Player Matchup

Danzaburou
Danzaburou
Br0s2000
Danzaburou
Level 63
God Stats
3W - 11L
1,298 SR
Queue Stats
22W - 30L
1,444 Elo+
Party 3
Tyr
Tyr
ChangeName1241
Tyr
Level 91
God Stats
2W - 6L
1,314 SR
Queue Stats
289W - 324L
1,352 Elo+
Solo
Ares
Ares
LONG CUCUMBR
Ares
Level 104
God Stats
2W - 6L
1,406 SR
Queue Stats
204W - 189L
1,529 Elo+
Party 3
Cerberus
Cerberus
MR P1CKLE JR
Cerberus
Level 115
God Stats
7W - 4L
1,979 SR
Queue Stats
367W - 352L
1,546 Elo+
Party 3
Pele
Pele
tatospazzin
Pele
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,241 Elo+
Solo
Team Averages
Level 88
1,499 SR
1,422 Elo+

VS

Team Averages
Level 125
1,404 SR
1,413 Elo+
Pele
Pele
CoZmicDeity
Pele
Level 145
God Stats
22W - 17L
1,636 SR
Queue Stats
433W - 389L
1,533 Elo+
Party 2
Jormungandr
Jormungandr
D20 Nazghul
Jormungandr
Level 89
God Stats
1W - 1L
1,385 SR
Queue Stats
42W - 48L
1,479 Elo+
Party 2
Ra
Ra
Dragon_Psychos-D
Ra
Level 126
God Stats
1W - 3L
1,293 SR
Queue Stats
106W - 134L
1,362 Elo+
Party 1
Set
Set
WhatsUpPeople98
Set
Level 155
God Stats
2W - 4L
1,401 SR
Queue Stats
402W - 372L
1,477 Elo+
Party 2
Ishtar
Ishtar
cloud_kokoro
Ishtar
Level 109
God Stats
1W - 0L
1,308 SR
Queue Stats
75W - 106L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Br0s2000
Danzaburou
5
0 / 1 / 1
3,036
607
2,773
2,684
803
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 1 / 0
2,727
545
467
1,792
774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 2 / 0
3,229
646
1,457
4,980
2,314
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
MR P1CKLE JR
Cerberus
6
0 / 1 / 0
3,070
614
606
3,337
1,032
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 1 / 1
3,103
621
841
4,091
1,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 0 / 1
4,279
856
2,275
2,278
579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jormungandr
D20 Nazghul
Jormungandr
5
0 / 0 / 3
3,681
736
1,975
3,314
1,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

6
1 / 0 / 0
3,879
776
1,738
1,246
399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
1 / 0 / 1
4,283
857
1,648
2,941
1,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ishtar
5
1 / 1 / 0
3,281
656
2,048
3,287
728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
6
6
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Br0s2000
Danzaburou
0
1
1
0.5
L
0
1
0
0
W
3
0
1
3.5
W
Jormungandr
D20 Nazghul
Jormungandr
0
0
3
1.5
W
1
0
0
1
L
1
2
0
0.5
L
Cerberus
MR P1CKLE JR
Cerberus
0
1
0
0
W
1
0
1
1.5
W
Ishtar
1
1
0
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,144
Damage
9,684
16,884
Taken
13,066
5,962
Mitigated
4,235
7,086
Healing
5,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Br0s2000
Danzaburou
2,773
1,368
0
1,053
2,684
803
0
837
1,847
0
13,361
L
467
48
0
758
1,792
774
0
0
1,626
0
4,528
W
2,275
809
0
467
2,278
579
0
173
2,105
0
16,380
W
Jormungandr
D20 Nazghul
Jormungandr
1,975
879
166
2,014
3,314
1,396
0
492
2,822
9,622
0
W
1,738
569
93
677
1,246
399
28
548
698
18,115
0
L
1,457
389
126
1,344
4,980
2,314
0
1,138
3,842
7,320
1,278
L
Cerberus
MR P1CKLE JR
Cerberus
606
37
0
1,586
3,337
1,032
0
1,568
1,769
15,293
0
W
1,648
819
0
959
2,941
1,133
76
0
2,941
0
22,383
W
Ishtar
2,048
1,265
109
1,079
3,287
728
0
602
2,685
0
9,147
L
841
238
16
2,203
4,091
1,039
0
170
3,882
0
10,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,165
Gold Earned
19,403
92
Minions Killed
138
0
Camps Cleared
0
420,142
Distance Traveled
543,439
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,036
607
21
4
0
90,076
1
L
Tyr
2,727
545
6
1
0
42,556
0
W
Pele
4,279
856
39
8
0
142,537
0
W
Jormungandr
3,681
736
15
3
0
101,686
1
W
Ra
3,879
776
27
5
0
106,604
2
L
Ares
3,229
646
17
3
0
99,390
1
L
Cerberus
3,070
614
24
5
0
90,533
0
W
Set
4,283
857
43
9
0
104,687
0
W
Ishtar
3,281
656
14
3
0
87,925
1
L
Pele
3,103
621
24
5
0
97,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role