Player Matchup

Danzaburou
Danzaburou
Blood Cell X
Danzaburou
Level 154
God Stats
2W - 6L
1,361 SR
Queue Stats
675W - 722L
1,585 Elo+
Solo
Camazotz
Camazotz
F666orFeed
Camazotz
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,697 Elo+
Solo
Yemoja
Yemoja
GODKingThemis3
Yemoja
Level 146
God Stats
4W - 2L
1,715 SR
Queue Stats
130W - 136L
1,560 Elo+
Solo
Lancelot
Lancelot
HyperInflation
Lancelot
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 40L
1,669 Elo+
Solo
Bellona
Bellona
Volkrem
Bellona
Level 132
God Stats
2W - 3L
1,695 SR
Queue Stats
163W - 194L
1,519 Elo+
Solo
Team Averages
Level 128
1,554 SR
1,606 Elo+

VS

Team Averages
Level 154
1,467 SR
1,501 Elo+
Aphrodite
Aphrodite
Cutlerylover4
Aphrodite
Level 148
God Stats
1W - 1L
1,266 SR
Queue Stats
151W - 163L
1,564 Elo+
Solo
Pele
Pele
FallenShadow404
Pele
Level 160
God Stats
2W - 0L
1,765 SR
Queue Stats
20W - 25L
1,510 Elo+
Party 1
Fafnir
Fafnir
SavvySeaDragon
Fafnir
Level 155
God Stats
1W - 0L
1,271 SR
Queue Stats
1W - 1L
1,306 Elo+
Party 1
Tiamat
Tiamat
Toaster169240
Tiamat
Level 148
God Stats
1W - 1L
1,330 SR
Queue Stats
13W - 16L
1,522 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
dstryrofrealms
Ah Muzen Cab
Level 160
God Stats
9W - 5L
1,704 SR
Queue Stats
1,023W - 1,056L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blood Cell X
Danzaburou
20
5 / 7 / 10
13,580
679
37,575
28,244
15,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Camazotz
F666orFeed
Camazotz
20
3 / 7 / 15
13,607
680
26,275
39,458
47,824
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
3 / 4 / 13
13,898
695
14,682
30,770
33,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
20
6 / 11 / 10
13,015
651
23,269
32,368
18,302
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Volkrem
Bellona
20
4 / 9 / 10
14,544
727
25,520
38,221
64,130
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cutlerylover4
Aphrodite
20
4 / 6 / 26
13,713
686
20,890
30,745
29,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
12 / 4 / 18
15,091
755
38,216
40,385
49,980
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

20
3 / 5 / 25
14,617
731
15,213
33,447
68,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
8 / 3 / 24
14,393
720
29,937
22,883
21,838
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
dstryrofrealms
Ah Muzen Cab
20
11 / 4 / 20
14,641
732
46,875
23,909
14,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
151
21
Kills
38
38
Deaths
22
58
Assists
113
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Blood Cell X
Danzaburou
5
7
10
1.43
W
Aphrodite
Cutlerylover4
Aphrodite
4
6
26
2.83
L
Camazotz
F666orFeed
Camazotz
3
7
15
1.5
W
12
4
18
5.25
L
3
4
13
2.38
L
Lancelot
6
11
10
1
W
3
5
25
3.1
W
8
3
24
6.67
L
Bellona
Volkrem
Bellona
4
9
10
1
W
Ah Muzen Cab
dstryrofrealms
Ah Muzen Cab
11
4
20
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,321
Damage
151,131
169,061
Taken
151,369
179,454
Mitigated
184,060
75,506
Healing
79,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Blood Cell X
Danzaburou
37,575
15,560
865
6,136
28,244
15,799
3,252
9,181
19,063
0
70,288
W
Aphrodite
Cutlerylover4
Aphrodite
20,890
3,094
23,051
15,835
30,745
29,477
1,012
5,386
24,934
36,842
0
L
Camazotz
F666orFeed
Camazotz
26,275
3,858
2,347
17,138
39,458
47,824
327
14,114
25,344
0
42,114
W
38,216
7,651
3,738
12,199
40,385
49,980
376
5,097
34,306
175
73,478
L
14,682
2,679
25,168
12,313
30,770
33,399
243
12,152
18,618
24,286
0
L
Lancelot
23,269
3,026
1,360
4,833
32,368
18,302
385
11,815
20,553
0
38,041
W
15,213
4,079
1,998
7,645
33,447
68,622
1,388
5,356
27,608
21,525
0
W
29,937
2,941
2,729
6,765
22,883
21,838
2,111
3,034
19,546
57,194
0
L
Bellona
Volkrem
Bellona
25,520
2,173
1,669
3,677
38,221
64,130
435
18,953
19,268
13,654
36,117
W
Ah Muzen Cab
dstryrofrealms
Ah Muzen Cab
46,875
14,798
880
4,523
23,909
14,143
5,584
2,060
21,711
0
70,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,644
Gold Earned
72,455
273
Minions Killed
213
0
Camps Cleared
0
1,631,342
Distance Traveled
1,829,850
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,580
679
75
4
0
292,090
0
W
Aphrodite
13,713
686
25
1
0
352,231
0
L
Camazotz
13,607
680
36
2
0
359,632
0
W
Pele
15,091
755
66
3
0
394,781
0
L
Yemoja
13,898
695
49
2
0
357,123
1
L
Lancelot
13,015
651
39
2
0
304,033
2
W
Fafnir
14,617
731
14
1
0
349,981
0
W
Tiamat
14,393
720
71
4
0
367,785
0
L
Bellona
14,544
727
74
4
0
318,464
5
W
Ah Muzen Cab
14,641
732
37
2
0
365,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role