Player Matchup

Izanami
Izanami
Aloe Juice7037
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,312 Elo+
Party 1
Kukulkan
Kukulkan
BramaTheLlama
Kukulkan
Level 27
God Stats
0W - 2L
1,320 SR
Queue Stats
8W - 10L
1,477 Elo+
Party 1
Hercules
Hercules
YodaSnipez
Hercules
Level 61
God Stats
5W - 4L
1,529 SR
Queue Stats
29W - 36L
1,492 Elo+
Party 1
Team Averages
Level 31
1,450 SR
1,427 Elo+

VS

Team Averages
Level 77
1,553 SR
1,496 Elo+
Ishtar
Ishtar
GlaciesSomno
Ishtar
Level 7
God Stats
3W - 2L
1,649 SR
Queue Stats
7W - 8L
1,473 Elo+
Party 2
Osiris
Osiris
JakeMcDank
Osiris
Level 113
God Stats
7W - 6L
1,418 SR
Queue Stats
86W - 75L
1,528 Elo+
Solo
Chang'e
Chang'e
KingMarc_1998
Chang'e
Level 112
God Stats
34W - 21L
1,593 SR
Queue Stats
376W - 386L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 8
9,850
616
4,389
11,414
5,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
BramaTheLlama
Kukulkan
14
1 / 3 / 4
9,304
582
11,023
13,747
6,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
YodaSnipez
Hercules
14
8 / 4 / 0
10,921
683
12,408
26,570
27,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
2 / 5 / 8
10,648
666
15,063
13,546
5,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Osiris
JakeMcDank
Osiris
17
10 / 2 / 1
13,011
813
15,899
15,150
17,173
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
15
0 / 2 / 9
10,110
632
13,526
14,695
7,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
9
Kills
12
12
Deaths
9
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
5
8
0.8
L
Kukulkan
BramaTheLlama
Kukulkan
1
3
4
1
W
Ishtar
2
5
8
1.2
W
Osiris
JakeMcDank
Osiris
10
2
1
5.25
W
Chang'e
0
2
9
2.25
L
Hercules
YodaSnipez
Hercules
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,820
Damage
44,488
51,731
Taken
43,391
39,356
Mitigated
29,884
6,242
Healing
15,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,389
2,890
0
1,432
11,414
5,157
0
2,840
8,574
0
19,480
L
Kukulkan
BramaTheLlama
Kukulkan
11,023
1,923
151
189
13,747
6,432
0
3,605
10,142
35,600
0
W
Ishtar
15,063
5,843
0
1,658
13,546
5,646
1,047
3,464
9,521
0
35,607
W
Osiris
JakeMcDank
Osiris
15,899
2,149
2,290
2,120
15,150
17,173
649
3,286
10,839
790
30,776
W
Chang'e
13,526
40
3,102
6,290
14,695
7,065
546
5,711
8,258
54,681
0
L
Hercules
YodaSnipez
Hercules
12,408
2,255
0
4,470
26,570
27,767
0
7,774
18,796
4,907
32,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,075
Gold Earned
33,769
145
Minions Killed
172
7
Camps Cleared
6
770,761
Distance Traveled
834,050
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,850
616
30
2
1
220,887
1
L
Kukulkan
9,304
582
66
4
1
243,172
0
W
Ishtar
10,648
666
49
3
0
225,800
0
W
Osiris
13,011
813
25
2
2
318,895
1
W
Chang'e
10,110
632
98
6
4
289,355
0
L
Hercules
10,921
683
49
3
5
306,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role