
4
1
0.38
W
4
0
3
5.5
W
Ao Kuang
XxlSaltlxX
Ao Kuang
5
0
4
7
L
0
4
1
0.13
W
Persephone
gangstarev
Persephone
2
1
4
4
L
Kukulkan
rodmanslips
Kukulkan
0
2
1
0.25
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,177
Damage
35,714
49,783
Taken
49,966
41,853
Mitigated
29,573
15,392
Healing
11,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,150
2,423
0
975
7,195
2,877
0
1,466
5,729
0
30,547
W
Bacchus
GREEN REEPER
Bacchus
6,524
642
0
1,730
12,910
16,751
33
5,668
7,242
11,591
0
W
Hachiman
Kev Hyena
Hachiman
8,578
3,907
0
1,606
8,188
4,189
0
3,980
4,208
0
30,363
L
Nemesis
Laetrx
Nemesis
7,126
2,489
0
2,714
13,497
6,213
0
5,905
7,592
0
23,281
W
10,377
961
2,432
2,340
11,052
11,982
34
1,787
9,265
127
30,741
W
Ao Kuang
XxlSaltlxX
Ao Kuang
9,203
1,615
0
6,233
10,565
5,475
0
2,052
8,513
31,896
0
L
6,158
426
402
3,324
15,307
12,447
0
6,892
8,415
12,649
0
W
Persephone
gangstarev
Persephone
6,495
191
0
1,051
7,068
3,456
0
3,095
3,972
28,624
0
L
Kukulkan
rodmanslips
Kukulkan
10,331
633
0
416
5,724
2,616
0
3,082
2,642
40,280
0
L
4,949
765
837
3,015
8,243
5,420
0
5,004
3,239
93
14,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,962
Gold Earned
37,159
211
Minions Killed
199
0
Camps Cleared
0
1,183,158
Distance Traveled
1,125,826
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,709
701
56
5
0
227,355
3
W
Bacchus
7,799
709
12
1
0
242,949
0
W
Hachiman
8,233
748
51
5
0
225,601
1
L
Nemesis
7,358
669
36
3
0
235,156
2
W
Shiva
9,121
829
55
5
0
236,558
3
W
Ao Kuang
8,392
763
39
4
0
253,106
1
L
Geb
7,351
668
13
1
0
234,669
1
W
Persephone
8,417
765
54
5
0
224,944
3
L
Kukulkan
7,560
687
64
6
0
196,882
0
L
Odin
7,181
653
30
3
0
231,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role