Player Matchup

Thor
Thor
Bstmaddog
Thor
Level 149
God Stats
11W - 14L
1,227 SR
Queue Stats
266W - 286L
1,445 Elo+
Solo
Ganesha
Ganesha
CARNAGE7028835
Ganesha
Level 104
God Stats
6W - 6L
1,500 SR
Queue Stats
203W - 193L
1,499 Elo+
Solo
Hou Yi
Hou Yi
TacticalWolf31_
Hou Yi
Level 111
God Stats
42W - 38L
1,578 SR
Queue Stats
416W - 455L
1,484 Elo+
Solo
Sol
Sol
jurianUwU
Sol
Level 83
God Stats
5W - 7L
1,433 SR
Queue Stats
303W - 319L
1,452 Elo+
Solo
Raijin
Raijin
yeyozambie22
Raijin
Level 103
God Stats
11W - 10L
1,680 SR
Queue Stats
310W - 309L
1,454 Elo+
Solo
Team Averages
Level 110
1,484 SR
1,467 Elo+

VS

Team Averages
Level 95
1,498 SR
1,444 Elo+
Hercules
Hercules
JWong16
Hercules
Level 83
God Stats
4W - 3L
1,530 SR
Queue Stats
55W - 62L
1,419 Elo+
Party 2
Hou Yi
Hou Yi
Jaguarwarrior80
Hou Yi
Level 27
God Stats
1W - 1L
1,266 SR
Queue Stats
42W - 47L
1,425 Elo+
Party 2
Hera
Hera
Jonesy Big Unit
Hera
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 262L
1,430 Elo+
Solo
Nike
Nike
TheGoatCGL
Nike
Level 118
God Stats
20W - 13L
1,577 SR
Queue Stats
302W - 318L
1,477 Elo+
Party 1
Bacchus
Bacchus
old greg1
Bacchus
Level 124
God Stats
4W - 5L
1,616 SR
Queue Stats
401W - 435L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
7 / 4 / 0
8,805
489
7,812
16,407
7,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 2 / 4
8,333
463
6,803
18,128
17,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 4 / 4
8,232
457
8,608
12,997
5,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 2 / 0
9,402
522
9,255
15,153
6,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
12
0 / 3 / 1
7,348
408
5,495
10,339
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JWong16
Hercules
17
2 / 0 / 1
9,646
536
12,745
14,454
15,978
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 4 / 8
7,987
444
9,988
12,233
4,526
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 5 / 4
8,547
475
8,248
8,733
3,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 1 / 3
9,512
528
10,364
13,031
5,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
old greg1
Bacchus
13
2 / 1 / 8
8,607
478
10,397
16,500
18,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
10
Kills
15
15
Deaths
11
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thor
7
4
0
1.75
L
2
2
4
2
W
Hercules
JWong16
Hercules
2
0
1
2.5
W
1
4
8
1.25
W
3
5
4
1
L
1
4
4
0.75
W
7
1
3
8.5
L
0
2
0
0
W
Bacchus
old greg1
Bacchus
2
1
8
6
L
Raijin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,973
Damage
51,742
73,024
Taken
64,951
40,560
Mitigated
47,533
24,923
Healing
19,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
7,812
2,431
0
5,312
16,407
7,465
0
1,980
14,427
0
60,479
L
6,803
1,398
0
5,440
18,128
17,052
0
6,389
11,739
29,304
0
W
Hercules
JWong16
Hercules
12,745
4,101
0
5,809
14,454
15,978
0
8,251
6,203
0
71,106
W
9,988
7,006
0
2,968
12,233
4,526
1,767
2,440
9,793
0
52,749
W
8,248
2,585
0
1,352
8,733
3,397
753
2,649
6,084
71,676
0
L
8,608
3,624
0
3,216
12,997
5,547
1,250
4,018
8,979
0
63,853
W
10,364
1,749
0
3,806
13,031
5,306
1,260
3,191
9,840
0
58,402
L
9,255
2,600
0
10,000
15,153
6,438
454
0
15,153
76,996
0
W
Bacchus
old greg1
Bacchus
10,397
893
296
4,951
16,500
18,326
0
5,022
11,008
29,949
9,384
L
Raijin
5,495
845
0
955
10,339
4,058
0
4,385
5,954
53,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,120
Gold Earned
44,299
464
Minions Killed
464
0
Camps Cleared
0
1,608,803
Distance Traveled
1,642,195
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,805
489
93
5
0
338,186
1
L
Ganesha
8,333
463
1
0
0
354,878
1
W
Hercules
9,646
536
131
7
0
348,016
6
W
Hou Yi
7,987
444
77
4
0
282,929
1
W
Hera
8,547
475
106
6
0
301,073
6
L
Hou Yi
8,232
457
123
7
0
311,065
8
W
Nike
9,512
528
112
6
0
364,630
5
L
Sol
9,402
522
141
8
0
319,038
3
W
Bacchus
8,607
478
38
2
0
345,547
5
L
Raijin
7,348
408
106
6
0
285,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role