Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
NIPTASTIC2
Ishtar
Level 145
God Stats
4W - 6L
1,412 SR
Queue Stats
376W - 283L
1,624 Elo+
Party 2
Nu Wa
Nu Wa
josebayo13
Nu Wa
Level 30
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 29L
1,380 Elo+
Solo
Team Averages
Level 101
1,471 SR
1,501 Elo+

VS

Team Averages
Level 121
1,525 SR
1,521 Elo+
Fenrir
Fenrir
Artorias Abysss
Fenrir
Level 160
God Stats
78W - 48L
1,664 SR
Queue Stats
356W - 284L
1,652 Elo+
Solo
Ganesha
Ganesha
Jaedns
Ganesha
Level 109
God Stats
3W - 6L
1,406 SR
Queue Stats
60W - 66L
1,454 Elo+
Party 1
Sol
Sol
User5678
Sol
Level 95
God Stats
5W - 2L
1,505 SR
Queue Stats
61W - 62L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
0 / 1 / 1
4,819
688
3,375
6,073
2,363
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
NIPTASTIC2
Ishtar
9
1 / 3 / 0
5,216
745
5,143
7,710
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
7
0 / 3 / 1
4,780
683
2,517
4,048
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 2
6,582
940
8,426
5,843
4,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Jaedns
Ganesha
9
0 / 1 / 5
5,910
844
1,858
6,529
6,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 0 / 5
6,172
882
5,332
3,811
1,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
7
7
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
1
0.5
W
5
0
2
6
W
Ganesha
Jaedns
Ganesha
0
1
5
2.5
L
Ishtar
NIPTASTIC2
Ishtar
1
3
0
0.33
W
2
0
5
4.5
L
Nu Wa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,035
Damage
15,616
17,831
Taken
16,183
6,319
Mitigated
12,342
2,598
Healing
6,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,375
732
269
331
6,073
2,363
0
2,494
3,579
0
12,785
W
8,426
2,765
0
1,575
5,843
4,660
0
1,209
4,634
0
19,212
W
Ganesha
Jaedns
Ganesha
1,858
190
187
2,574
6,529
6,420
63
946
5,583
9,839
0
L
Ishtar
NIPTASTIC2
Ishtar
5,143
4,066
0
1,498
7,710
2,695
0
3,709
4,001
0
15,261
W
5,332
2,198
0
2,060
3,811
1,262
1,615
622
3,189
23,979
0
L
Nu Wa
2,517
1,431
0
500
4,048
1,261
0
1,180
2,868
10,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,815
Gold Earned
18,664
69
Minions Killed
83
2
Camps Cleared
4
348,902
Distance Traveled
425,939
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,819
688
10
1
0
152,355
1
W
Fenrir
6,582
940
32
5
1
150,813
2
W
Ganesha
5,910
844
0
0
0
133,182
0
L
Ishtar
5,216
745
39
6
1
115,101
0
W
Sol
6,172
882
51
7
3
141,944
1
L
Nu Wa
4,780
683
20
3
1
81,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role