Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AxonBP
Ra
Level 46
God Stats
1W - 4L
1,273 SR
Queue Stats
23W - 48L
1,161 Elo+
Solo
Serqet
Serqet
Blankgalaxie
Serqet
Level 35
God Stats
1W - 5L
1,265 SR
Queue Stats
29W - 39L
1,175 Elo+
Solo
Hades
Hades
Maori_Warrior200
Hades
Level 43
God Stats
14W - 18L
1,525 SR
Queue Stats
30W - 39L
1,286 Elo+
Solo
Team Averages
Level 63
1,413 SR
1,325 Elo+

VS

Team Averages
Level 59
1,416 SR
1,296 Elo+
Izanami
Izanami
BzK Rusty
Izanami
Level 16
God Stats
5W - 1L
1,561 SR
Queue Stats
11W - 18L
1,177 Elo+
Party 2
Bacchus
Bacchus
Nordic4406
Bacchus
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
180W - 186L
1,356 Elo+
Party 2
Sun Wukong
Sun Wukong
TheHottestHotRyu
Sun Wukong
Level 54
God Stats
1W - 2L
1,293 SR
Queue Stats
73W - 110L
1,304 Elo+
Solo
Bakasura
Bakasura
lxDEADLYTOXINxl
Bakasura
Level 89
God Stats
7W - 7L
1,564 SR
Queue Stats
134W - 148L
1,288 Elo+
Solo
Discordia
Discordia
wolfpack43
Discordia
Level 71
God Stats
3W - 3L
1,161 SR
Queue Stats
280W - 319L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
1 / 1 / 4
8,512
473
6,631
12,504
9,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
 
Izanami
13
3 / 4 / 0
8,156
453
10,647
14,548
5,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
11
0 / 2 / 3
6,771
376
4,571
6,551
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
10
2 / 3 / 0
7,228
402
5,018
12,394
4,544
Mace

Mace

+10
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 7 / 2
7,940
441
7,424
15,921
7,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BzK Rusty
Izanami
11
1 / 3 / 6
7,373
410
5,516
6,908
2,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Nordic4406
Bacchus
12
1 / 3 / 8
8,304
461
5,468
17,763
21,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
TheHottestHotRyu
Sun Wukong
14
1 / 2 / 3
8,487
472
9,025
12,082
9,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
17
5 / 0 / 3
9,674
537
4,888
16,291
7,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
wolfpack43
Discordia
17
8 / 0 / 5
10,361
576
15,878
7,243
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
16
17
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
1
4
3
L
Izanami
 
Izanami
3
4
0
0.75
L
Ra
0
2
3
0.75
L
Serqet
2
3
0
0.67
W
Izanami
BzK Rusty
Izanami
1
3
6
1.33
L
2
7
2
0.43
W
Bacchus
Nordic4406
Bacchus
1
3
8
1.67
W
Sun Wukong
TheHottestHotRyu
Sun Wukong
1
2
3
1.25
W
Bakasura
5
0
3
6.5
W
Discordia
wolfpack43
Discordia
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,291
Damage
40,775
61,918
Taken
60,287
29,000
Mitigated
43,751
13,437
Healing
13,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,631
2,224
0
2,205
12,504
9,614
168
1,800
9,632
53,035
0
L
Izanami
 
Izanami
10,647
5,553
0
3,627
14,548
5,144
1,144
5,345
9,091
0
65,966
L
Ra
4,571
146
812
2,250
6,551
2,249
37
3,315
3,161
24,621
0
L
Serqet
5,018
1,686
0
872
12,394
4,544
0
3,801
8,266
0
32,726
W
Izanami
BzK Rusty
Izanami
5,516
3,814
0
391
6,908
2,406
154
2,141
4,767
0
29,426
L
7,424
389
0
3,671
15,921
7,449
306
7,085
8,836
53,765
0
W
Bacchus
Nordic4406
Bacchus
5,468
1,025
0
3,613
17,763
21,252
0
5,814
11,727
25,920
0
W
Sun Wukong
TheHottestHotRyu
Sun Wukong
9,025
1,977
0
4,168
12,082
9,171
1,167
5,524
6,558
0
54,934
W
Bakasura
4,888
3,539
0
4,388
16,291
7,377
532
2,398
13,725
0
80,724
W
Discordia
wolfpack43
Discordia
15,878
1,221
0
686
7,243
3,545
0
2,749
4,494
88,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,607
Gold Earned
44,199
365
Minions Killed
444
0
Camps Cleared
0
1,558,312
Distance Traveled
1,693,349
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,512
473
74
4
0
332,975
0
L
Izanami
8,156
453
111
6
0
295,252
0
L
Ra
6,771
376
37
2
0
311,407
3
L
Serqet
7,228
402
59
3
0
334,988
1
W
Izanami
7,373
410
42
2
0
232,521
1
L
Hades
7,940
441
84
5
0
283,690
0
W
Bacchus
8,304
461
38
2
0
348,689
1
W
Sun Wukong
8,487
472
83
5
0
351,581
3
W
Bakasura
9,674
537
139
8
0
439,463
0
W
Discordia
10,361
576
142
8
0
321,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role