Player Matchup

Cthulhu
Cthulhu
STR8_LIGHTNING
Cthulhu
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
172W - 154L
1,467 Elo+
Party 3
Zhong Kui
Zhong Kui
SellSquad
Zhong Kui
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,475 Elo+
Solo
Charybdis
Charybdis
Ski_Skeet
Charybdis
Level 83
God Stats
6W - 1L
1,592 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 3
Thanatos
Thanatos
Xaetheonn
Thanatos
Level 128
God Stats
2W - 1L
1,265 SR
Queue Stats
85W - 78L
1,472 Elo+
Party 2
Sun Wukong
Sun Wukong
raIfyy
Sun Wukong
Level 137
God Stats
7W - 2L
1,718 SR
Queue Stats
91W - 89L
1,476 Elo+
Party 2
Team Averages
Level 116
1,515 SR
1,478 Elo+

VS

Team Averages
Level 143
1,700 SR
1,487 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Grand Spartan69
Hou Yi
Level 160
God Stats
26W - 17L
1,645 SR
Queue Stats
468W - 450L
1,503 Elo+
Solo
Serqet
Serqet
PiperTooFlow
Serqet
Level 160
God Stats
1W - 1L
1,816 SR
Queue Stats
151W - 186L
1,428 Elo+
Solo
Cupid
Cupid
Savage_Itachi09
Cupid
Level 111
God Stats
2W - 1L
1,682 SR
Queue Stats
36W - 31L
1,526 Elo+
Party 1
The Morrigan
The Morrigan
TacticalLegit18
The Morrigan
Level 128
God Stats
5W - 3L
1,856 SR
Queue Stats
54W - 55L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 8
10,469
523
11,643
22,523
19,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
SellSquad
Zhong Kui
17
4 / 1 / 5
10,475
524
17,150
13,336
11,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Ski_Skeet
Charybdis
17
4 / 1 / 7
10,965
548
17,726
14,885
7,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Xaetheonn
Thanatos
20
8 / 1 / 4
12,334
617
7,083
15,269
8,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
raIfyy
Sun Wukong
20
7 / 0 / 5
12,459
623
14,856
22,101
21,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 5 / 2
8,548
427
6,765
22,727
21,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 4 / 0
9,223
461
12,480
15,414
7,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serqet
13
1 / 4 / 0
8,280
414
6,734
19,318
7,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 7 / 2
8,846
442
9,469
16,624
6,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
TacticalLegit18
The Morrigan
13
0 / 6 / 1
8,418
421
7,517
14,222
6,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
25
Kills
5
5
Deaths
26
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
5
2
0.6
L
0
4
0
0
L
Serqet
1
4
0
0.25
W
2
2
8
3
L
2
7
2
0.43
W
Zhong Kui
SellSquad
Zhong Kui
4
1
5
6.5
W
Charybdis
Ski_Skeet
Charybdis
4
1
7
7.5
L
The Morrigan
TacticalLegit18
The Morrigan
0
6
1
0.08
W
Thanatos
Xaetheonn
Thanatos
8
1
4
10
W
Sun Wukong
raIfyy
Sun Wukong
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,458
Damage
42,965
88,114
Taken
88,305
68,909
Mitigated
49,797
54,544
Healing
15,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,765
479
43
2,931
22,727
21,739
0
10,003
12,724
37,959
0
L
12,480
4,736
0
2,585
15,414
7,004
0
1,394
14,020
0
84,633
L
Serqet
6,734
1,789
0
4,422
19,318
7,968
0
3,800
15,518
39
45,457
W
11,643
1,443
4,042
6,011
22,523
19,804
121
3,571
18,952
42,759
4,370
L
9,469
5,241
489
3,729
16,624
6,845
0
4,456
12,168
0
68,945
W
Zhong Kui
SellSquad
Zhong Kui
17,150
1,276
0
6,550
13,336
11,098
2,782
5,203
8,133
86,183
0
W
Charybdis
Ski_Skeet
Charybdis
17,726
11,693
0
6,577
14,885
7,215
4,575
3,798
10,976
0
97,053
L
The Morrigan
TacticalLegit18
The Morrigan
7,517
2,051
0
1,090
14,222
6,241
0
8,834
5,252
61,745
2,340
W
Thanatos
Xaetheonn
Thanatos
7,083
2,074
0
20,496
15,269
8,862
1,413
233
14,648
0
124,846
W
Sun Wukong
raIfyy
Sun Wukong
14,856
3,698
0
10,868
22,101
21,930
1,162
649
21,104
259
103,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,702
Gold Earned
43,315
723
Minions Killed
507
0
Camps Cleared
0
1,917,415
Distance Traveled
1,739,725
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,548
427
54
3
0
359,850
2
L
Hou Yi
9,223
461
142
7
0
284,682
0
L
Serqet
8,280
414
87
4
0
424,591
1
W
Cthulhu
10,469
523
72
4
0
414,673
4
L
Cupid
8,846
442
109
5
0
328,411
1
W
Zhong Kui
10,475
524
141
7
0
367,103
0
W
Charybdis
10,965
548
142
7
0
352,163
2
L
The Morrigan
8,418
421
115
6
0
342,191
9
W
Thanatos
12,334
617
188
9
0
448,907
1
W
Sun Wukong
12,459
623
180
9
0
334,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role