Player Matchup

Cthulhu
Cthulhu
FlowerPrincess_2
Cthulhu
Level 6
God Stats
2W - 2L
1,306 SR
Queue Stats
2W - 4L
1,208 Elo+
Party 3
Arachne
Arachne
FullercubYT
Arachne
Level 107
God Stats
6W - 1L
1,390 SR
Queue Stats
32W - 14L
1,595 Elo+
Party 2
Neith
Neith
FullersBU
Neith
Level 29
God Stats
4W - 2L
1,350 SR
Queue Stats
4W - 2L
1,396 Elo+
Party 2
The Morrigan
The Morrigan
TheTrickster414
The Morrigan
Level 78
God Stats
1W - 0L
1,184 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Vamana
Vamana
sharkking120yt
Vamana
Level 89
God Stats
5W - 3L
1,509 SR
Queue Stats
58W - 44L
1,256 Elo+
Party 3
Team Averages
Level 62
1,348 SR
1,391 Elo+

VS

Team Averages
Level 30
1,472 SR
1,276 Elo+
Nemesis
Nemesis
 
Nemesis
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
LiLDiesel2
Hera
Level 19
God Stats
0W - 2L
1,228 SR
Queue Stats
1W - 6L
1,225 Elo+
Party 1
Bastet
Bastet
RaEagle
Bastet
Level 38
God Stats
0W - 1L
1,449 SR
Queue Stats
2W - 5L
1,144 Elo+
Solo
Baron Samedi
Baron Samedi
SgtSebastian71
Baron Samedi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,244 Elo+
Party 1
Pele
Pele
baby oogway
Pele
Level 43
God Stats
1W - 1L
1,683 SR
Queue Stats
18W - 36L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 15
11,301
1,027
3,077
9,796
11,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
FullercubYT
Arachne
20
13 / 2 / 13
14,377
1,307
27,638
18,004
11,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
FullersBU
Neith
17
1 / 3 / 12
11,013
1,001
9,215
10,347
4,077
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
TheTrickster414
The Morrigan
20
11 / 4 / 19
14,292
1,299
31,120
15,903
7,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 1 / 18
16,077
1,462
24,847
17,489
16,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

266

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
4 / 15 / 6
11,958
1,087
13,934
32,443
22,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 7 / 4
10,533
958
5,945
13,584
5,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
RaEagle
Bastet
15
0 / 2 / 3
9,579
871
2,068
3,047
1,215
Baron Samedi
SgtSebastian71
Baron Samedi
17
1 / 8 / 8
11,209
1,019
14,132
27,317
14,089
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 8 / 4
12,614
1,147
27,568
25,257
11,903
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
37
40
Kills
12
12
Deaths
40
77
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
15
6
0.47
W
0
2
15
3.75
W
Arachne
FullercubYT
Arachne
13
2
13
9.75
W
Neith
FullersBU
Neith
1
3
12
2.33
L
1
7
4
0.43
L
Bastet
RaEagle
Bastet
0
2
3
0.75
L
Baron Samedi
SgtSebastian71
Baron Samedi
1
8
8
0.63
W
The Morrigan
TheTrickster414
The Morrigan
11
4
19
5.13
L
6
8
4
1
W
15
1
18
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,897
Damage
63,647
71,539
Taken
101,648
50,810
Mitigated
55,266
16,238
Healing
7,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
13,934
5,327
0
1,382
32,443
22,542
0
7,635
24,808
0
38,095
W
3,077
587
391
888
9,796
11,637
0
4,922
4,874
7,325
0
W
Arachne
FullercubYT
Arachne
27,638
20,486
0
4,813
18,004
11,595
0
4,542
13,462
0
57,770
W
Neith
FullersBU
Neith
9,215
3,409
0
795
10,347
4,077
0
1,353
8,994
0
17,391
L
5,945
1,624
0
0
13,584
5,517
0
3,279
10,305
21,780
0
L
Bastet
RaEagle
Bastet
2,068
410
0
209
3,047
1,215
0
319
2,728
0
5,766
L
Baron Samedi
SgtSebastian71
Baron Samedi
14,132
3,929
1,596
2,682
27,317
14,089
0
9,808
17,509
28,430
0
W
The Morrigan
TheTrickster414
The Morrigan
31,120
8,965
24
2,217
15,903
7,207
0
3,933
11,970
45,314
9,338
L
27,568
5,643
162
1,281
25,257
11,903
0
8,156
17,101
0
67,547
W
24,847
12,324
1,580
5,530
17,489
16,294
0
5,327
12,162
1,604
50,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,060
Gold Earned
55,893
207
Minions Killed
210
9
Camps Cleared
3
1,003,748
Distance Traveled
775,938
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,958
1,087
61
6
3
188,309
0
W
Cthulhu
11,301
1,027
13
1
0
155,886
0
W
Arachne
14,377
1,307
66
6
5
232,474
2
W
Neith
11,013
1,001
13
1
0
176,891
0
L
Hera
10,533
958
28
3
0
152,805
0
L
Bastet
9,579
871
6
1
0
75,846
0
L
Baron Samedi
11,209
1,019
30
3
0
149,468
0
W
The Morrigan
14,292
1,299
47
4
2
187,542
0
L
Pele
12,614
1,147
85
8
0
209,510
0
W
Vamana
16,077
1,462
68
6
2
250,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role