Player Matchup

Tiamat
Tiamat
LordOsif
Tiamat
Level 64
God Stats
2W - 0L
1,547 SR
Queue Stats
27W - 10L
1,683 Elo+
Party 2
Achilles
Achilles
TBail
Achilles
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,725 Elo+
Party 2
Fenrir
Fenrir
YoSistaSnapsMe
Fenrir
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 11L
1,703 Elo+
Party 2
Team Averages
Level 112
1,516 SR
1,704 Elo+

VS

Team Averages
Level 131
1,543 SR
1,584 Elo+
Nike
Nike
A SL0PPY P00
Nike
Level 146
God Stats
16W - 23L
1,473 SR
Queue Stats
972W - 753L
1,606 Elo+
Solo
Ymir
Ymir
Buns of Iron
Ymir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 32L
1,601 Elo+
Party 1
Zeus
Zeus
xTheCexyMexi
Zeus
Level 119
God Stats
16W - 6L
1,656 SR
Queue Stats
113W - 76L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LordOsif
Tiamat
13
2 / 0 / 6
7,286
729
9,385
5,273
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
TBail
Achilles
12
6 / 1 / 2
7,692
769
9,272
12,596
13,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 6
7,097
710
3,682
11,466
11,526
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,788
679
6,811
11,781
6,765
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 1
6,747
675
4,590
10,520
8,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 3 / 1
6,248
625
7,618
4,365
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
2
1
0.25
W
Tiamat
LordOsif
Tiamat
2
0
6
5
W
Achilles
TBail
Achilles
6
1
2
7
W
0
0
6
3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,339
Damage
19,019
29,335
Taken
26,666
28,637
Mitigated
16,645
9,270
Healing
3,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,811
566
0
500
11,781
6,765
0
3,720
7,357
0
16,072
L
4,590
1,856
0
3,012
10,520
8,466
0
4,610
5,309
8,478
0
W
Tiamat
LordOsif
Tiamat
9,385
811
136
2,244
5,273
4,020
0
2,305
2,968
28,703
0
W
Achilles
TBail
Achilles
9,272
2,727
0
4,830
12,596
13,091
0
4,859
7,737
83
22,115
W
3,682
917
0
2,060
11,466
11,526
250
5,390
6,076
70
12,114
L
7,618
1,033
0
311
4,365
1,414
0
610
3,499
28,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,075
Gold Earned
19,783
99
Minions Killed
98
7
Camps Cleared
2
622,957
Distance Traveled
522,567
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,788
679
22
2
0
192,686
5
L
Ymir
6,747
675
13
1
0
170,255
4
W
Tiamat
7,286
729
53
5
1
204,360
5
W
Achilles
7,692
769
33
3
5
208,660
1
W
Fenrir
7,097
710
13
1
1
209,937
5
L
Zeus
6,248
625
63
6
2
159,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role