Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Kitsuu17
Nu Wa
Level 109
God Stats
31W - 10L
1,758 SR
Queue Stats
145W - 78L
1,642 Elo+
Party 1
Kuzenbo
Kuzenbo
M7z DawnBreaker
Kuzenbo
Level 160
God Stats
6W - 7L
1,505 SR
Queue Stats
192W - 114L
1,683 Elo+
Party 1
Team Averages
Level 143
1,588 SR
1,608 Elo+

VS

Team Averages
Level 75
1,423 SR
1,488 Elo+
Tiamat
Tiamat
BrentVz
Tiamat
Level 4
God Stats
2W - 9L
1,161 SR
Queue Stats
25W - 57L
1,500 Elo+
Party 2
Artio
Artio
Tomato67
Artio
Level 67
God Stats
1W - 4L
1,414 SR
Queue Stats
54W - 112L
1,282 Elo+
Party 2
Thor
Thor
marcbruno
Thor
Level 153
God Stats
28W - 24L
1,694 SR
Queue Stats
256W - 213L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 2 / 5
7,998
800
12,108
8,350
3,550
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Kitsuu17
Nu Wa
13
4 / 0 / 5
8,260
826
10,287
5,022
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 0 / 6
8,244
824
6,119
6,860
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BrentVz
Tiamat
10
0 / 4 / 1
6,194
619
3,139
11,108
4,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Tomato67
Artio
10
0 / 3 / 1
6,821
682
4,219
15,083
13,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thor
11
2 / 2 / 0
6,671
667
7,223
8,451
3,690
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
9
Kills
2
2
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
2
5
2.75
L
Tiamat
BrentVz
Tiamat
0
4
1
0.13
W
Nu Wa
Kitsuu17
Nu Wa
4
0
5
6.5
W
2
0
6
5
L
Artio
Tomato67
Artio
0
3
1
0.17
L
Thor
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,514
Damage
14,581
20,232
Taken
34,642
13,637
Mitigated
21,514
5,162
Healing
6,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,108
6,841
0
2,864
8,350
3,550
679
3,006
5,344
0
31,723
L
Tiamat
BrentVz
Tiamat
3,139
632
0
1,977
11,108
4,771
0
5,733
5,001
13,962
0
W
Nu Wa
Kitsuu17
Nu Wa
10,287
3,945
0
500
5,022
1,822
1,194
1,827
3,195
26,635
0
W
6,119
2,943
0
1,798
6,860
8,265
112
2,720
4,140
13,631
0
L
Artio
Tomato67
Artio
4,219
485
761
3,136
15,083
13,053
0
6,218
8,507
20,357
0
L
Thor
7,223
68
0
755
8,451
3,690
0
4,031
4,206
0
25,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,502
Gold Earned
19,686
114
Minions Killed
80
7
Camps Cleared
3
588,323
Distance Traveled
554,178
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,998
800
49
5
4
172,021
3
L
Tiamat
6,194
619
23
2
0
163,475
0
W
Nu Wa
8,260
826
54
5
2
203,638
2
W
Kuzenbo
8,244
824
11
1
1
212,664
0
L
Artio
6,821
682
25
3
0
204,270
1
L
Thor
6,671
667
32
3
3
186,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role