Player Matchup

Guan Yu
Guan Yu
Ahm3d24Kar4m
Guan Yu
Level 129
God Stats
7W - 8L
1,510 SR
Queue Stats
314W - 314L
1,476 Elo+
Solo
Chronos
Chronos
Dekuja
Chronos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,367 Elo+
Party 1
Fenrir
Fenrir
HeY Zankz
Fenrir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,430 Elo+
Party 1
Team Averages
Level 128
1,503 SR
1,424 Elo+

VS

Team Averages
Level 100
1,585 SR
1,520 Elo+
Medusa
Medusa
LoopyBloop-
Medusa
Level 59
God Stats
0W - 3L
1,424 SR
Queue Stats
144W - 150L
1,507 Elo+
Solo
Cthulhu
Cthulhu
TW15T3D MIND
Cthulhu
Level 124
God Stats
2W - 1L
1,747 SR
Queue Stats
200W - 168L
1,543 Elo+
Party 2
Ra
Ra
TangoFoxtrot816
Ra
Level 116
God Stats
3W - 4L
1,583 SR
Queue Stats
148W - 127L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ahm3d24Kar4m
Guan Yu
17
0 / 5 / 11
11,420
634
10,992
25,473
31,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
Dekuja
Chronos
17
1 / 1 / 8
11,835
658
14,385
19,989
10,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
HeY Zankz
Fenrir
19
11 / 4 / 1
14,052
781
17,288
23,852
16,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
2 / 4 / 5
11,524
640
14,665
17,633
6,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TW15T3D MIND
Cthulhu
17
2 / 3 / 8
11,690
649
23,896
20,479
21,485
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 5 / 2
12,142
675
17,789
13,854
5,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
12
Kills
10
10
Deaths
12
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Ahm3d24Kar4m
Guan Yu
0
5
11
1.1
W
Chronos
Dekuja
Chronos
1
1
8
5
W
Fenrir
HeY Zankz
Fenrir
11
4
1
2.88
L
Medusa
2
4
5
1.13
L
Cthulhu
TW15T3D MIND
Cthulhu
2
3
8
2
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,665
Damage
56,350
69,314
Taken
51,966
58,493
Mitigated
33,980
28,389
Healing
12,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Ahm3d24Kar4m
Guan Yu
10,992
1,411
6,420
11,611
25,473
31,488
486
17,525
7,948
0
39,328
W
Chronos
Dekuja
Chronos
14,385
6,592
0
7,690
19,989
10,401
1,201
11,861
8,128
68,344
7,528
W
Fenrir
HeY Zankz
Fenrir
17,288
4,688
0
2,668
23,852
16,604
1,600
13,188
10,664
0
35,493
L
Medusa
14,665
6,854
0
3,184
17,633
6,533
687
4,747
12,886
0
42,417
L
Cthulhu
TW15T3D MIND
Cthulhu
23,896
2,309
1,085
1,049
20,479
21,485
0
4,843
15,636
44,490
0
L
17,789
734
3,777
2,907
13,854
5,962
0
3,495
10,359
58,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,307
Gold Earned
35,356
187
Minions Killed
189
6
Camps Cleared
9
1,021,083
Distance Traveled
997,469
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,420
634
52
3
2
342,057
4
W
Chronos
11,835
658
105
6
4
340,243
4
W
Fenrir
14,052
781
30
2
0
338,783
3
L
Medusa
11,524
640
63
4
7
326,152
7
L
Cthulhu
11,690
649
43
2
1
362,811
1
L
Ra
12,142
675
83
5
1
308,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role