Player Matchup

Hercules
Hercules
GODOFWAR8856
Hercules
Level 158
God Stats
2W - 2L
1,335 SR
Queue Stats
218W - 181L
1,559 Elo+
Party 1
Freya
Freya
NB WinRuto
Freya
Level 141
God Stats
2W - 1L
1,313 SR
Queue Stats
75W - 94L
1,478 Elo+
Solo
Chaac
Chaac
SmearierBear62
Chaac
Level 160
God Stats
7W - 0L
1,691 SR
Queue Stats
125W - 93L
1,604 Elo+
Party 1
Eset
Eset
Xeal AlZaRe
Eset
Level 159
God Stats
3W - 3L
1,785 SR
Queue Stats
160W - 172L
1,577 Elo+
Solo
Kuzenbo
Kuzenbo
cynical skols
Kuzenbo
Level 146
God Stats
18W - 11L
1,590 SR
Queue Stats
373W - 364L
1,524 Elo+
Party 1
Team Averages
Level 153
1,542 SR
1,548 Elo+

VS

Team Averages
Level 149
1,528 SR
1,545 Elo+
Tiamat
Tiamat
DemonLightx
Tiamat
Level 157
God Stats
2W - 2L
1,812 SR
Queue Stats
116W - 119L
1,559 Elo+
Solo
Serqet
Serqet
King0fTheWorld
Serqet
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 130L
1,533 Elo+
Party 2
Thanatos
Thanatos
LC Lucius
Thanatos
Level 154
God Stats
4W - 7L
1,405 SR
Queue Stats
769W - 807L
1,584 Elo+
Party 2
Bacchus
Bacchus
UplandChimera89
Bacchus
Level 150
God Stats
19W - 26L
1,424 SR
Queue Stats
944W - 984L
1,519 Elo+
Solo
Nemesis
Nemesis
Vellidana
Nemesis
Level 140
God Stats
0W - 4L
1,497 SR
Queue Stats
117W - 135L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GODOFWAR8856
Hercules
15
9 / 4 / 8
10,293
792
16,247
18,825
11,750
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Freya
18
4 / 2 / 15
10,783
829
9,478
11,975
6,392
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
8 / 2 / 18
11,520
886
27,995
17,978
12,834
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 1 / 18
11,830
910
11,024
15,005
10,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
17
2 / 1 / 17
9,885
760
8,026
16,741
22,719
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
4 / 4 / 4
9,971
767
22,686
14,446
12,297
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 8 / 5
7,701
592
5,547
13,584
11,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
LC Lucius
Thanatos
15
3 / 7 / 3
9,134
703
8,287
15,830
7,367
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 4 / 3
8,994
692
9,166
17,758
25,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Vellidana
Nemesis
14
0 / 7 / 4
7,912
609
4,770
16,901
13,090
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
29
30
Kills
10
10
Deaths
30
76
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
4
4
4
1.5
W
Hercules
GODOFWAR8856
Hercules
9
4
8
3.25
L
0
8
5
0.31
L
Thanatos
LC Lucius
Thanatos
3
7
3
0.64
W
Freya
4
2
15
5.75
W
8
2
18
8.5
L
3
4
3
1.13
L
Nemesis
Vellidana
Nemesis
0
7
4
0.29
W
7
1
18
16
W
Kuzenbo
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,770
Damage
50,456
80,524
Taken
78,519
64,120
Mitigated
69,403
35,490
Healing
25,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
22,686
1,040
1,484
5,236
14,446
12,297
0
4,977
9,259
53,265
0
W
Hercules
GODOFWAR8856
Hercules
16,247
5,812
637
5,078
18,825
11,750
0
6,740
11,525
0
21,778
L
5,547
415
526
584
13,584
11,431
0
6,489
6,960
0
6,735
L
Thanatos
LC Lucius
Thanatos
8,287
1,794
1,802
6,518
15,830
7,367
0
4,138
11,563
0
12,556
W
Freya
9,478
2,883
2,027
4,530
11,975
6,392
2,445
6,597
5,378
31,689
0
W
27,995
6,731
2,519
7,458
17,978
12,834
1,705
6,166
11,272
0
47,741
L
9,166
521
898
4,285
17,758
25,218
0
7,305
9,970
19,286
0
L
Nemesis
Vellidana
Nemesis
4,770
1,219
999
3,173
16,901
13,090
0
4,364
12,239
0
11,421
W
11,024
1,208
3,596
4,605
15,005
10,425
2,019
5,708
8,951
24,396
0
W
Kuzenbo
8,026
2,697
1,291
3,749
16,741
22,719
847
6,641
10,100
17,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,311
Gold Earned
43,712
142
Minions Killed
108
0
Camps Cleared
0
1,254,422
Distance Traveled
1,056,408
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,971
767
63
5
0
217,886
3
W
Hercules
10,293
792
8
1
0
250,880
1
L
Serqet
7,701
592
6
0
0
201,541
0
L
Thanatos
9,134
703
9
1
0
181,191
0
W
Freya
10,783
829
59
5
0
218,001
3
W
Chaac
11,520
886
45
3
0
261,457
0
L
Bacchus
8,994
692
22
2
0
237,584
0
L
Nemesis
7,912
609
8
1
0
218,206
0
W
Eset
11,830
910
13
1
0
252,682
3
W
Kuzenbo
9,885
760
17
1
0
271,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role