Player Matchup

Awilix
Awilix
Gold V
Covert Coupe
Awilix
Gold V
Level 159
God Stats
1W - 0L
1,738 SR
Queue Stats
16W - 9L
1,629 MMR
Party 1
Bacchus
Bacchus
Silver I
Dabster-kun
Bacchus
Silver I
Level 127
God Stats
2W - 1L
1,646 SR
Queue Stats
8W - 6L
1,645 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Gold V
Goldenbookfb
Ah Muzen Cab
Gold V
Level 92
God Stats
1W - 0L
1,752 SR
Queue Stats
5W - 3L
1,690 MMR
Party 3
Merlin
Merlin
Gold V
Squally 819
Merlin
Gold V
Level 160
God Stats
3W - 1L
1,435 SR
Queue Stats
18W - 9L
1,682 MMR
Party 1
Guan Yu
Guan Yu
Platinum V
yabadabz
Guan Yu
Platinum V
Level 159
God Stats
11W - 11L
1,604 SR
Queue Stats
406W - 408L
1,642 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,635 SR
1,658 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 116
1,588 SR
1,657 MMR
Gilgamesh
Gilgamesh
Gold II
Its_Remzy
Gilgamesh
Gold II
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 46L
1,809 MMR
Party 2
Ne Zha
Ne Zha
Platinum III
Red Wolf1888
Ne Zha
Platinum III
Level 67
God Stats
3W - 6L
1,513 SR
Queue Stats
70W - 64L
1,637 MMR
Solo
Izanami
Izanami
Gold III
Vinsmoke Jones
Izanami
Gold III
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 72L
1,466 MMR
Party 2
Fenrir
Fenrir
Gold IV
Yoi-Ki
Fenrir
Gold IV
Level 80
God Stats
0W - 1L
1,818 SR
Queue Stats
38W - 33L
1,648 MMR
Solo
Aphrodite
Aphrodite
Platinum V
ixControversyxi
Aphrodite
Platinum V
Level 160
God Stats
79W - 62L
1,610 SR
Queue Stats
333W - 319L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
11 / 1 / 8
14,937
597
20,005
19,142
10,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bacchus
Dabster-kun
Bacchus
17
3 / 2 / 8
11,895
476
6,663
17,020
22,159
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Goldenbookfb
Ah Muzen Cab
20
4 / 1 / 7
14,111
564
20,816
15,520
7,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
18
3 / 2 / 8
13,432
537
19,471
12,685
5,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
yabadabz
Guan Yu
18
6 / 1 / 7
13,876
555
11,566
20,648
29,064
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SolAtlasSkadiCabrakan

VS

Bans
LokiSusanoShivaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Its_Remzy
Gilgamesh
17
1 / 6 / 2
10,520
421
7,187
26,761
29,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
16
2 / 7 / 2
10,625
425
7,600
21,069
8,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
2 / 8 / 1
11,348
454
8,127
18,959
7,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Yoi-Ki
Fenrir
16
0 / 1 / 4
10,767
431
4,366
28,724
37,731
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
ixControversyxi
Aphrodite
17
1 / 5 / 2
10,383
415
9,460
16,359
7,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
27
Kills
6
7
Deaths
27
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Awilix
11
1
8
15
W
Bacchus
Dabster-kun
Bacchus
3
2
8
3.5
W
Ah Muzen Cab
Goldenbookfb
Ah Muzen Cab
4
1
7
7.5
L
Gilgamesh
Its_Remzy
Gilgamesh
1
6
2
0.33
L
Ne Zha
2
7
2
0.43
W
Merlin
3
2
8
3.5
L
2
8
1
0.31
L
Fenrir
Yoi-Ki
Fenrir
0
1
4
2
L
Aphrodite
ixControversyxi
Aphrodite
1
5
2
0.4
W
Guan Yu
yabadabz
Guan Yu
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,521
Damage
36,740
85,015
Taken
111,872
74,366
Mitigated
90,097
32,990
Healing
32,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
20,005
8,470
0
4,631
19,142
10,043
7,307
4,645
14,497
0
153,159
W
Bacchus
Dabster-kun
Bacchus
6,663
439
1,331
2,821
17,020
22,159
821
1,212
15,808
31,067
2,864
W
Ah Muzen Cab
Goldenbookfb
Ah Muzen Cab
20,816
8,628
0
5,743
15,520
7,451
10,300
1,533
13,987
0
149,495
L
Gilgamesh
Its_Remzy
Gilgamesh
7,187
1,635
0
5,479
26,761
29,360
0
4,299
22,462
0
78,555
L
Ne Zha
7,600
958
0
5,525
21,069
8,003
642
3,582
17,487
0
86,908
W
Merlin
19,471
1,175
0
2,946
12,685
5,649
2,872
3,321
9,364
105,947
0
L
8,127
3,655
0
4,034
18,959
7,612
1,399
5,357
13,602
0
95,914
L
Fenrir
Yoi-Ki
Fenrir
4,366
1,945
0
4,797
28,724
37,731
0
7,244
21,480
0
41,044
L
Aphrodite
ixControversyxi
Aphrodite
9,460
263
4,932
8,022
16,359
7,391
0
5,720
10,639
92,412
0
W
Guan Yu
yabadabz
Guan Yu
11,566
1,131
6,492
9,026
20,648
29,064
261
3,044
17,604
0
82,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,251
Gold Earned
53,643
657
Minions Killed
645
0
Camps Cleared
0
2,641,448
Distance Traveled
2,140,987
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
14,937
597
163
7
0
562,157
2
W
Bacchus
11,895
476
40
2
0
516,095
7
W
Ah Muzen Cab
14,111
564
178
7
0
531,050
0
L
Gilgamesh
10,520
421
106
4
0
449,399
0
L
Ne Zha
10,625
425
127
5
0
411,954
2
W
Merlin
13,432
537
157
6
0
484,200
2
L
Izanami
11,348
454
197
8
0
413,977
1
L
Fenrir
10,767
431
64
3
0
452,786
14
L
Aphrodite
10,383
415
151
6
0
412,871
5
W
Guan Yu
13,876
555
119
5
0
547,946
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role