Player Matchup

Amaterasu
Amaterasu
Kme-112
Amaterasu
Level 100
God Stats
14W - 17L
1,309 SR
Queue Stats
286W - 267L
1,487 Elo+
Solo
Ishtar
Ishtar
Marcador900
Ishtar
Level 88
God Stats
3W - 3L
1,499 SR
Queue Stats
122W - 116L
1,523 Elo+
Solo
Sol
Sol
Munniy27
Sol
Level 69
God Stats
2W - 0L
1,630 SR
Queue Stats
71W - 63L
1,493 Elo+
Solo
Artio
Artio
SixAceOfSpade
Artio
Level 134
God Stats
9W - 8L
1,444 SR
Queue Stats
253W - 243L
1,456 Elo+
Solo
Da Ji
Da Ji
irishcremer
Da Ji
Level 70
God Stats
1W - 1L
1,229 SR
Queue Stats
215W - 218L
1,500 Elo+
Solo
Team Averages
Level 92
1,422 SR
1,492 Elo+

VS

Team Averages
Level 125
1,523 SR
1,498 Elo+
Sobek
Sobek
Koenigsegg_One_1
Sobek
Level 156
God Stats
3W - 4L
1,370 SR
Queue Stats
15W - 20L
1,485 Elo+
Party 1
Medusa
Medusa
Skylisent
Medusa
Level 137
God Stats
7W - 3L
1,358 SR
Queue Stats
92W - 86L
1,519 Elo+
Party 1
Janus
Janus
cable1895
Janus
Level 148
God Stats
11W - 11L
1,455 SR
Queue Stats
79W - 76L
1,475 Elo+
Party 1
Lancelot
Lancelot
geran1702
Lancelot
Level 59
God Stats
11W - 7L
1,876 SR
Queue Stats
227W - 239L
1,551 Elo+
Solo
Shiva
Shiva
zekemonster98
Shiva
Level 125
God Stats
42W - 41L
1,555 SR
Queue Stats
651W - 657L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Kme-112
Amaterasu
14
0 / 5 / 4
9,153
509
6,329
19,539
11,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
15
3 / 3 / 5
9,463
526
11,241
15,791
6,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
7 / 3 / 3
10,045
558
15,846
17,214
6,542
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 4 / 6
7,987
444
6,164
15,464
10,626
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
6 / 2 / 3
10,335
574
9,935
16,568
7,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,735
430
6,579
18,252
13,942
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Skylisent
Medusa
14
1 / 3 / 5
8,892
494
9,292
9,908
3,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
cable1895
Janus
14
0 / 7 / 3
8,692
483
4,915
13,825
5,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
geran1702
Lancelot
16
6 / 2 / 3
9,783
544
10,897
14,876
6,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
7 / 2 / 4
10,320
573
20,744
15,014
16,312
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
35
16
Kills
16
17
Deaths
16
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Kme-112
Amaterasu
0
5
4
0.4
L
2
2
4
2
W
Ishtar
3
3
5
1.83
W
7
3
3
2.83
W
0
4
6
0.75
L
Medusa
Skylisent
Medusa
1
3
5
1.17
L
Janus
cable1895
Janus
0
7
3
0.21
L
Lancelot
geran1702
Lancelot
6
2
3
3.75
W
6
2
3
3.75
L
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,515
Damage
52,427
84,576
Taken
71,875
43,291
Mitigated
47,031
32,814
Healing
16,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Kme-112
Amaterasu
6,329
1,838
0
6,871
19,539
11,906
401
700
18,839
228
60,831
L
6,579
703
0
4,141
18,252
13,942
0
5,202
13,050
31,553
0
W
Ishtar
11,241
6,170
0
5,198
15,791
6,538
1,230
1,441
14,350
0
83,820
W
15,846
4,342
0
8,636
17,214
6,542
2,795
5,257
11,957
83,796
2,206
W
6,164
1,183
1,348
5,053
15,464
10,626
0
3,357
12,107
31,389
3,425
L
Medusa
Skylisent
Medusa
9,292
5,028
0
1,911
9,908
3,941
553
1,947
7,961
0
68,953
L
Janus
cable1895
Janus
4,915
397
0
2,639
13,825
5,865
519
7,168
6,657
70,795
0
L
Lancelot
geran1702
Lancelot
10,897
1,250
0
4,592
14,876
6,971
0
5,385
9,491
0
66,419
W
9,935
2,469
0
5,708
16,568
7,679
0
1,691
14,877
0
88,100
L
20,744
4,839
127
3,155
15,014
16,312
113
1,629
13,385
0
71,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,983
Gold Earned
45,422
547
Minions Killed
476
0
Camps Cleared
0
1,738,895
Distance Traveled
1,701,225
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,153
509
132
7
0
390,599
4
L
Sobek
7,735
430
37
2
0
331,743
4
W
Ishtar
9,463
526
129
7
0
326,978
3
W
Sol
10,045
558
124
7
0
307,731
6
W
Artio
7,987
444
46
3
0
341,202
1
L
Medusa
8,892
494
118
7
0
320,921
6
L
Janus
8,692
483
121
7
0
295,918
1
L
Lancelot
9,783
544
105
6
0
412,098
2
W
Da Ji
10,335
574
116
6
0
372,385
3
L
Shiva
10,320
573
95
5
0
340,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role