Player Matchup

Fenrir
Fenrir
ItsPatt5743
Fenrir
Level 25
God Stats
2W - 1L
1,742 SR
Queue Stats
6W - 6L
1,479 Elo+
Party 1
Izanami
Izanami
KaleCTM
Izanami
Level 26
God Stats
3W - 2L
1,339 SR
Queue Stats
6W - 6L
1,479 Elo+
Party 1
Hades
Hades
sixx sP
Hades
Level 57
God Stats
1W - 0L
1,749 SR
Queue Stats
9W - 8L
1,453 Elo+
Party 1
Amaterasu
Amaterasu
vibee sP
Amaterasu
Level 17
God Stats
5W - 1L
1,658 SR
Queue Stats
7W - 6L
1,486 Elo+
Party 1
Bacchus
Bacchus
zawib
Bacchus
Level 56
God Stats
86W - 68L
1,359 SR
Queue Stats
265W - 261L
1,334 Elo+
Solo
Team Averages
Level 36
1,569 SR
1,446 Elo+

VS

Team Averages
Level 40
1,520 SR
1,511 Elo+
Zeus
Zeus
 
Zeus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Gearclover
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,633 Elo+
Party 2
Pele
Pele
NeonNinja68
Pele
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,553 Elo+
Party 2
Tiamat
Tiamat
ThatGoobis
Tiamat
Level 68
God Stats
12W - 10L
1,536 SR
Queue Stats
40W - 44L
1,474 Elo+
Party 2
King Arthur
King Arthur
The Gaming DZS
King Arthur
Level 29
God Stats
2W - 2L
1,564 SR
Queue Stats
28W - 37L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 0 / 14
10,936
1,094
16,433
11,503
7,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
KaleCTM
Izanami
18
12 / 1 / 8
12,140
1,214
32,753
13,536
6,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
sixx sP
Hades
17
5 / 1 / 12
11,379
1,138
18,102
15,022
10,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
vibee sP
Amaterasu
16
3 / 0 / 9
10,306
1,031
9,102
11,066
11,154
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
zawib
Bacchus
16
0 / 0 / 15
11,191
1,119
7,481
12,299
16,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

322

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
0 / 4 / 1
9,629
963
10,307
10,601
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Gearclover
Heimdallr
15
0 / 7 / 1
9,051
905
11,008
21,995
9,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 7 / 2
9,546
955
10,450
17,981
7,609
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
ThatGoobis
Tiamat
15
2 / 2 / 0
10,167
1,017
13,788
16,936
12,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
The Gaming DZS
King Arthur
15
0 / 4 / 2
9,334
933
7,637
22,623
19,357
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
8
24
Kills
2
2
Deaths
24
58
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
4
1
0.13
L
Heimdallr
Gearclover
Heimdallr
0
7
1
0.07
W
Fenrir
4
0
14
11
W
Izanami
KaleCTM
Izanami
12
1
8
16
L
0
7
2
0.14
L
Tiamat
ThatGoobis
Tiamat
2
2
0
1
L
King Arthur
The Gaming DZS
King Arthur
0
4
2
0.25
W
Hades
sixx sP
Hades
5
1
12
11
W
Amaterasu
vibee sP
Amaterasu
3
0
9
7.5
W
Bacchus
zawib
Bacchus
0
0
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,871
Damage
53,190
63,426
Taken
90,136
52,432
Mitigated
53,311
19,339
Healing
3,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,307
889
0
0
10,601
3,986
0
3,791
6,663
39,721
0
L
Heimdallr
Gearclover
Heimdallr
11,008
5,069
0
1,068
21,995
9,986
0
4,876
16,756
0
17,877
W
Fenrir
16,433
4,048
0
3,182
11,503
7,405
0
4,290
7,213
0
28,218
W
Izanami
KaleCTM
Izanami
32,753
23,781
0
3,704
13,536
6,819
0
3,646
9,890
0
49,101
L
10,450
2,080
0
768
17,981
7,609
0
4,154
13,505
0
20,689
L
Tiamat
ThatGoobis
Tiamat
13,788
514
0
429
16,936
12,373
0
5,314
11,458
28,917
0
L
King Arthur
The Gaming DZS
King Arthur
7,637
225
0
796
22,623
19,357
0
7,448
15,048
0
14,995
W
Hades
sixx sP
Hades
18,102
2,950
667
6,327
15,022
10,275
0
7,076
7,946
43,485
0
W
Amaterasu
vibee sP
Amaterasu
9,102
5,345
0
1,373
11,066
11,154
0
4,608
6,458
0
18,997
W
Bacchus
zawib
Bacchus
7,481
570
0
4,086
12,299
16,779
0
4,475
7,824
21,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,952
Gold Earned
47,727
196
Minions Killed
151
4
Camps Cleared
4
1,025,391
Distance Traveled
954,327
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,629
963
69
7
1
199,595
0
L
Heimdallr
9,051
905
7
1
0
166,806
0
W
Fenrir
10,936
1,094
33
3
0
229,797
1
W
Izanami
12,140
1,214
38
4
2
183,962
0
L
Pele
9,546
955
21
2
2
188,250
0
L
Tiamat
10,167
1,017
43
4
1
204,660
0
L
King Arthur
9,334
933
11
1
0
195,016
0
W
Hades
11,379
1,138
71
7
0
182,810
0
W
Amaterasu
10,306
1,031
27
3
1
206,312
0
W
Bacchus
11,191
1,119
27
3
1
222,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role