Player Matchup

Heimdallr
Heimdallr
Silver IV
DestroyerOwl
Heimdallr
Silver IV
Level 109
God Stats
20W - 19L
1,513 SR
Queue Stats
165W - 172L
945 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Mcgruber14
Baron Samedi
Gold V
Level 122
God Stats
4W - 6L
1,475 SR
Queue Stats
238W - 242L
1,116 MMR
Solo
Danzaburou
Danzaburou
Silver I
TypicalJoestar
Danzaburou
Silver I
Level 127
God Stats
7W - 6L
1,645 SR
Queue Stats
176W - 200L
1,116 MMR
Solo
Ymir
Ymir
Silver V
chikenjoe11
Ymir
Silver V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
951 MMR
Solo
Fenrir
Fenrir
Bronze III
xWarlord807x
Fenrir
Bronze III
Level 154
God Stats
75W - 77L
1,469 SR
Queue Stats
356W - 410L
28 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,520 SR
831 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,604 SR
1,000 MMR
Artio
Artio
Silver IV
 
Artio
Silver IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Silver III
Griizyii
Eset
Silver III
Level 128
God Stats
1W - 0L
1,893 SR
Queue Stats
128W - 131L
931 MMR
Solo
Izanami
Izanami
Silver I
RuggEd NacoM
Izanami
Silver I
Level 146
God Stats
18W - 10L
1,672 SR
Queue Stats
149W - 157L
1,095 MMR
Solo
Serqet
Serqet
Gold V
SAO93
Serqet
Gold V
Level 145
God Stats
14W - 22L
1,478 SR
Queue Stats
233W - 242L
1,170 MMR
Solo
Artemis
Artemis
Bronze II
ZealousFight
Artemis
Bronze II
Level 126
God Stats
11W - 8L
1,480 SR
Queue Stats
103W - 122L
307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DestroyerOwl
Heimdallr
17
3 / 1 / 3
10,397
578
14,835
13,831
6,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Mcgruber14
Baron Samedi
15
4 / 2 / 0
9,610
534
8,556
11,818
5,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
TypicalJoestar
Danzaburou
13
2 / 4 / 1
8,039
447
12,623
17,206
6,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 2 / 3
8,217
457
4,322
15,038
12,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Fenrir
3
0 / 0 / 0
5,442
302
289
3,371
950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
CharybdisHeraCabrakanAnhur

VS

Bans
Yu HuangLancelotAtlasApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
0 / 1 / 6
9,020
501
5,949
16,141
13,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
17
5 / 1 / 2
10,664
592
11,598
10,271
5,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
RuggEd NacoM
Izanami
16
3 / 2 / 3
10,108
562
16,353
14,936
6,654
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
SAO93
Serqet
15
1 / 0 / 1
9,195
511
3,486
12,850
6,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
ZealousFight
Artemis
14
0 / 5 / 0
8,781
488
4,576
16,989
7,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
9
Kills
9
9
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
1
6
3
L
Heimdallr
DestroyerOwl
Heimdallr
3
1
3
4.5
W
Eset
5
1
2
6
L
Baron Samedi
Mcgruber14
Baron Samedi
4
2
0
2
W
Izanami
RuggEd NacoM
Izanami
3
2
3
2.25
W
Serqet
SAO93
Serqet
1
0
1
1.5
L
Danzaburou
TypicalJoestar
Danzaburou
2
4
1
0.63
W
Artemis
ZealousFight
Artemis
0
5
0
0
L
0
2
3
0.75
L
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,625
Damage
41,962
61,264
Taken
71,187
32,126
Mitigated
39,223
22,339
Healing
28,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,949
1,042
513
6,411
16,141
13,338
180
3,747
12,394
27,385
10,066
L
Heimdallr
DestroyerOwl
Heimdallr
14,835
7,240
0
3,315
13,831
6,293
1,177
2,847
10,150
0
85,713
W
Eset
11,598
1,681
232
1,744
10,271
5,198
118
5,304
4,967
77,818
0
L
Baron Samedi
Mcgruber14
Baron Samedi
8,556
216
933
5,713
11,818
5,486
375
6,606
5,212
64,707
0
W
Izanami
RuggEd NacoM
Izanami
16,353
12,874
0
7,042
14,936
6,654
3,118
2,988
11,948
0
109,443
W
Serqet
SAO93
Serqet
3,486
322
0
6,221
12,850
6,246
0
390
12,460
0
77,612
L
Danzaburou
TypicalJoestar
Danzaburou
12,623
6,956
0
8,162
17,206
6,764
1,386
3,578
13,484
0
65,994
W
Artemis
ZealousFight
Artemis
4,576
2,049
0
6,563
16,989
7,787
1,843
767
16,222
0
65,310
L
4,322
1,224
99
3,485
15,038
12,633
150
2,973
12,065
27,873
0
L
Fenrir
289
46
0
632
3,371
950
0
387
2,984
0
5,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,705
Gold Earned
47,768
395
Minions Killed
596
0
Camps Cleared
0
1,322,837
Distance Traveled
1,844,237
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,020
501
41
2
0
330,898
0
L
Heimdallr
10,397
578
140
8
0
314,824
3
W
Eset
10,664
592
137
8
0
369,492
2
L
Baron Samedi
9,610
534
117
7
0
321,498
2
W
Izanami
10,108
562
187
10
0
300,820
0
W
Serqet
9,195
511
130
7
0
420,193
6
L
Danzaburou
8,039
447
94
5
0
279,598
1
W
Artemis
8,781
488
101
6
0
422,834
0
L
Ymir
8,217
457
35
2
0
327,071
4
L
Fenrir
5,442
302
9
1
0
79,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role