Player Matchup

Ares
Ares
Gartman
Ares
Level 108
God Stats
10W - 5L
1,650 SR
Queue Stats
71W - 56L
1,581 Elo+
Solo
Yu Huang
Yu Huang
SensoDark
Yu Huang
Level 47
God Stats
5W - 6L
1,370 SR
Queue Stats
42W - 79L
1,280 Elo+
Party 2
Guan Yu
Guan Yu
SensoHypehouse
Guan Yu
Level 29
God Stats
4W - 0L
1,799 SR
Queue Stats
21W - 24L
1,326 Elo+
Party 2
Ne Zha
Ne Zha
SensoKoala
Ne Zha
Level 36
God Stats
4W - 6L
1,372 SR
Queue Stats
30W - 48L
1,281 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SensoP
Ah Muzen Cab
Level 26
God Stats
7W - 16L
1,305 SR
Queue Stats
14W - 30L
1,240 Elo+
Party 2
Team Averages
Level 49
1,499 SR
1,342 Elo+

VS

Team Averages
Level 62
1,419 SR
1,163 Elo+
Neith
Neith
DeadRoaches
Neith
Level 17
God Stats
0W - 3L
1,269 SR
Queue Stats
1W - 14L
1,021 Elo+
Party 1
Zhong Kui
Zhong Kui
NOTMEMERO
Zhong Kui
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 132L
1,299 Elo+
Solo
Yemoja
Yemoja
Traggdorr
Yemoja
Level 17
God Stats
0W - 3L
1,324 SR
Queue Stats
1W - 10L
1,021 Elo+
Party 1
Shiva
Shiva
Willb42
Shiva
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,454 Elo+
Solo
Horus
Horus
theJohnPigg
Horus
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 31L
1,021 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Gartman
Ares
15
4 / 1 / 11
11,045
526
8,079
20,293
24,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Yu Huang
SensoDark
Yu Huang
17
7 / 3 / 6
11,172
532
13,362
15,458
7,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 5 / 13
10,791
514
10,549
21,270
27,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
SensoKoala
Ne Zha
18
5 / 1 / 10
11,780
561
16,214
20,216
9,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
SensoP
Ah Muzen Cab
17
14 / 1 / 9
11,584
552
30,625
16,168
9,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 11 / 2
8,449
402
5,241
15,750
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
NOTMEMERO
Zhong Kui
12
2 / 9 / 1
8,325
396
11,831
21,371
13,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Traggdorr
Yemoja
12
1 / 2 / 1
8,366
398
3,639
15,896
8,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shiva
Willb42
Shiva
14
2 / 8 / 3
9,342
445
18,062
25,238
17,815
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
3 / 5 / 3
9,185
437
5,382
21,032
10,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
20
35
Kills
10
11
Deaths
35
49
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
11
2
0.27
W
Ares
Gartman
Ares
4
1
11
9.5
L
Zhong Kui
NOTMEMERO
Zhong Kui
2
9
1
0.28
W
Yu Huang
SensoDark
Yu Huang
7
3
6
3.33
W
5
5
13
2.3
W
Ne Zha
SensoKoala
Ne Zha
5
1
10
10
W
Ah Muzen Cab
SensoP
Ah Muzen Cab
14
1
9
18.5
L
Yemoja
Traggdorr
Yemoja
1
2
1
0.75
L
Shiva
Willb42
Shiva
2
8
3
0.44
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,829
Damage
44,155
93,405
Taken
99,287
77,890
Mitigated
56,989
33,503
Healing
21,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,241
2,600
0
461
15,750
5,683
0
2,640
12,964
0
19,592
W
Ares
Gartman
Ares
8,079
167
254
4,298
20,293
24,439
0
2,495
17,708
45,505
0
L
Zhong Kui
NOTMEMERO
Zhong Kui
11,831
1,165
0
3,452
21,371
13,662
0
7,325
14,046
49,648
0
W
Yu Huang
SensoDark
Yu Huang
13,362
2,198
326
2,710
15,458
7,073
2,508
6,453
8,413
77,690
0
W
10,549
1,990
5,149
6,659
21,270
27,275
430
507
20,715
0
49,920
W
Ne Zha
SensoKoala
Ne Zha
16,214
3,844
0
6,988
20,216
9,919
3,175
2,151
17,851
0
118,177
W
Ah Muzen Cab
SensoP
Ah Muzen Cab
30,625
19,374
0
7,119
16,168
9,184
6,172
2,974
13,100
0
104,143
L
Yemoja
Traggdorr
Yemoja
3,639
383
3,182
3,075
15,896
8,975
822
3,875
12,021
29,576
0
L
Shiva
Willb42
Shiva
18,062
4,532
129
4,143
25,238
17,815
999
4,090
20,414
0
63,072
L
5,382
2,518
2,416
4,719
21,032
10,854
0
3,511
17,258
0
44,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,372
Gold Earned
43,667
508
Minions Killed
306
0
Camps Cleared
0
2,002,652
Distance Traveled
1,651,229
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,449
402
37
2
0
302,244
2
W
Ares
11,045
526
42
2
0
348,255
0
L
Zhong Kui
8,325
396
74
4
0
294,187
1
W
Yu Huang
11,172
532
114
5
0
382,054
0
W
Guan Yu
10,791
514
79
4
0
425,734
3
W
Ne Zha
11,780
561
159
8
0
480,943
0
W
Ah Muzen Cab
11,584
552
114
5
0
365,666
4
L
Yemoja
8,366
398
41
2
0
315,000
5
L
Shiva
9,342
445
83
4
0
332,979
0
L
Horus
9,185
437
71
3
0
406,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role