Player Matchup

Kali
Kali
Fortunate NO
Kali
Level 117
God Stats
18W - 13L
1,823 SR
Queue Stats
141W - 128L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
II IVIETAL II
Danzaburou
Level 83
God Stats
15W - 12L
1,563 SR
Queue Stats
130W - 124L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
MarkLost
Nu Wa
Level 108
God Stats
29W - 37L
1,507 SR
Queue Stats
132W - 147L
1,446 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
V1ctr0n
Ah Muzen Cab
Level 89
God Stats
8W - 10L
1,647 SR
Queue Stats
122W - 150L
1,418 Elo+
Party 1
Bacchus
Bacchus
theproeder
Bacchus
Level 24
God Stats
3W - 2L
1,814 SR
Queue Stats
10W - 15L
1,271 Elo+
Party 1
Team Averages
Level 84
1,671 SR
1,411 Elo+

VS

Team Averages
Level 64
1,565 SR
1,558 Elo+
Nu Wa
Nu Wa
A-P-O-S-T-L-E-8
Nu Wa
Level 129
God Stats
36W - 25L
1,621 SR
Queue Stats
511W - 566L
1,397 Elo+
Solo
Loki
Loki
FluffySen
Loki
Level 68
God Stats
1W - 3L
1,417 SR
Queue Stats
27W - 24L
1,531 Elo+
Party 2
Fenrir
Fenrir
Monocrazed
Fenrir
Level 7
God Stats
1W - 1L
1,696 SR
Queue Stats
2W - 7L
1,366 Elo+
Party 2
Tyr
Tyr
SmuggyBoii
Tyr
Level 73
God Stats
0W - 1L
1,589 SR
Queue Stats
1W - 1L
1,712 Elo+
Party 3
Neith
Neith
loliboi69
Neith
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,785 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
6,520
652
3,621
8,679
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
II IVIETAL II
Danzaburou
10
0 / 1 / 1
6,041
604
2,211
5,660
2,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
MarkLost
Nu Wa
11
3 / 0 / 1
6,594
659
4,333
2,289
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
V1ctr0n
Ah Muzen Cab
10
1 / 0 / 0
5,578
558
3,077
3,103
1,315
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
theproeder
Bacchus
8
0 / 0 / 1
5,176
518
736
3,882
4,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,140
514
2,556
5,037
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Loki
8
0 / 3 / 0
4,997
500
2,045
6,646
2,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
Monocrazed
Fenrir
6
0 / 0 / 0
4,152
415
276
3,562
1,156
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
1 / 1 / 0
5,127
513
3,594
7,390
3,817
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
loliboi69
Neith
8
0 / 2 / 0
4,901
490
1,979
4,240
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
8
Kills
1
1
Deaths
8
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Loki
0
3
0
0
W
4
0
1
4.5
W
Danzaburou
II IVIETAL II
Danzaburou
0
1
1
0.5
W
Nu Wa
MarkLost
Nu Wa
3
0
1
3.5
L
Fenrir
Monocrazed
Fenrir
0
0
0
0
L
1
1
0
1
W
Ah Muzen Cab
V1ctr0n
Ah Muzen Cab
1
0
0
1
L
Neith
loliboi69
Neith
0
2
0
0
W
Bacchus
theproeder
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,978
Damage
10,450
23,613
Taken
26,875
12,668
Mitigated
10,934
5,875
Healing
4,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,556
981
0
1,219
5,037
1,486
0
1,291
3,586
40,060
0
L
Loki
2,045
494
0
632
6,646
2,718
0
731
5,837
0
35,987
W
3,621
1,561
0
1,964
8,679
3,318
1,134
742
7,937
0
43,553
W
Danzaburou
II IVIETAL II
Danzaburou
2,211
963
0
1,751
5,660
2,959
1,518
168
5,492
0
36,312
W
Nu Wa
MarkLost
Nu Wa
4,333
605
0
391
2,289
780
179
1,302
987
45,714
0
L
Fenrir
Monocrazed
Fenrir
276
92
0
103
3,562
1,156
0
711
2,755
0
6,917
L
3,594
801
0
2,218
7,390
3,817
0
1,318
5,932
0
21,738
W
Ah Muzen Cab
V1ctr0n
Ah Muzen Cab
3,077
305
0
887
3,103
1,315
0
186
2,917
0
39,576
L
Neith
loliboi69
Neith
1,979
666
0
497
4,240
1,757
0
488
3,696
0
28,247
W
Bacchus
theproeder
Bacchus
736
146
0
882
3,882
4,296
0
158
3,724
7,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,909
Gold Earned
24,317
328
Minions Killed
239
0
Camps Cleared
0
986,549
Distance Traveled
949,729
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,140
514
55
6
0
174,884
2
L
Loki
4,997
500
58
6
0
189,455
2
W
Kali
6,520
652
81
8
0
213,812
2
W
Danzaburou
6,041
604
73
7
0
168,744
5
W
Nu Wa
6,594
659
88
9
0
198,001
2
L
Fenrir
4,152
415
15
2
0
209,497
0
L
Tyr
5,127
513
45
5
0
207,098
2
W
Ah Muzen Cab
5,578
558
67
7
0
182,968
3
L
Neith
4,901
490
66
7
0
168,795
0
W
Bacchus
5,176
518
19
2
0
223,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role