Player Matchup

Achilles
Achilles
Acceleratxx
Achilles
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
131W - 85L
1,522 Elo+
Party 3
Ne Zha
Ne Zha
Diego RPD117
Ne Zha
Level 122
God Stats
4W - 2L
1,843 SR
Queue Stats
208W - 204L
1,566 Elo+
Party 1
Hera
Hera
Dzxky
Hera
Level 105
God Stats
12W - 9L
1,460 SR
Queue Stats
113W - 89L
1,506 Elo+
Party 1
Neith
Neith
Inkedly
Neith
Level 17
God Stats
3W - 1L
1,712 SR
Queue Stats
16W - 8L
1,583 Elo+
Party 1
Mulan
Mulan
WantedKatana428
Mulan
Level 83
God Stats
16W - 6L
1,689 SR
Queue Stats
285W - 226L
1,586 Elo+
Party 3
Team Averages
Level 69
1,641 SR
1,552 Elo+

VS

Team Averages
Level 103
1,563 SR
1,479 Elo+
Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Deathstroke Red
Sobek
Level 158
God Stats
3W - 1L
1,738 SR
Queue Stats
317W - 317L
1,498 Elo+
Party 2
Cupid
Cupid
SailingNose9003
Cupid
Level 47
God Stats
41W - 40L
1,531 SR
Queue Stats
154W - 168L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
SuperMario04180
Baron Samedi
Level 87
God Stats
22W - 23L
1,503 SR
Queue Stats
46W - 66L
1,413 Elo+
Party 2
Set
Set
qCroftz
Set
Level 96
God Stats
4W - 5L
1,545 SR
Queue Stats
196W - 195L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Acceleratxx
Achilles
13
7 / 5 / 4
8,815
519
11,355
18,454
20,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
16
4 / 0 / 9
9,455
556
9,410
14,493
6,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
Dzxky
Hera
13
2 / 1 / 7
8,233
484
7,743
5,569
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Inkedly
Neith
15
4 / 1 / 4
9,225
543
11,923
8,519
3,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 4 / 5
9,388
552
17,361
18,373
15,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 4 / 2
8,315
489
9,078
19,824
18,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 4 / 3
8,595
506
7,485
21,937
16,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 1
6,787
399
3,974
11,144
4,020
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
SuperMario04180
Baron Samedi
11
1 / 8 / 3
7,135
420
7,192
13,365
6,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
12
2 / 4 / 4
8,116
477
7,806
16,893
8,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
21
Kills
11
11
Deaths
21
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
5
4
2
1.5
W
Achilles
Acceleratxx
Achilles
7
5
4
1.8
L
3
4
3
1.13
W
Ne Zha
4
0
9
8.5
W
Hera
Dzxky
Hera
2
1
7
5.5
W
Neith
Inkedly
Neith
4
1
4
6
L
0
1
1
0.5
L
Baron Samedi
SuperMario04180
Baron Samedi
1
8
3
0.31
W
4
4
5
1.63
L
Set
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,792
Damage
35,535
65,408
Taken
83,163
47,929
Mitigated
52,804
19,688
Healing
28,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,078
3,565
1,099
5,716
19,824
18,302
98
3,083
16,639
0
33,678
W
Achilles
Acceleratxx
Achilles
11,355
2,536
161
3,879
18,454
20,477
0
3,503
14,842
0
26,692
L
7,485
1,232
0
11,058
21,937
16,386
0
2,083
18,946
46,223
0
W
Ne Zha
9,410
2,718
0
4,348
14,493
6,503
0
1,728
12,647
0
92,490
W
Hera
Dzxky
Hera
7,743
1,507
0
840
5,569
2,117
58
1,844
3,691
59,910
0
W
Neith
Inkedly
Neith
11,923
4,062
0
2,062
8,519
3,129
510
838
7,681
0
75,344
L
3,974
2,523
137
2,773
11,144
4,020
0
510
10,532
0
42,693
L
Baron Samedi
SuperMario04180
Baron Samedi
7,192
680
504
1,949
13,365
6,047
32
1,277
11,934
36,476
0
W
17,361
3,844
0
8,398
18,373
15,703
606
5,902
11,847
480
70,513
L
Set
7,806
3,822
0
5,380
16,893
8,049
0
1,270
15,540
23
46,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,116
Gold Earned
38,948
506
Minions Killed
354
0
Camps Cleared
0
1,611,097
Distance Traveled
1,513,078
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,315
489
54
3
0
310,565
0
W
Achilles
8,815
519
24
1
0
307,432
6
L
Sobek
8,595
506
104
6
0
290,797
2
W
Ne Zha
9,455
556
138
8
0
382,350
1
W
Hera
8,233
484
92
5
0
307,758
2
W
Neith
9,225
543
128
8
0
316,182
3
L
Cupid
6,787
399
68
4
0
320,311
0
L
Baron Samedi
7,135
420
47
3
0
274,065
0
W
Mulan
9,388
552
124
7
0
297,375
3
L
Set
8,116
477
81
5
0
317,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role