Player Matchup

Hercules
Hercules
DeRavage612
Hercules
Level 103
God Stats
3W - 4L
1,695 SR
Queue Stats
24W - 23L
1,535 Elo+
Party 1
Nu Wa
Nu Wa
VexxingChaos
Nu Wa
Level 58
God Stats
11W - 16L
1,500 SR
Queue Stats
12W - 19L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
metro61636
Jormungandr
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Party 1
Team Averages
Level 56
1,565 SR
1,512 Elo+

VS

Team Averages
Level 49
1,583 SR
1,272 Elo+
King Arthur
King Arthur
EklipzJJ11
King Arthur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,250 Elo+
Party 2
Bellona
Bellona
Hayezy1v1
Bellona
Level 87
God Stats
10W - 7L
1,577 SR
Queue Stats
661W - 927L
1,262 Elo+
Solo
Bacchus
Bacchus
McBooger3406
Bacchus
Level 14
God Stats
3W - 2L
1,671 SR
Queue Stats
4W - 5L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DeRavage612
Hercules
16
5 / 0 / 3
10,777
718
11,352
12,435
14,285
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 0 / 6
9,014
601
9,591
6,893
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
metro61636
Jormungandr
14
3 / 0 / 5
9,724
648
11,442
13,406
16,528
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EklipzJJ11
King Arthur
13
0 / 3 / 0
8,479
565
6,216
15,019
13,874
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Hayezy1v1
Bellona
13
0 / 2 / 0
8,975
598
9,026
15,927
20,877
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
McBooger3406
Bacchus
13
0 / 3 / 0
9,302
620
8,419
14,816
19,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
DeRavage612
Hercules
5
0
3
6.5
L
King Arthur
EklipzJJ11
King Arthur
0
3
0
0
L
Bellona
Hayezy1v1
Bellona
0
2
0
0
L
Bacchus
McBooger3406
Bacchus
0
3
0
0
W
0
0
6
3
W
Jormungandr
metro61636
Jormungandr
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,385
Damage
23,661
32,734
Taken
45,762
33,810
Mitigated
54,581
5,353
Healing
5,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DeRavage612
Hercules
11,352
2,576
1,122
3,718
12,435
14,285
256
3,332
9,103
0
21,555
L
King Arthur
EklipzJJ11
King Arthur
6,216
913
0
250
15,019
13,874
0
8,511
6,508
0
24,887
L
Bellona
Hayezy1v1
Bellona
9,026
2,074
1,109
2,718
15,927
20,877
0
6,542
9,385
0
40,130
L
Bacchus
McBooger3406
Bacchus
8,419
842
0
1,346
14,816
19,830
0
7,072
7,744
28,116
0
W
9,591
3,315
0
250
6,893
2,997
451
1,856
5,037
27,674
0
W
Jormungandr
metro61636
Jormungandr
11,442
3,256
0
263
13,406
16,528
242
3,523
9,883
40,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,515
Gold Earned
26,756
134
Minions Killed
141
4
Camps Cleared
8
822,136
Distance Traveled
834,442
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,777
718
24
2
0
300,159
2
L
King Arthur
8,479
565
50
3
1
283,918
0
L
Bellona
8,975
598
52
3
7
297,303
1
L
Bacchus
9,302
620
39
3
0
253,221
0
W
Nu Wa
9,014
601
57
4
3
271,031
4
W
Jormungandr
9,724
648
53
4
1
250,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role