Player Matchup

Nemesis
Nemesis
SeanOnTheLawn
Nemesis
Level 68
God Stats
11W - 7L
1,487 SR
Queue Stats
90W - 113L
1,408 Elo+
Solo
Rama
Rama
ThiccJakeTheDog
Rama
Level 76
God Stats
1W - 1L
1,276 SR
Queue Stats
44W - 41L
1,435 Elo+
Party 3
Xing Tian
Xing Tian
TroopLeaderKronk
Xing Tian
Level 105
God Stats
7W - 2L
1,512 SR
Queue Stats
60W - 66L
1,406 Elo+
Party 3
Fafnir
Fafnir
itsNapash
Fafnir
Level 125
God Stats
17W - 10L
1,474 SR
Queue Stats
255W - 268L
1,400 Elo+
Solo
Sol
Sol
xRachh
Sol
Level 62
God Stats
3W - 9L
1,357 SR
Queue Stats
46W - 61L
1,314 Elo+
Party 3
Team Averages
Level 87
1,421 SR
1,393 Elo+

VS

Team Averages
Level 90
1,532 SR
1,426 Elo+
Sol
Sol
Cream Chum
Sol
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 94L
1,459 Elo+
Party 2
Achilles
Achilles
Johnny_yorkkml14
Achilles
Level 87
God Stats
5W - 6L
1,460 SR
Queue Stats
165W - 189L
1,394 Elo+
Party 2
Ra
Ra
MisterBojangels
Ra
Level 124
God Stats
4W - 3L
1,640 SR
Queue Stats
101W - 117L
1,490 Elo+
Party 1
Guan Yu
Guan Yu
Tpripp
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,358 Elo+
Party 1
Kali
Kali
danieldude999
Kali
Level 69
God Stats
21W - 17L
1,559 SR
Queue Stats
73W - 77L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
1 / 1 / 0
5,449
545
3,120
8,197
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
6 / 1 / 1
6,109
611
8,187
8,335
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
9
1 / 0 / 5
5,805
581
3,311
7,936
5,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Fafnir
itsNapash
Fafnir
10
2 / 1 / 1
5,856
586
2,534
5,470
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
xRachh
Sol
10
3 / 0 / 2
6,052
605
5,705
2,802
917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,768
477
7,495
6,926
1,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
1 / 4 / 0
4,352
435
4,459
10,294
5,637
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 2 / 1
5,282
528
3,850
5,144
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Tpripp
Guan Yu
8
0 / 3 / 0
4,613
461
1,684
7,043
4,766
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 1 / 2
4,699
470
2,647
7,474
3,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
13
Kills
3
3
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
4
0
0.25
L
1
2
1
0.75
W
Nemesis
1
1
0
1
W
6
1
1
6.5
L
Guan Yu
Tpripp
Guan Yu
0
3
0
0
W
Xing Tian
1
0
5
3.5
L
1
1
2
2
W
Fafnir
itsNapash
Fafnir
2
1
1
2.5
W
Sol
xRachh
Sol
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,857
Damage
20,135
32,740
Taken
36,881
15,406
Mitigated
17,564
12,632
Healing
8,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,495
3,938
0
2,392
6,926
1,925
100
1,697
5,229
35,041
2,295
L
4,459
787
67
1,917
10,294
5,637
0
1,558
8,736
0
15,384
L
3,850
939
130
910
5,144
2,218
0
3,012
2,132
31,344
0
W
Nemesis
3,120
1,731
0
1,242
8,197
2,689
0
1,071
7,126
0
36,809
W
8,187
7,389
0
5,227
8,335
2,795
300
3,635
4,700
0
33,946
L
Guan Yu
Tpripp
Guan Yu
1,684
219
0
1,280
7,043
4,766
0
3,465
3,578
0
16,459
W
Xing Tian
3,311
664
425
2,463
7,936
5,361
0
3,912
4,024
14,166
0
L
2,647
1,340
0
1,461
7,474
3,018
0
1,002
6,472
0
21,988
W
Fafnir
itsNapash
Fafnir
2,534
572
0
1,920
5,470
3,644
0
1,953
3,517
30,324
0
W
Sol
xRachh
Sol
5,705
2,719
0
1,355
2,802
917
1,242
613
2,189
30,304
4,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,271
Gold Earned
23,714
274
Minions Killed
214
0
Camps Cleared
0
949,352
Distance Traveled
935,921
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,768
477
60
6
0
166,993
2
L
Achilles
4,352
435
16
2
0
187,262
4
L
Ra
5,282
528
52
5
0
182,209
2
W
Nemesis
5,449
545
69
7
0
214,129
1
W
Rama
6,109
611
60
6
0
165,356
2
L
Guan Yu
4,613
461
37
4
0
209,392
1
W
Xing Tian
5,805
581
18
2
0
195,295
1
L
Kali
4,699
470
49
5
0
190,065
1
W
Fafnir
5,856
586
62
6
0
195,899
1
W
Sol
6,052
605
65
7
0
178,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role